
AMD FSR 4 Collaborates with PlayStation 5 Pro: Key Insights from Mark Cerny
In a significant development, AMD’s FidelityFX Super Resolution (FSR) 4 has been co-developed alongside Sony through the innovative Project Amethyst. During a recent interview with Digital Foundry, Mark Cerny, the System Architect for PlayStation 5 Pro, unveiled that this cutting-edge upscaling technology aims for integration into the most powerful gaming console on the market by 2026.
Current Focus and Future Ambitions
While the immediate goal for Sony in 2023 revolves around assisting developers in implementing the existing version of PlayStation Spectral Super Resolution (PSSR), efforts are already underway to adapt AMD FSR 4 for the PlayStation 5 Pro:
“Our target is to have something very similar to FSR 4’s upscaler available on PS5 Pro for 2026 titles as the next evolution of PSSR; it should take the same inputs and produce essentially the same outputs.”
Cerny emphasized that this ambitious reimplementation of the upscaling technology demands significant time and resources, which explains its absence in current PS5 Pro titles.
Behind the Hardware: RDNA 4 Considerations
Notably, AMD’s RDNA 4 architecture and the hardware specifications of the PS5 Pro are distinct, leading Cerny to discuss the necessity of a tailored approach to the new upscaling network utilized in FSR 4. His excitement about future hardware features co-developed for machine learning hints at a transformative shift in console gaming:
“I’m definitely looking forward to a future with co-developed hardware features for machine learning that will dramatically increase the interoperability.”
Performance and Project Amethyst Insights
In response to inquiries about the computational demands of AMD FSR 4, Cerny demonstrated confidence in the PS5 Pro’s capabilities, citing its impressive output of 300 8-bit TOPS. Furthermore, he discussed both short-term and long-term objectives associated with Project Amethyst, which was disclosed earlier this year:
- **Short-term objective**: Co-develop neural network architectures and training strategies specifically tailored for enhancing game graphics.
- **Long-term goal**: Collaborate to design a more effective hardware structure optimized for machine learning, facilitating quick processing of the necessary neural networks for game graphics.
Cerny highlighted the importance of combining the extensive expertise of Sony Interactive Entertainment (SIE) with AMD’s vast knowledge gained from its multi-generation RDNA roadmap, stating that the partnership is crucial for future developments.
Tweaks and Expectations for Console vs. PC Gaming
He concluded by acknowledging potential adjustments in the technology, noting the differences in technical goals between console and PC gaming. For instance, while 60FPS remains the benchmark for consoles, PC games often target much higher frame rates.
The Competitive Landscape: AMD vs. NVIDIA
With the introduction of FSR 4, AMD has significantly narrowed the performance gap with NVIDIA. However, NVIDIA’s latest innovations, such as the DLSS 4 transformer model and the Multi Frame Generation technology in the upcoming GeForce RTX 50 series, continue to keep them in the lead. This ongoing competition encourages technological advancements, ultimately benefitting gamers.
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