Intel XeSS 3 Multi-Frame Generation: 4x Mode Unveiled for All Arc GPUs with XMX Cores, Supporting XeSS 2 Games & Enhanced Performance/Efficiency Optimizations

Intel XeSS 3 Multi-Frame Generation: 4x Mode Unveiled for All Arc GPUs with XMX Cores, Supporting XeSS 2 Games & Enhanced Performance/Efficiency Optimizations

Intel Introduces MFG Support for XeSS 3 Across All Arc GPUs

Intel is set to enhance its XeSS (Xe Super Sampling) technology by launching support for Multi-Frame Generation (MFG) across its entire lineup of Arc GPUs, equipped with XMX architecture. This marks a significant advancement in Intel’s commitment to improving gaming performance and quality.

Advancements in Upscaling Technologies

Since its initial release, Intel’s XeSS has made substantial strides, competing robustly with NVIDIA’s DLSS and outperforming AMD’s FSR. All three industry leaders have refined their AI and machine learning-driven upscaling algorithms to deliver superior visual fidelity.

Intel tech presentation on gaming at low power featuring GPU IP, smart rendering, and platform tuning.

This year has brought further innovations, highlighted by NVIDIA’s release of MFG support in DLSS 4, which enables its latest RTX 40 GPUs to generate up to four frames, enhancing the frame rate and ensuring a smoother gaming experience.

XeSS 3 and Its MFG Implementation

On the forefront of this technology evolution is Intel’s XeSS 3, which now includes MFG support. This places Intel as the second graphics supplier to feature MFG technology after NVIDIA. Intel’s implementation leverages two previously rendered frames to create a flow network, generating up to four interpolated frames.

Intel XeSS 3 MFG capabilities overview.

This novel technology forms additional frames by combining optical flow and depth buffers from the two frames, ensuring a seamless transition and a fluid graphic experience. The innovative Frame Pacing feature guarantees that the output frames are displayed at the correct intervals, enhancing visual integrity.

Understanding Frame Generation Technology

Frame generation technology functions through the synthesis of frames derived from a pair of rasterized images. It predicts trends in frame rendering by analyzing past and future states to improve the output. With MFG, Intel boosts output by creating three extra frames based on a single input frame, making it possible to achieve up to four times the frame output in games.

Frame Generation graphic showcasing Intel's digital frame processing.

Intel’s technology promises enhanced output while maintaining frame integrity; the XeSS MFG system adds three interpolated layers through a single optical flow calculation, enabling high-quality visual outputs and smooth gameplay.

Playable Games and Launch Timeline

Intel has demonstrated XeSS 3 MFG in several game demos, showcasing significant increases in FPS. For example, titles like “Dying Light: The Beast”and “Painkiller, ”which typically ran at 30-60 FPS, significantly improved to between 130-240 FPS with MFG activated. This enhancement minimizes visual artifacts, leading to a more enjoyable gaming experience.

The MFG feature will be made available to all Arc GPUs equipped with XMX hardware. While debuting with the Panther Lake line, Intel plans to extend support to older generation Arc GPUs by introducing XeSS 3 MFG capabilities, making it a pioneer in offering this technology across both new and legacy hardware.

Intel Graphics Software Enhancements

As part of the enhancements, Intel’s Graphics Software Application will introduce two pivotal features: the XeSS Frame Generation Override, which allows users to customize MFG settings for various output levels (2x, 3x, or 4x), and Shared GPU/NPU Memory Override for optimized performance.

The XeSS 3 API remains consistent with XeSS 2, ensuring compatibility with nearly 50 existing game titles at launch. This offers a seamless transition for users into the upgraded technology without requiring extensive updates or changes.

Optimizing Loading Times and Performance

In conjunction with MFG, Intel is also addressing loading times through Microsoft’s DirectX Agility SDK, which features Precompiled Shader Distribution. This technology reduces game load times and stuttering by prepping shaders ahead of launch. Users will benefit from an automatic shader cache update, enhancing the overall experience.

Enhancing Power Performance for Low-Power SoCs

Intel is dedicated to improving gaming power efficiency in low-power systems-on-chip (SoCs).By integrating Intelligent Bias Control V2, Intel has made strides in power delivery, achieving performance boosts of up to 10% in average FPS and 25% in percentile FPS, as observed in the latest implementation.

Intel performance gains in gaming across low-power SoCs.

This optimization is possible through advanced GPU heuristics that allow drivers to recognize demanding applications, resulting in enhanced scheduling and core utilization, subsequently reducing stutter and improving overall gameplay performance.

With continued innovation, Intel is gearing up for the release of its Panther Lake generation, expected to expand on these features and set new benchmarks in gaming technology.

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