Halo Infinite Third Person Mode Launching in November with Limited Features

Halo Infinite Third Person Mode Launching in November with Limited Features

Recently, 343 Industries, the primary developer behind Microsoft’s flagship Halo series, announced that they are exploring new ventures within the beloved sci-fi franchise. However, they remain committed to enhancing Halo: Infinite with fresh content. This week, the team disclosed an upcoming and rather surprising addition: players will soon have the option to experience parts of the game from a third-person perspective.

This exciting announcement was made during a panel at the 2024 Halo World Championship event held in Seattle. The official Halo X account shared details about the third-person mode, alongside a brief gameplay clip, indicating its launch for November.

According to a report by IGN, during the presentation, John ‘Unyshek’ Junyszek, the senior community manager at 343 Industries, clarified that the new gameplay mode will be “supported at a mode level,” meaning players won’t have the flexibility to toggle between first-person and third-person views freely.

Initially, this third-person perspective will debut in a variant of Halo: Infinite’s Firefight mode, with plans to extend this feature to standard PvP multiplayer and eventually the Forge editor as well.

As reported by VGC, Colin Cove, a senior software engineer from Skybox Labs, emphasized that significant development effort went into ensuring precision in aiming within this new third-person format.

Junyszek elaborated:

The camera’s position has undergone a significant transformation. Traditionally, the camera is positioned in the player’s head, aligning sight and shooting perfectly. With the third-person viewpoint, as the camera moves behind the player, we had to implement two different input systems in our aiming mechanics, which required substantial effort to achieve.

Currently, there are no updates on the inclusion of the third-person mode within the campaign of Halo: Infinite.

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