
Intel has officially introduced Software Development Kits (SDKs) for its eagerly awaited XeSS 2 upscaling technology, streamlining the process for developers to integrate this innovative feature into their games.
Enhancing Game Development: The Impact of Intel’s XeSS 2 SDKs
As part of its significant GPU-oriented announcements alongside the new Battlemage lineup, Intel unveiled the enhanced XeSS 2 upscaling technology. Promising notable improvements over the prior XeSS standard, this advancement signifies a major leap towards broader adoption across the gaming landscape. With the release of the XeSS 2 SDK, developers can now implement these features with greater ease, paving the way for enhanced gaming experiences.
The XeSS 2 SDK is categorized into three main components:
- XeSS Super Resolution (XeSS-SR): Enhances frame rates on all GPUs that support SM6.4 (DP4A).
- XeSS Frame Generation (XeSS-FG): Provides smooth motion and increased frame rates, functioning on Intel Arc GPUs equipped with Intel® Xe Matrix eXtensions (XMX).
- Xe Low Latency (XeLL): Reduces input delay for a more agile gaming experience, designed for both discrete and integrated Intel® Arc GPUs.
XeSS 2 brings additional enhancements, notably its compatibility with DirectX 11 and Vulkan APIs, which greatly expands support for both modern and legacy games. A key feature of XeSS 2 is its incorporation of Frame Generation technology, similar to what NVIDIA offers with its DLSS product. However, a definitive comparison between the two technologies remains to be seen. Notably, Intel’s SDK also supports plugins for popular game engines like Unreal Engine and Unity, facilitating smoother integration and encouraging wider acceptance among developers.

Additionally, Intel has introduced an updated version of the XeSS Inspector tool, designed to debug and optimize the integration of the XeSS 2 SDK. While these developments are promising, there is a significant drawback: Intel’s decision to keep XeSS 2 closed-source. This limits the potential for cross-platform implementation and makes integration less straightforward compared to AMD’s FSR system.
Currently, support for Intel’s XeSS 2 is limited to a select number of titles. Nonetheless, with the introduction of the SDKs, it’s anticipated that we will see an increase in integration and overall usage in the near future.
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