The leader of the Pokémon Scarlet & Violet Psychic Hall, Tulip, is located in Alfornade. She is the seventh recommended Gym Leader in the game, so players must raise their Pokémon to at least level 45 to fight. Psychic Pokémon are weak to bugs, ghosts, and darkness, but Tulip has several dual-type Pokémon that hide her weaknesses. That’s everything players need to know about the Psychic Gym leader in Pokémon Scarlet & Violet.
How to beat the leader of Psychic Gym Tulip in Pokémon Scarlet & Violet
Pokemon Scarlet and Violet, the leader of the psychic hall, Tulip, can be found in Alfornade. It is highly recommended that by this point in the game you have already defeated Rhyme, the leader of the Ghost Gym, as her Pokémon level is lower than Tulip’s. Psychic-type moves are effective against Fighting-type and Poison-type Pokémon, so it’s best to leave these types of Pokémon in the box. All Tulip Pokémon have high Special Attack and use special moves other than her Leadership, which makes Pokémon with high Special Defense a good counter. This is the Tulip team and all their moves:
- Level 44 Farigiraf – Normal/Psychic, weak to Darkness and Beetle with Crunch, Zen Headbutt and Reflect.
- Level 44 Gardevoir – Psychic/Fairy, Weak to Poison, Ghost, and Steel with Psychic, Dazzling Radiance, and Energy Ball.
- Level 44 Espatra – Pure Psychic, weak to Beetle, Ghost and Shadow with Psychic, Shadowball and Fast Attack.
- Level 45 Florges is a Pure Fairy with a Psychic Tera-type to make him vulnerable to Beetle, Ghost, and Dark with Psychic, Lunar Blast, and Petal Blizzard.
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The biggest threat on the team is the ace, Florhes, because he has a very high Special Defense stat and enough Special Attack to deal a lot of damage. Hitting this Pokémon with a physical move from a Pokémon with high attack stats will knock it down quickly. Since only Gardevoir and Florge have Fairy moves, using a Dark Type in combat is a good strategy as both Farigiraf and Espatra don’t have good movesets to deal with him. Farigiraf can use Reflection to halve the damage of Physical attacks for 5 turns, so taking him out quickly or slowing down those turns is smart if you’re using high attack Pokémon. Steel-type Pokémon can hardly be team-damaged and are the best type to fight.