
As one of the world’s most iconic action-adventure gaming franchises, The Legend of Zelda series offers a fascinating exploration into how its early titles laid groundwork that could have led to an RPG-focused evolution. While traditional Zelda games have largely adhered to their original format, occasional spin-offs have ventured into different genres. This prompts an ongoing discussion about what a fully-fledged Zelda RPG might have looked like, especially given how diverse the gameplay and mechanics have evolved over the decades.
The franchise has constantly explored various gameplay concepts, introducing alternative methods of transportation and expanding the abilities that Link can master. Despite these evolutions, the essence of the series has remained intact, creating curiosity among fans about how a major Zelda title adapted into a classic RPG format could play out. Several spin-off titles have already hinted at such possibilities, raising the question of whether this notion has, in part, been realized in the franchise.
The Adventure of Link Introduces Experience Points
The Second Zelda Game Brought Groundbreaking Mechanics



Originally launched in Japan in 1987 and in the U. S.one year later, Zelda II: The Adventure of Link marked a significant departure from its predecessor. This title featured a primarily side-scrolling format, including during its combat sequences. The game introduced an innovative Experience Points system, where Link could enhance his capabilities by defeating foes. Amassing sufficient experience grants the ability to upgrade one of three stats: Life, Magic, or Attack, each upgradable up to level 8. Players can also discover additional Heart and Magic containers, further enhancing these primary statistics.
This installment pioneered the inclusion of a Magic Meter in the Zelda series, a feature that has reappeared in later titles, such as Ocarina of Time. Notably, the experience and stats within The Adventure of Link create a distinct growth mechanic for Link, offering a unique perspective on how the franchise could have transitioned into a conventional RPG. The interplay between basic stats and collectible items like Heart Containers illustrates that health systems can coexist within various gameplay structures.
Breath of the Wild and Tears of the Kingdom Reimagine Experience
Experience As a Subtle Mechanic in Open-World Adventures

Recent titles such as Breath of the Wild and Tears of the Kingdom possess their own hidden experience systems that differentiate them from traditional RPG formats. Instead of directly empowering Link, these games adjust the game world to reflect player growth, introducing stronger enemies as players advance. For instance, as players progress, tougher monsters like black and silver variations start to populate the areas that initially featured lower-tier opponents.
Similarly, experience features in the Hyrule Warriors spinoffs, which enhance character capabilities over time, although these titles conform less closely to traditional RPGs. While the experience system may not confer direct benefits to Link, it enhances gameplay through improved weapon availability, enabling players to tackle rising challenges effectively. Although this mechanic does diverge from classic RPG leveling systems, it nonetheless adapts to the player’s skill, showcasing an evolution of character capability in these titles.
The Impact of JRPGs on the Zelda Franchise
Distinguishing Features of Action-Adventure and JRPGs

Envisioning The Legend of Zelda as a JRPG reveals how starkly different the series could be from its current format. The abilities and items available to Link typically remain consistent throughout each title, with limited opportunities for upgrades. If Nintendo were to transition the franchise toward a JRPG design, it could incorporate a vast array of skills and equipment, including weapons, armor, and accessories. This shift might also pave the way for Link to recruit allies to aid him on his quest.
Despite the innovative features introduced in The Adventure of Link, such as experience points, many did not make recurring appearances in the franchise. Nonetheless, historical insights, including concepts from the scrapped Heroes of Hyrule, suggest that Nintendo has entertained the possibility of a Zelda RPG since as early as 1988. The expansive world of Hyrule stands as a perfect backdrop for such games, suggesting that although we have yet to see a fully realized Zelda RPG, the potential remains vibrant.
As we reflect on the 35-year journey since The Adventure of Link, it’s evident that the franchise has carved a unique path distinct from traditional genre adaptations. Yet, this early entry serves as a testament to how The Legend of Zelda could intertwine its signature elements with RPG conventions to create an engaging new experience.
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