
Atlus enthusiasts have been treated to a remarkable range of game releases over the past year, with Metaphor: ReFantazio emerging as a standout title. This fresh intellectual property from Atlus has captured the hearts of players and critics alike, earning several prestigious accolades at The Game Awards 2024, including honors for Best RPG, Best Narrative, and Best Art Direction. In light of its success, the potential for a sequel is a hot topic among fans, sparking speculation about the future trajectory of the franchise.
Katsura Hashino, the director behind Metaphor: ReFantazio, has previously mentioned that while there are no definitive plans for a sequel, he envisions one someday. Despite the absence of immediate plans for a continuation, the groundwork for a follow-up is robust, with numerous narrative threads ripe for exploration. Some fans theorize that a sequel may function more as a spiritual successor, diverging from the original story, though unresolved plot points in the first game suggest that a direct sequel could be on the horizon.
Warning: The following section contains significant spoilers for Metaphor: ReFantazio.
Exploring Beyond the Kingdom of Euchronia





New Continents Await Exploration in a Potential Sequel
After the climactic defeat of Louis and the crowning of the protagonist as the new monarch of Euchronia, players experience an epilogue that sees familiar characters stepping into their new roles. Among these, Catherina’s evolution into an emissary to foreign kingdoms hints at broader horizons beyond Euchronia. Though players traverse the Kingdom of Euchronia extensively during the game, her dialogue indicates that other continents await discovery. This opens thrilling narrative possibilities for a sequel set in an entirely different kingdom, following Catherina’s journey after the original storyline concludes.
Catherina: A Crucial Link Between Games
A sequel that utilizes Catherina as a central character could elegantly bridge the story between Metaphor: ReFantazio and its successor while introducing new elements. Acting as an in-game envoy, she could reconnect players to the familiar landscapes of Euchronia while facilitating new adventures in uncharted territories. This approach would enable the sequel to delve into lingering mysteries from the first game, such as the lore surrounding the fallen world, while presenting a fresh narrative experience.
This structure mirrors the successful formula seen in Atlus’s Persona series, where individual installments stand as unique stories, yet are interwoven by familiar elements such as recurring characters like Igor and the Velvet Room. Notably, Catherina’s lack of engagement as a playable character in the original game creates a compelling opportunity for her to join the ranks of the new cast in a sequel. Even if her role is limited, including her as a playable character could rectify early fans’ desires while enriching the gameplay experience.
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