Minecraft Bedrock 1.21.50.20 Beta Patch Notes: Discover Pale Garden, Creaking Features, and More

Minecraft Bedrock 1.21.50.20 Beta Patch Notes: Discover Pale Garden, Creaking Features, and More

The Minecraft Bedrock 1.21.50.20 beta and preview have been released shortly after the recent snapshot 24w40a was updated. This beta emphasizes the intriguing Pale Garden, which brings forth its infamous creaking mob. The Minecraft Bedrock 1.21.50.20 version introduces several enhancements to the Pale Garden’s design and mechanics, along with modifications to how certain blocks behave, aiming to enrich the player experience in anticipation of the Winter drop featuring the Pale Garden.

These beta updates are crucial for refining the game, as player feedback plays a vital role in shaping development. Below is a comprehensive outline of what’s new in the Minecraft Bedrock 1.21.50.20 beta and preview.

Patch Notes for Minecraft Bedrock 1.21.50.20 Beta and Preview

Upcoming Winter Drop

  • Introduction of the Pale Garden Biome, along with Pale Oak trees, Pale Moss blocks, Pale Moss carpets, Pale Hanging Moss, and a complete set of Pale Oak wood items.
  • New mob called the Creaking mob, including the Creaking Spawn Egg and the Creaking Heart block.

Creaking Heart Block

The Creaking Heart functions as a “living” block found within Pale Oak trees and is surrounded on all sides by Pale Oak wood logs. It has the potential to spawn a Creaking mob during nighttime if positioned accurately between two aligned Pale Oak logs.

  • Active only at night, remaining dormant during the day.
  • Creates a particle trail toward the associated Creaking mob when struck by a player.
  • Destruction of the Creaking Heart leads to the removal of its connected Creaking mob.

Creaking Mob Specifications

The Creaking mob materializes during the night within the Pale Garden biome, contingent upon the presence of a Creaking Heart embedded in a Pale Oak tree. Here are its gameplay characteristics:

  • A Creaking mob will remain still if a player is observing it.
  • It is impervious to any damage.
  • When impacted, it emits a particle trail linking it to its corresponding Creaking Heart block.
  • The connected Creaking disappears upon destruction of its related Creaking Heart block.
  • Light levels do not influence its existence; it appears and disappears based solely on the day/night cycle.
  • Creaking mobs cannot board boats.
  • A spawned Creaking mob from a Creaking Heart is unable to traverse through portals.
  • The Creaking Spawn Egg produces a Creaking mob independent of a Creaking Heart, persisting through day and night cycles and taking damage from attacks. It has one health point (half a heart).
  • Creakings generated via the Creaking Heart cannot be spawned through spawn eggs or commands; their existence is exclusively tied to the Creaking Heart itself.
  • A player equipped with a carved pumpkin can keep a Creaking mob from freezing in place by maintaining eye contact.

Ambient Sounds in Pale Garden

The ambient sounds within the Pale Garden biome are generated by the blocks themselves rather than the biome’s specific settings.

  • Pale Hanging Moss produces gentle atmospheric sounds when adhered to Pale Oak Logs and Pale Oak Leaves.
  • The Creaking Heart emits unsettling sounds during its active state at night when encompassed by logs.

Overview of the Pale Garden Biome

The Pale Garden stands as a variant of the Dark Forest biome with distinct features, such as:

  • Pale Oaks grow abundantly here.
  • Pale Moss blocks and carpets cover the ground.
  • Pale Hanging Moss dangles from Pale Oak foliage.
  • No animal mobs spawn within Pale Gardens.
  • Exclusive ambient sounds specific to the biome.
  • Creaking Heart blocks can manifest in Pale Oaks.

Pale Hanging Moss Details

This entity naturally grows beneath the canopy of Pale Oaks in the Pale Garden biome.

  • Pale Hanging Moss does not spontaneously propagate but can be encouraged to grow downward through bone meal.

Pale Moss Block Features

The Pale Moss block is another natural feature within the Pale Garden biome.

Pale Moss Carpet Characteristics

Pale Moss carpet appears naturally in this unique biome. Its key traits are:

  • Pale Moss Carpet will extend up to two blocks on solid surfaces surrounding it when placed.
  • Applying bone meal can help it grow fully across all adjacent solid blocks.

Pale Oak Tree Information

  • The leaves of Pale Oak trees yield Pale Oak Saplings suitable for planting in a 2×2 arrangement to cultivate more Pale Oak trees.
  • Pale Oak logs can be fashioned into various Pale Oak wood items including:
  • Doors, Fences, Fence Gates, Planks, Signs, Hanging Signs, Slabs, Stairs, Trapdoors, and Boats.

Feature Enhancements and Bug Fixes

User Interface Enhancements

  • Resolved an issue causing duplicate gamepad input hints on the death screen under specific conditions with multiple input methods.
  • Transitioned the JSON UI Trial Mode modal into the Ore UI for creating and editing worlds.

Add-ons

  • Joining worlds created from templates on Realms or dedicated servers will no longer prompt users to download packs that they already possess.

Sound Enhancements

  • Sponges and Wet Sponges now produce sounds for actions such as falling, hitting, jumping, landing, breaking, and placing. (MCPE-174345)
  • Sponges also generate sound when soaking up water. (MCPE-173582)

Block and Item Adjustments

  • Swords can now instantly cut Bamboo Saplings, akin to Bamboo.
  • Axes have now been optimized; they no longer cut Bamboo Saplings and Moss Carpets any quicker than before.
  • Pickaxes and Shovels now have adjusted speeds for mining Bamboo relative to Axes.
  • Maces no longer have increased mining efficiency for Cobwebs compared to other non-sword tools.
  • Mining Heavy Core with incorrect tools is now quicker.
  • Note Blocks placed atop Heavy Core will emit the appropriate sound.
  • Crafters can be mined quickly with any Pickaxe now.
  • Mining a Dragon Egg, which is extremely unlikely, now results in a drop without requiring a Pickaxe. It can be mined quickly with any tool instead.
  • Copper Trapdoors and Copper Bulbs now necessitate a Stone Pickaxe or higher for drops and efficient mining.
  • Swords no longer expedite the mining process across all block types compared to manual efforts; they now only do so for specified plant-type blocks.
  • Stone Buttons and Polished Blackstone Buttons can now be mined with any tool without requiring a Pickaxe. (MCPE-162158)

Commands

  • Players can now toggle between Server Authoritative Movement and Client Authoritative Movement with the commands /set_movement_authority server and /set_movement_authority client, respectively. This command is currently available only in previews and might not function in some vanilla worlds.
  • An overload for “mine”has been added to the /loot command under the Upcoming Creator Features experiments.
  • The /schedule command now supports a delay overload, letting you queue a function to execute after a designated period. You can specify time without a postfix, with ‘t’ for ticks, ‘s’ for seconds, or ‘d’ for days. An ‘append’ argument can be used to add requests regardless, or ‘replace’ (default) to substitute existing matching requests with the new entry.
  • /schedule delay add <function> <delay (ticks)> [append|replace]
  • /schedule delay clear <function>

EDU Toggle Fixes

  • Addressed a problem where content log errors and warnings cropped up when loading a world with the Education Edition toggle active. (MCPE-170791)

Gameplay Changes

  • Players will now see a warning when they attempt to enter an unloaded chunk.
  • The respiration enchantment has been improved, reducing the likelihood of drowning damage. (MCPE-46922)
  • Players can no longer obtain achievements or trophies upon dying and respawning as a spectator in hardcore mode.
  • The damage dealt by Maces is now determined by the distance fallen when employed by mobs.
  • Players maintain their inventory after being defeated on Easy and Peaceful modes.

General Improvements

  • The algorithm for determining world spawn points has been enhanced, favoring locations with optimal biomes that are farther from the world’s origin over poor locations that are closer. (MCPE-120237)

Mobs Updates

  • Evokers and Vindicators will no longer attack Pillagers after being struck by them. (MCPE-42373)

Wither Changes

  • The Wither’s spawn and death animations have been refined for smoother transitions. (MCPE-64537)
  • The Wither will stay still during its spawning animation. (MCPE-48265)
  • Wither’s heads now track their targets more accurately. (MCPE-32826)

Realm Fixes

  • Fixed a glitch that caused new invite links on a Realm to display as expired when created on Kindle devices.

Performance and Stability Improvements

  • Resolved an issue that could lead to crashes after uploading and joining a Realm.
  • Fixed a problem that would occasionally cause the game to freeze when loading resources.

Interface Adjustments

  • Modified the arrangement of tabs within the Settings menu.
  • Corrected a bug where players on the manage members screen were not refreshed when returning from ‘Find friends.’
  • Enhanced user feedback when Realm uploads are unsuccessful due to naming issues.
  • The currently selected item in a Bundle will now display with the Bundle’s icon in the inventory or Crafting Table crafting grid.
  • Item movement sounds in and out of Bundles now originate from the player’s position rather than the corner of the block.
  • Addressed a problem where the world name text was occasionally incorrect on the pause menu.
  • Fixed visual bugs when transitioning between the death screen and game menu.
  • Resolved an issue where the chat button on the experimental bed screen could remain focused even when out of view.
  • Corrected a bug that incorrectly showed the chat button on new bed screens when the “playerssleepingpercentage”rule exceeded 100 in specific scenarios.
  • Resolved inventory touch control issues where items could not be distributed across existing stacks of the same item. (MCPE-164543)
  • Added user interface controls to manage bed functionality and set the percentage of players required to sleep through the night.
  • Items like “short_grass”, “fern”, “seagrass”, and “vine”now appear brighter in the inventory due to previous shading. (MCPE-53775)
  • The Create from template and Import world buttons are hidden while in Trial mode.

Vanilla Parity Updates

  • Foxes can now interact with Bundles.

Item Adjustments

  • Chiseled Stone Brick can now be crafted using Stone Brick in the Stonecutter. (MCPE-50057)
  • New crafting recipes have been added for Sandstone Stairs and Red Sandstone Stairs. (MCPE-135605)
  • Chiseled Sandstone and Cut Sandstone can be utilized to craft Sandstone Stairs.
  • Red Chiseled Sandstone and Red Cut Sandstone can be used for crafting Red Sandstone Stairs.
  • Purpur Slabs can now be crafted using Purpur Pillars. (MCPE-135606)

Mobs Enhancements

  • Vexes summoned by Evokers will now start taking damage after a duration of 30 to 119 seconds. (MCPE-44454)

These enhancements come alongside a range of technical changes and new features included in the Minecraft Bedrock 1.21.50.20 beta and preview.

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