Max Level in LaDS: Exploring the Love and Deepspace Level Cap

Max Level in LaDS: Exploring the Love and Deepspace Level Cap

Love and Deepspace stands out not just as a dating simulator but also incorporates elements typical of role-playing games (RPGs).This distinctive blend is reflected in the player’s need to manage romantic interactions while battling interdimensional foes. Additionally, character progression through levelling plays a pivotal role in the gameplay experience.

Levelling up is crucial in Love and Deepspace, as advancing to new story chapters hinges on achieving specific level requirements. However, the game provides minimal guidance on these goals, making it challenging for players to grasp the impact of each level attained. To assist players, we have developed a detailed overview of Love and Deepspace’s levelling system, covering how to earn Hunter EXP and what occurs upon reaching the level cap.

The Level Cap in Love and Deepspace

Players will reach the level cap as they accumulate enough experience points (EXP) to elevate their Hunter profile to Level 80.

Love and Deepspace's Destiny Café landing page, showcasing Zayne as the active character with the Agenda icon highlighted
Check your Agenda for today’s Daily Tasks.| Image credit: VG247 / Papergames / Infold Games

In a unique approach, Love and Deepspace restricts EXP accumulation to Daily Tasks. These activities do not directly award EXP upon completion but contribute to progress tracked in your daily task journal, accessible via the Agenda icon located at the screen’s upper right corner.

For every 20% completed on the daily task tracker, players receive an EXP bonus of 7, 000 EXP, totaling a maximum of 35, 000 EXP per day. However, the EXP requirements for advancing levels increase significantly as players progress. As a result, newcomers can expect rapid levelling up to around Level 30, gaining an average of several levels daily until they approach the midpoint. Post this stage, reaching the final level cap demands more time and effort.

This levelling mechanism encourages consistent daily engagement, a somewhat unconventional strategy within live service games. Players face natural limits on daily EXP gathering, preventing them from quickly traversing the storyline to catch up with longstanding fans, as new chapters often come with their own level requirements.

Love and Deepspace's Daily Tasks tracker, displaying 100% completion with various example tasks
You don’t need to complete every task to achieve 100 engagement points. Select the tasks that fit your schedule best.| Image credit: VG247 / Papergames / Infold Games

However, if you’re eager to meet Sylus or Caleb and prefer not to wait for the level requirement, you can skip ahead to unlock their chapters early – though this may disrupt the story flow!

There’s one notable exception to the daily task system; players receive a minor EXP boost upon completing a main story battle for the first time. However, this method alone will not suffice without simultaneously engaging in daily tasks, which are crucial for levelling progression.

Post-Level Cap Experience in Love and Deepspace

Upon reaching Level 80, players stop accumulating EXP through standard means. Your Hunter profile will no longer display current EXP progress, instead displaying “Lv.80: 0/0”.

At this stage, the quest for EXP seems less significant, at least until the developers of Love and Deepspace choose to raise the level cap, a potential change in long-term live service titles that often remains uncertain. It’s worth noting that Level 80 has been established as the cap since the game’s initial release, despite ongoing updates into Version 3.

So, what drives players to continue engaging in daily tasks beyond the EXP? Completing these tasks still garners various rewards, which remain attractive even without EXP incentives. Daily rewards include 50 Diamonds among other consumables and valuable items. Players can also enjoy the knowledge that their protagonist has reached optimal health and stamina, both of which increase with each level gained.

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