
Hideaki Itsuno’s New Journey: Leaving CAPCOM for LightSpeed Japan Studio
Recent developments in the gaming world reveal that renowned game director Hideaki Itsuno has taken significant steps in his career. He has brought several former CAPCOM developers on board at his newly established LightSpeed Japan Studio, which is expanding its footprint with a new office in Osaka, in addition to its existing location in Tokyo.
Reasons Behind Leaving CAPCOM
In a revealing interview with VideoGamesChronicle, Itsuno shared his motivations for parting ways with CAPCOM approximately a year ago. His decision stemmed from a desire to explore new creative avenues, as CAPCOM was focused on developing additional sequels for the beloved Devil May Cry and Dragon’s Dogma franchises.
A Sense of Urgency in Game Development
Itsuno expressed a poignant sense of urgency regarding his career. He stated, “Due to my age, this is my last chance.” He highlighted a trend where the gaming industry has seen a decline in the number of AAA releases. At LightSpeed, he feels challenged to create new, innovative games, which he perceives as a unique opportunity before his retirement.
He further emphasized, “For CAPCOM, sequels will always take precedence, and considering the lengthy development timeline of 4 to 5 years, this may be my last significant chance to embark on a new project.” He noted the difficulty of balancing the demand for sequels with the personal fulfillment gained from developing entirely new concepts.
Reflecting on Past Projects
When asked about the potential of working on future installments like Devil May Cry 6 or Dragon’s Dogma 3, Itsuno acknowledged his passion for these projects but also recognized the challenge in dedicating time to them versus seeking personal satisfaction from innovative creations. With Devil May Cry 5 and Dragon’s Dogma 2 already fulfilling many of his creative aspirations, he is ready for a new direction.
A Common Path Among Veteran Developers
This sentiment resonates with many veteran developers leaving mainstream AAA studios to pursue their own visions. Itsuno’s pursuit of creative independence highlights a growing trend within the industry where seasoned professionals are opting for personal projects rather than sticking to established franchises.
Inspiration from New Sources
During the same interview, Itsuno commented on his satisfaction with the outcome of Dragon’s Dogma 2, although this view may be subjective among fans. Notably, he revealed his newfound inspiration drawn from games like Indiana Jones and the Great Circle, indicating a desire to innovate beyond traditional action game formulas following the success of Devil May Cry 5.
In conclusion, as Hideaki Itsuno embarks on this new chapter with LightSpeed Japan Studio, the gaming community watches eagerly, anticipating fresh narratives and gameplay experiences that may emerge from his creative vision.
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