Helldivers 2 Armor Passives: Comprehensive Tier List Guide

Helldivers 2 Armor Passives: Comprehensive Tier List Guide

Helldivers 2 categorizes armor into three distinct types: light, medium, and heavy. Each armor type provides varying effects on mobility and defensive capabilities. However, the true strength of armor lies in its passive abilities, known as armor perks. These perks significantly impact your gameplay dynamics and potential success in missions.

With numerous armor passives available in Helldivers 2, understanding which are most advantageous for your survival and combat strategy is pivotal. Before you hop into that hellpod, check out our comprehensive tier list that identifies the leading armor passives for diverse mission scenarios, ensuring you make informed choices.

All Armor Passives & Their Functions in Helldivers 2

Helldivers 2 - Player Capsule

Currently, Helldivers 2 offers a total of 14 armor passives, each uniquely contributing to enhancing your gameplay style, tactical choices, and overall combat effectiveness. Whether you’re absorbing additional damage or improving your stealth capabilities, selecting the appropriate armor passive can substantially alter your performance.

It’s important to note that armor passives are specifically linked with body armor; helmets and capes provide no bonus effects. Below is a thorough inventory of all armor passives in Helldivers 2, including their characteristics and applications. Familiarizing yourself with these will ensure that you’re prepared for a range of challenges, be it prioritizing survivability or expanding your operational versatility.

Armor Passive

Description

Acclimated

  • 50% resistance to acid, electrical, fire, and gas damage.

Advanced Filtration

  • 80% resistance to gas damage.

Democracy Protects

  • 50% chance of surviving lethal attacks, including headshots.
  • Prevents chest-related injuries, such as internal bleeding.

Electrical Conduit

  • 95% resistance to lightning arc damage.

Engineering Kit

  • +2 grenade capacity.
  • 30% recoil reduction when crouching or in prone position.

Extra Padding

  • +50 armor rating for enhanced defense.

Fortified

  • 50% resistance to explosive damage.
  • 30% recoil reduction when crouching or in prone position.

Inflammable

  • 75% resistance to fire damage.

Medical Kit

  • +2 stim capacity.
  • +2 seconds additional duration for stims.

Peak Physique

  • 100% increased melee damage.
  • Improves weapon handling by reducing drag during movement.

Scout

  • 30% decreased detection range for enemies.
  • Map markers equip radar scans that detect nearby adversaries.

Servo-Assisted

  • 30% increased throwing distance.
  • 50% extra limb health.

Siege-Ready

  • 30% faster reload speed for primary weapons.
  • 30% increase to primary weapon ammo capacity.

Unflinching

  • 95% reduction in recoil flinching.

Armor Passive Tier List in Helldivers 2

Helldivers 2 - Engineering NPC

The armor passive ranking below is derived from the 1.002.003 version of Helldivers 2, evaluating the overall effectiveness, utility, and adaptability of each passive throughout various missions and enemy engagements.

Armor Passive

Reason

S Tier

Engineering Kit

Having additional grenades can dramatically change gameplay dynamics, enabling you to close off enemy hives, destroy vital structures, and manage crowds effectively.

Medical Kit

The ability to frequently heal significantly boosts survivability, especially when complemented with the Experimental Infusion booster, making it a standout choice for staying alive.

Siege-Ready

A recent addition, Siege-Ready excels at enhancing ammo management and reload speed, crucial for tackling swarms effectively, particularly with high-consumption weapons.

A Tier

Democracy Protects

This passive offers considerable defense, especially beneficial during early gameplay when facing lethal threats.

Extra Padding

An increase in armor rating translates to reliable overall damage resistance.

Fortified

A particularly advantageous passive that enhances survival against explosive threats, especially against Automatons.

Servo-Assisted

Effective against the Terminids, it allows for tactical deployment and mitigates injury risks during confrontations.

B Tier

Peak Physique

While valuable for melee situations, it’s generally best to engage from a distance.

Inflammable

Ideal for fire-based setups, particularly on planets with hazardous elements; situational but valuable in the right contexts.

Scout

While it provides useful enemy detection, it lacks extra features for higher mission effectiveness.

C Tier

Acclimated

Offers limited utility, as you may not encounter all elemental damage types in a single mission.

Advanced Filtration

Only advantageous if your build is gas-focused, otherwise, its benefits are minimal.

Electrical Conduit

Best saved for specific encounters, otherwise, other options may prove more effective.

Unflinching

Limited benefits in terms of improving combat readiness due to minimal impact on combat dynamics.

Source&Images

Leave a Reply

Your email address will not be published. Required fields are marked *