Interview on the Development of Rune Factory: Guardians of Azuma

Interview on the Development of Rune Factory: Guardians of Azuma

After a long hiatus from spin-off titles, Marvelous is set to reinvigorate the Rune Factory franchise with Rune Factory: Guardians of Azuma. This exciting new entry offers players a vibrant, culturally inspired setting along with fresh gameplay elements, introducing a captivating realm influenced by various Asian traditions. To delve deeper into this installment, Siliconera engaged Producer Fujii Hisashi to discuss the game’s development process, its immersive world, memorable characters, and the dynamics of romance and family within the gameplay.

Development Timeline

Q: When did the development of Rune Factory: Guardians of Azuma commence?

Hisashi Fujii: The development began in September

Inspirations Behind the Game’s Regions

Q: How have different regions and cultures in Japan influenced the game’s settings?

Fujii: While I can’t pinpoint specific examples right now, many areas in the game draw inspiration from various locations in Japan. However, it’s essential to note that although there are strong Japanese influences, the game is not a direct representation of Japan; it incorporates broader Asian elements.

Monster Design Philosophy

Q: How did you ensure that new monsters fit seamlessly into the game’s world while maintaining continuity with past Rune Factory creatures?

Fujii: We drew inspiration from traditional yokai in Japanese folklore for many of the new monsters, including figures like the kappa and karasu tengu. These inspirations illuminate the new creatures we’ve introduced.

Familiar Faces with a Twist

Q: Will there be regional variants of returning monsters?

Fujii: Absolutely! The game showcases a blend of both familiar and unique creatures. For instance, while some monsters like the Woolys remain consistent in their appearance across the franchise, others feature subtle variations in color and design to reflect their new Azuma surroundings.

City Management Features

Q: Can you explain the city management and building mechanics in Guardians of Azuma?

Fujii: The village-building element aligns with the series theme of the Earthmate, which revolves around restoration. This feature allows players not only to revive the Earth but also to rejuvenate their home villages, offering customization options to suit player preferences.

Character Inspirations from Mythology

Q: How does mythology influence the design and traits of the game’s characters?

Fujii: Several marriage candidates are inspired by Japanese gods and myths. However, their designs encompass various influences. For instance, the summer goddess Matsuri is inspired by traditional Okinawan attire, complete with motifs from the hibiscus flower native to the region.

Romantic Dynamics and Relationship Events

Q: Will there be ongoing romantic interactions in Guardians of Azuma after commitment?

Fujii: Yes, the game features a structured approach to relationships. Players will experience unique bonding events before and after dating begins, as well as special scenarios upon marriage, including having children.

Parenting Mechanics

Q: What aspects surround raising children in the game?

Fujii: Players can have up to two children, who cannot be directly assigned tasks but can join in adventures. Players can boost bond levels through interactions and gifts, which enables these children to learn specific skills for battle as their relationships deepen.

Battle Dialogue and Character Relationships

Q: Will there be romantic rivals similar to previous entries?

Fujii: While there won’t be any rival marriages, players will encounter chat exchanges between characters that reflect their relationships during battles, adding depth and variety to the gameplay experience.

Incorporating Player Feedback

Q: How did feedback from Rune Factory 5 influence the development of Guardians of Azuma?

Fujii: We valued the feedback from our players regarding Rune Factory 5 and made concerted efforts to address those points in the development of Guardians of Azuma.

Release Information

Fans can look forward to experiencing Rune Factory: Guardians of Azuma, set to launch on May 30, 2025, for both Nintendo Switch and PC.

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