
Update Highlights for Warhammer 40K: Space Marine 2
- Hotfix 6.2 launched, introducing pivotal perk adjustments for enhanced gameplay dynamics.
- Recent updates lead to improved balance and bug resolutions, significantly benefiting both PvE and PvP modes.
- Saber Interactive commits to ongoing content expansions, ensuring sustained interest in Space Marine 2.
The latest update for Warhammer 40K: Space Marine 2 has arrived, featuring several crucial tweaks, particularly in the area of perk balance. Hotfix 6.2 is a prelude to a substantial 7.0 update that promises to overhaul numerous game aspects; however, the current changes are enough to keep players engaged.
Since its launch last September, Space Marine 2 has garnered significant acclaim by effectively reviving the essence of the original 2011 game crafted by Saber Interactive. With both striking visual enhancements and gameplay improvements, it immerses players into the harsh reality of the 40K universe, allowing them to experience the intense drama of survival. Although the game boasts a comprehensive campaign, many players find themselves particularly drawn back to the exhilarating PvE and PvP modes, the focal points for the recent balancing efforts.
Saber Interactive has publicly released the official patch notes related to hotfix 6.2, which specifically refines the game’s perk system. The developers are satisfied with the changes from patch 6.0 but recognize the need for further refinement. Notable perks such as Close Targeting, Concentrated Fire, and Unmatched Zeal received minor buffs, while others, including Heightened Vigour, Evasion, and Efficient Readiness, had their descriptions revised for clarity.





In addition to perks, Space Marine 2 underwent several bug fixes. Issues like the Assault class teleporting back post-Jump Pack usage and the AI Director spawning an excessive number of spores have been addressed. Players will now need to eliminate two enemies simultaneously instead of three during the Datavault ordeal, Shredding Shrapnel. A wealth of new content is ahead as Saber prepares for the significant 7.0 update while also addressing community feedback regarding the live-service model.
Looking forward, the future appears bright for Space Marine 2. Developers are committed to a steady stream of content updates, following recent trends in live-service gaming. Since its launch, the game has already seen a number of patches, including the substantial 6.0 update, and these improvements are projected to continue well into 2025 and beyond. The positive reception of Warhammer 40K: Space Marine 2 hints at a prosperous future for this beloved franchise.
Patch Notes for Hotfix 6.2
General Fixes
- The Datavault ordeal “Shredding Shrapnel”now requires the elimination of 2 enemies with a single frag grenade instead of 3.
- Fixed a bug where the AI Director could excessively spawn spore mines.
- Resolved issues causing the Assault class to teleport back after using the Jump Pack ability.
- Minor localization adjustments were also implemented.
Perk Adjustments in PvE
We are generally pleased with the perk rebalancing from version 6.0, as it has introduced greater build diversity across all classes and difficulties. We are, however, aware that some perks demand additional adjustments or complete reworks. We will keep monitoring user feedback for necessary enhancements. |
Heightened Vigour:
- Fixed activation issues with perfect Parry or Block.
Close Targeting:
- Damage increased from 15% to 25%.
Concentrated Fire:
- Increased duration of the Auspex Scan zone bonus from 40% to 60%.
Perseverance:
- Damage reduction increased from 15% to 25%.
Restless Fortitude:
- Damage reduction bonus increased from 20% to 40%.
Tactical Prowess:
- Minimum enemy HP for auto-finishers raised from 25% to 33%.
Unmatched Zeal:
- Health regeneration bonus increased from 20% to 30%.
Block Break:
- Damage increased from 25% to 50%.
Evasion:
- Corrected description to reflect a cooldown of 30 seconds, previously listed as 15 seconds.
- Updated to clarify a 20% movement boost instead of 10%.
Pattern of Excellence:
- Fixed description typo to show the correct cooldown of 30 seconds rather than 180 seconds.
Note: This perk was enhanced in the 6.0 patch, but localization updates were missing from the patch notes.
Chapter Banner (Starting Perk):
- Health bonus increased from 20% to 30%.
Emergency Countermeasure:
- Cooldown reduced from 120 seconds to 90 seconds.
Defensive Mastery:
- Cooldown reduced from 120 seconds to 90 seconds.
Glory’s Shield:
- Now shields against all types of damage, not just ranged.
Note: This change is expected to significantly bolster the support Bulwark build, as it does not impact the cooldown of the Chapter Banner.
Invigorating Icon:
- Fixed ability regeneration slowdown; the regeneration penalty is now -50% instead of -100%.
Note: This perk has been heavily scrutinized in previous updates. Here’s an official comment on it:
We’ve made a mistake creating this perk initially as it alters class behavior significantly from the original intent. The Bulwark class is intended to tank and assist teammates, not serve as a primary healer. However, player adoption of this role has led to resistance to any proposed changes. The current power level of this perk has made it feel indispensable, fundamentally altering playstyles. Any modification threatens to spark backlash. We aim to revisit and potentially rework this perk in future patches, but this requires careful consideration and testing. For now, we are making adjustments to strike a balance between player feedback and our design vision.
Leave a Reply