
The recently launched Cyberpunk 2077: Ultimate Edition for Mac has proven to be a highly demanding game, particularly for those adventurous enough to enable features like ray tracing and path tracing. Fortunately, the new M3 Ultra with its powerful 80-core GPU has demonstrated its capability in handling these resource-intensive elements, as recent performance tests reveal its impressive graphics output with maximum settings.
M3 Ultra’s Impressive Performance with AMD’s Frame Generation
Max Weinbach showcased impressive benchmarks on his M3 Ultra-equipped Mac featuring an 80-core GPU and 512GB of unified RAM while playing Cyberpunk 2077: Ultimate Edition. Operating at a resolution of 2, 560 x 1, 440 with Apple’s MetalFX set to ‘Auto’ and path tracing enabled, the system achieved an average of 50.64 FPS, with peak frame rates reaching up to 59.99 FPS. It’s crucial to note that path tracing can significantly impact performance, often reducing frame rates by nearly half, making a high-performance setup essential for an optimal experience.
This potential performance hit may explain why CD PROJEKT RED opted not to enable ray tracing and path tracing by default on any Apple Silicon Macs, as it could severely affect gameplay. The impressive results from the M3 Ultra can largely be attributed to AMD’s FSR 3.1 Frame Generation, although it’s worth mentioning that the implications of input lag during testing remain unreported. The average frame rate of 50.64 FPS achieved with Frame Generation suggests that without this feature, players might experience significantly lower performance.




For those aspiring to replicate this performance level while playing Cyberpunk 2077: Ultimate Edition on a Mac, it’s important to prepare for a considerable financial investment. The base model of the M3 Ultra, featuring a 32-core CPU and 60-core GPU along with 96GB of unified RAM, is priced at approximately $3, 999 in the U. S.This substantial cost underscores the necessity of a high budget to achieve satisfactory frame rates while enjoying the latest graphics capabilities. However, these results reiterate the significant strides Apple Silicon is making in gaming. Ideally, the company should consider strategies to lower the price of their advanced chipsets to make them more accessible to gamers.
For further insights, check the original post by Max Weinbach.
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