Keeper review: A Must-Play Double Fine Adventure Packed with Wonder and Intrigue

Keeper review: A Must-Play Double Fine Adventure Packed with Wonder and Intrigue

Tim Schafer’s Double Fine studio has remained relatively quiet since the release of Psychonauts 2 over four years ago. However, that silence has been broken with their recent announcement of a new title, Keeper, unveiled in June. The initial reveal featured a captivating yet bizarre trailer showcasing a walking lighthouse, which immediately piqued my interest. Just a few months later, Keeper is now set to captivate players.

As a devoted fan of Psychonauts 2, my anticipation for Keeper was significantly high. After immersing myself in the game over a couple of days, I can confidently say it has exceeded my expectations. Crafted by Lee Petty, a Double Fine veteran with a history of notable titles like Stacking, Headlander, and RAD, Keeper offers a brief yet enchanting single-player puzzle adventure that is rich in wonder, albeit light on explicit explanations.

This review aims to share my thoughts without revealing too many spoilers, which is challenging given how every experience within this peculiar world feels like something to preserve for personal discovery. With that said, let’s dive in.

A Surreal World Full of Wonders

In Keeper, players are introduced to an unconventional protagonist: a sentient lighthouse that miraculously comes to life. The story begins when this lighthouse befriends a struggling little bird, aptly named Twig. As an inanimate structure, the lighthouse has limited mobility, so it creatively breaks free from its foundation and grows legs. This transformation leads to a delightful mishap of learning to balance and navigate through a strange yet captivating world.

The human presence seems to have vanished from this universe, leaving behind relics of their existence, such as ancient, crumbling houses. As the lighthouse stumbles across the desolate terrain, it inadvertently revives the flora of this forgotten world, igniting growth wherever its light reaches. The landscape flourishes with mysterious plants that could easily be mistaken for alien life forms, adding to the game’s otherworldly charm.

Keeper screenshot

A variety of fantastical beings inhabit this land, including massive whale-like creatures and metallic miniature townsfolk. I also encountered sea creatures seemingly gearing up for a monumental encounter against a neighboring beast. The lighthouse’s journey toward a mysterious mountain is filled with weird escapades that beckon exploration and interaction in peculiar ways.

One memorable sequence had me manipulating time itself to resurrect a city, while another involved aiding some ocean creatures by ferrying them to safety. Each action blossoms into a larger narrative about a brewing conflict, hinting at a deeper layer of intrigue beneath the surface.

Importantly, Keeper features no spoken dialogue; the narrative unfolds through environmental cues and animated expressions. Players must interpret the emotions and story through the interactions between the lighthouse, Twig, and the surrounding environment, making it a game reliant on visual storytelling.

Keeper screenshot

The nature of this whimsical world embraces absurdity without the need for coherent explanations. As players, we become part of the narrative without dissecting it thoroughly—our actions seem to sow positivity even in the chaos. Players are encouraged to explore if they desire to uncover more about the history embedded within the world, although most insights come through achievement descriptions instead of traditional lore drops. It presents one of the most captivating game worlds I’ve ever traversed, but the experience’s depth would be lost without engaging gameplay.

Keeper screenshot

Puzzles and Transformative Gameplay

In addition to sparking life, the lighthouse’s lamp serves as a key component for puzzle-solving in Keeper. Twig plays a critical role in this process as well.

The lamp dispels obstacles to create new paths and nourishes peculiar flora that literally builds bridges across gaps. By directing the light and amplifying its energy, players can manipulate the environment to reveal opportunities. Beyond puzzles, I found myself often using the lamp to illuminate intriguing architecture and observe how the ecosystem responds, naturally integrating interaction into my exploration.

Notably, there are no camera controls, yet every new area presents itself beautifully. There wasn’t a single instance where I felt hampered by the perspective; the fixed angles enhance the sense of exploring a vast world filled with unreachable curiosities. Even when navigation is uneventful, the distinct camera choices create a captivating experience.

Keeper screenshot

Each region presents unique puzzle dynamics, ranging from cotton candy jumps to time-manipulation mechanics, which are temporarily available. The game embraces a fluid approach, jettisoning mechanics once their respective areas are completed, ensuring each new space feels refreshing.

While the initial puzzles may appear straightforward, the game maintains a balance, avoiding frustration. It opts for a gradual expansion of mechanics, ensuring that gameplay remains easy-going without demanding rapid reactions or precision. Clear pathways often emerge to prevent backtracking while subtle light and sound cues help in guiding players toward objectives, fostering a relaxed atmosphere.

Without diving into spoilers, the game’s pace and complexity unexpectedly shift midway, introducing entirely new gameplay elements. These inventive transformations continue to surprise throughout the narrative, consistently subverting expectations for a title centered around a walking lighthouse.

Keeper screenshot

Visuals and Performance Quality

The animations in Keeper are expertly crafted. With no human characters in sight, the game successfully avoids the uncanny valley, lending its bizarre movements a sense of authenticity and charm. The lighthouse and Twig shine as standout features; the lighthouse’s expressions and reactions to its environment and friends effectively infuse personality into the inanimate structure.

From tiny metallic creatures cheering on the lighthouse during festive moments to a crustacean-like character inspiring camaraderie, the game balances eccentricity and warmth. A rich blend of orchestral and electronic music complements the emotional depth of the visuals and interactions.

Keeper screenshot

The visual spectacle extends beyond mere graphics. Details like glowing side windows of the lighthouse during exertion, ethereal effects following time travel sequences, and whimsical cloud structures all underline the dedication to an immersive visual experience.

On my RX 9070 XT graphics card and at 1440p resolution, achieving 60 FPS at maximum graphics settings required utilizing FSR upscaling on the Quality setting. The game is visually stunning, and considering its slower gameplay pace, the performance issues mildly detract from enjoyment. However, Keeper does demand robust system specifications to fully indulge in its visual splendor.

Final Thoughts

With Keeper, Double Fine has crafted an enchanting alien world ripe for exploration, filled with wonders and intriguing motifs. The concept of a walking lighthouse leading to a rich narrative provides an emotionally engaging experience. The wordless storytelling, engaging puzzles, and evolving gameplay offered delightful surprises, igniting excitement for every new revelation.

The combination of surreal visuals, unique animations, and cinematic camera work showcases a commitment to distinct quality. Despite its brief playtime—approximately six hours with half the collectible achievements unlocked—it never overstays its welcome. Priced at $30, the game reflects its concise and rewarding experience.

While some may not appreciate the absence of dialogue or narrative complexity, I found Keeper to be an exceptional adventure that I would eagerly replay, eager to experience its magic anew.

Keeper officially releases on October 17, 2025, available on PC through Steam and the Microsoft Store, as well as Xbox Series X|S, priced at $29.99. It will also be included in Xbox Game Pass Ultimate and PC Game Pass on launch day.

This review utilized a pre-release version of the game provided by Microsoft.

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