Metal Gear Solid Delta: Snake Eater Patch 1.1.2 Fixes Gameplay Issues, Resolves Crashes, with More Performance Improvements on the Way

Metal Gear Solid Delta: Snake Eater Patch 1.1.2 Fixes Gameplay Issues, Resolves Crashes, with More Performance Improvements on the Way

New Patch 1.1.2 Released for Metal Gear Solid Delta: Snake Eater

Konami, in collaboration with Virtuos, has recently deployed update 1.1.2 for the popular title Metal Gear Solid Delta: Snake Eater. This update aims to resolve several gameplay-related issues and crashes, although it doesn’t specifically tackle the ongoing performance concerns that many players have voiced.

Patch Highlights: What’s Fixed?

The latest patch addresses a range of issues impacting gameplay stability, particularly concerning the notorious crocodile cap and its interactions within the game. Notable fixes include:

  • Eliminated a crash-triggering bug that occurred when executing repeated survival knife attacks to gather food.
  • Resolved issues with the Crocodile Cap causing the game to crash when removed while equipped in the Survival Viewer.
  • Fixed potential crashes when gathering food near crocodiles.
  • Corrected a bug that caused character models to float mid-air during the roll-to-crawl transition.
  • Addressed restrictions in player movement in areas utilizing Intrusion View under certain scenarios.
  • Resolved crashes associated with the Radio Window during specific conditions.

Performance Issues Persist

While these fixes are beneficial, they may not completely satisfy players who are eagerly awaiting a comprehensive solution to the performance issues plaguing Snake Eater. The game’s launch marked it as one among several titles utilizing Unreal Engine 5 that have come under scrutiny for performance difficulties. Although Konami’s patch notes do not directly acknowledge these concerns, the company reassures players with a statement that they are “actively investigating and addressing all reported concerns.”

Future Considerations

As gamers look forward to potential fixes, the overarching issue with Unreal Engine 5 remains. Tim Sweeney, CEO of Epic Games, suggests that performance problems stem from developer processes rather than the engine itself. This raises important questions about future game releases and the optimization required for a smoother gaming experience.

Source&Images

Leave a Reply

Your email address will not be published. Required fields are marked *