
Engagement in combat within Kingdom Come: Deliverance 2 is often inevitable, especially against opponents intent on more than just robbing you. It is essential to equip yourself effectively, as the array of weapons available caters to varied styles and preferences. Each weapon type possesses unique attributes that can influence your combat effectiveness against various enemies.
Choosing the right weapon ultimately reflects your strategic approach. While all weapons can incapacitate foes in KCD2, understanding the nuances of melee weapon categories, along with their respective damage types, strengths, and weaknesses, is key to optimal performance in any skirmish. Below is a comprehensive guide to the melee weapons you can wield, ensuring you are prepared for any confrontation.
Overview of Melee Weapons & Damage Types in KCD2

Kingdom Come: Deliverance 2 employs a semi-realistic combat system where weapon techniques and interactions significantly impact combat effectiveness. Players engage in a dynamic exchange of blows, with factors such as skill level, armor, and weapon damage being crucial determinants of victory. The game categorizes melee weapons into three main groups, each with distinct characteristics:
- Swords: Encompassing longswords, shortswords, hunting swords, and sabers.
- Heavy Weapons: Featuring axes, maces, clubs, and warhammers.
- Polearms: Long-reaching weapons like halberds, poleaxes, spears, and staves.
Understanding Damage Types

In KCD2, players can deal one of three damage types: Slash, Stab, and Blunt. Each damage type is well-suited to specific enemy armor configurations:
- Slash: Most effective against unarmored or lightly-armored foes, such as bandits or wild beasts.
- Blunt: Superior against heavily-armored opponents like knights in plate mail or guards wearing metal helmets.
- Stab: Best utilized by piercing attacks to strike vulnerable targets, particularly against uncovered faces.
Swords in KCD2

Swords represent the most balanced weapon type, scaling with both Strength and Agility, although they tend to favor Agility. These weapons primarily inflict Slash and Stab damage, with some variations providing minor Blunt damage. The main sword types include:
- Longswords: Offering long reach and substantial damage, but they come with slower attack speeds.
- Shortswords: Faster than longswords but feature shorter reach and lower damage.
- Sabers: The quickest option, dealing primarily Slash damage and offering greater chances of inducing bleeding.
Swords excel against lightly-armored opponents and uniquely allow players to execute Master Strikes—powerful counter-attacks that can decisively alter the dynamics of a battle. Mastering this technique early in the game is advisable for easing combat challenges.
Heavy Weapons Overview

Heavy weapons demand significant Strength and, to a lesser extent, Agility. Unlike swords, they prioritize raw power over finesse, capable of shattering enemy defenses. These melee weapons typically produce Slash and Blunt damage variants and include:
- Axes: High Slash and moderate Blunt damage, effective against medium armor and shields, though slower than swords.
- Maces and Clubs: Specializing in substantial Blunt damage, ideal for breaching heavy armor but lack versatility against unarmored foes.
- Waraxes and Warhammers: Combining the characteristics of axes and maces but capable of stabbing attacks due to their design.
Maintaining durability is important, as heavy weapons lose integrity when used for blocking or parrying. To mitigate wear, pairing these weapons with a shield is advisable.
Polearms and Their Applications

Polearms possess the longest range of all melee weapons, allowing users to inflict considerable Slash, Stab, and Blunt damage, thus making them the most adaptable weapon type available. However, their slower attack speed can render players vulnerable when facing agile adversaries. Effective use often requires improved character stats to meet the weapon demands.
While polearms are classified into different types, their functionality is broadly consistent. Notably, the Billhook cannot perform Slash attacks, and wooden Staves are limited to Blunt damage only.
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