Indiana Jones and the Great Circle Update 3 Introduces AMD FSR 3 Frame Generation and Path Tracing Support for AMD and Intel

Indiana Jones and the Great Circle Update 3 Introduces AMD FSR 3 Frame Generation and Path Tracing Support for AMD and Intel

Latest Update for Indiana Jones and the Great Circle Introduces Exciting Enhancements

In a significant development, the game Indiana Jones and the Great Circle has received its third update, now featuring integrated support for NVIDIA DLSS 4 Multi Frame Generation. This enhancement is expected to elevate gamers’ experience through advanced visual performance, enabling smoother gameplay and richer graphical fidelity.

New Features and Improvements

Alongside DLSS 4, the update brings support for the latest DLAA and DLSS Super Resolution transformer-based AI models. These models promise upgraded visual quality and performance along with the introduction of Ray Reconstruction, enhancing ray tracing effects. Players can now enjoy improved ray-traced shadows that incorporate all light sources in interior environments, marking a notable step up in graphical detail.

Importantly, the update also caters to players using AMD and Intel GPUs. Path Tracing support has been added for these users as long as their hardware is equipped with Hardware Ray Tracing and at least 16GB of VRAM. It’s advisable for players to ensure they have the latest drivers installed from their respective GPU manufacturers.

Performance Tips and Technical Adjustments

Players exploring dense foliage areas, like those in Sukhothai, may experience occasional shadow “popping”with Path Tracing enabled. To mitigate this, lowering the Vegetation Animation Quality below “Ultra”settings could prove beneficial.

The update also ushers in support for AMD FSR 3.1 upscaling technology, allowing users without the latest GeForce RTX 40 or 50 series graphics cards to leverage frame generation capabilities. Furthermore, it includes support for Intel XESS 1.4 upscaling, enhancing gameplay for a broader audience.

Key Technical Fixes

A number of technical fixes have been implemented in this update:

  • Enhanced environment lighting for a more realistic appearance with Path Tracing enabled.
  • Resolved inconsistencies in frame rates caused by NVIDIA Low Latency mode.
  • Addressed issues with NVIDIA Frame Generation being disabled when HDR was activated.
  • Fixed the absence of Indiana’s hair in reflections when using Path Tracing.
  • Corrected light leak issues in underground locations in Gizeh while utilizing Path Tracing.

Future Prospects

While players eagerly anticipate new features, the update does not yet include the long-awaited RTX Hair functionality. According to the patch notes, this feature is under consideration for future updates, which will also address HUD modifications requested by the gaming community.

To stay informed on developments and updates, be sure to check official sources and release notes regularly.

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