Helldivers 2 categorizes armor into three distinct types: light, medium, and heavy. Each armor type provides varying effects on mobility and defensive capabilities. However, the true strength of armor lies in its passive abilities, known as armor perks. These perks significantly impact your gameplay dynamics and potential success in missions.
With numerous armor passives available in Helldivers 2, understanding which are most advantageous for your survival and combat strategy is pivotal. Before you hop into that hellpod, check out our comprehensive tier list that identifies the leading armor passives for diverse mission scenarios, ensuring you make informed choices.
All Armor Passives & Their Functions in Helldivers 2
Currently, Helldivers 2 offers a total of 14 armor passives, each uniquely contributing to enhancing your gameplay style, tactical choices, and overall combat effectiveness. Whether you’re absorbing additional damage or improving your stealth capabilities, selecting the appropriate armor passive can substantially alter your performance.
It’s important to note that armor passives are specifically linked with body armor; helmets and capes provide no bonus effects. Below is a thorough inventory of all armor passives in Helldivers 2, including their characteristics and applications. Familiarizing yourself with these will ensure that you’re prepared for a range of challenges, be it prioritizing survivability or expanding your operational versatility.
Armor Passive |
Description |
---|---|
Acclimated |
|
Advanced Filtration |
|
Democracy Protects |
|
Electrical Conduit |
|
Engineering Kit |
|
Extra Padding |
|
Fortified |
|
Inflammable |
|
Medical Kit |
|
Peak Physique |
|
Scout |
|
Servo-Assisted |
|
Siege-Ready |
|
Unflinching |
|
Armor Passive Tier List in Helldivers 2
The armor passive ranking below is derived from the 1.002.003 version of Helldivers 2, evaluating the overall effectiveness, utility, and adaptability of each passive throughout various missions and enemy engagements.
Armor Passive |
Reason |
|
---|---|---|
S Tier |
Engineering Kit |
Having additional grenades can dramatically change gameplay dynamics, enabling you to close off enemy hives, destroy vital structures, and manage crowds effectively. |
Medical Kit |
The ability to frequently heal significantly boosts survivability, especially when complemented with the Experimental Infusion booster, making it a standout choice for staying alive. |
|
Siege-Ready |
A recent addition, Siege-Ready excels at enhancing ammo management and reload speed, crucial for tackling swarms effectively, particularly with high-consumption weapons. |
|
A Tier |
Democracy Protects |
This passive offers considerable defense, especially beneficial during early gameplay when facing lethal threats. |
Extra Padding |
An increase in armor rating translates to reliable overall damage resistance. |
|
Fortified |
A particularly advantageous passive that enhances survival against explosive threats, especially against Automatons. |
|
Servo-Assisted |
Effective against the Terminids, it allows for tactical deployment and mitigates injury risks during confrontations. |
|
B Tier |
Peak Physique |
While valuable for melee situations, it’s generally best to engage from a distance. |
Inflammable |
Ideal for fire-based setups, particularly on planets with hazardous elements; situational but valuable in the right contexts. |
|
Scout |
While it provides useful enemy detection, it lacks extra features for higher mission effectiveness. |
|
C Tier |
Acclimated |
Offers limited utility, as you may not encounter all elemental damage types in a single mission. |
Advanced Filtration |
Only advantageous if your build is gas-focused, otherwise, its benefits are minimal. |
|
Electrical Conduit |
Best saved for specific encounters, otherwise, other options may prove more effective. |
|
Unflinching |
Limited benefits in terms of improving combat readiness due to minimal impact on combat dynamics. |
Leave a Reply