Microsoft makes major latency improvements, mouse and keyboard support on xCloud

Xbox Cloud Gaming is now available on quite a number of devices, from iOS and Android to PC, Xbox consoles and even Samsung TVs. As the service continues to gain momentum, Microsoft is looking for new updates. As of now, xCloud servers have already been updated with Xbox Series X hardware, and soon the service will also implement new low-latency technology, as well as keyboard and mouse support. 

In a new video presentation highlighting upcoming improvements to Xbox Cloud Gaming, Microsoft engineer Morgan Brown confirmed that mouse and keyboard support for streaming is coming soon and urged developers to support the secondary input method. Xbox consoles already support mice and keyboards, but developers need to include them in games. As The Verge points out , this could see games like Sea of ​​Thieves, Minecraft, and Halo Infinite get mouse and keyboard support.

Because xCloud runs streaming versions of Xbox games and is based on Xbox hardware, mouse and keyboard support isn’t as common as it is on services like GeForce Now. The total number of Xbox games supported is just over 100, so it’s grown a bit, but it’s safe to say that mouse and keyboard support on Xbox consoles hasn’t been widely adopted. However, with M&K on xCloud, we should see more developers providing support.

As for Microsoft’s latency improvements, the company is currently working on a new “Direct Capture” method for streaming that cuts latency from 74ms to just 12ms. The downside is that the maximum resolution is lower (4K VS 1440p), but since xCloud is limited to 1080p at the moment, this shouldn’t be an issue.

There are no specific dates for when these new features will be implemented, but we should see an xCloud update before the end of the year.

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