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Guide to Playing Storm in Marvel Rivals

Guide to Playing Storm in Marvel Rivals

In the world of Marvel Rivals, Storm stands as a formidable ranged Duelist hero. However, don’t be fooled into thinking she solely fills that role; her true strength lies in her support capabilities, aligning her more closely with Strategist heroes. Her primary objective is to assist teammates and influence the dynamics of team battles effectively.

This comprehensive guide will delve into Storm’s abilities, strategic insights, and practical tips, ensuring you maximize her potential on the battlefield.

Storm’s Abilities

Marvel Rivals Storm hero

Storm’s difficulty level is rated three out of five stars. While this rating suggests a moderate level of complexity, it may not render her suitable for newcomers. Although soaring above the fray seems advantageous, it can render you vulnerable to the game’s elite Duelists. By mastering positioning and employing strategic gameplay, you can become an invaluable ally throughout team skirmishes.

Breakdown of Abilities

Ability

Description

Wind Blade

Launches piercing Wind Blades that deal 50 damage per round. Effectiveness diminishes from 15 meters onward, reaching a 50% reduction at 30 meters. Fires 2 rounds per second and holds up to 12 ammo, allowing piercing through enemies.

Omega Hurricane

Transforms into a hurricane that pulls in surrounding enemies while inflicting damage. You can choose the transformation point for 5 seconds, and the tornado lasts for 5 seconds, delivering 75 damage per hit with 2 hits per second. Also grants an additional 350 health.

Weather Control

Alters the weather to enhance allies: Tornado provides a movement speed boost, while Thunder amplifies damage. The tornado offers a 16% speed boost to yourself and 8% to allies; Thunder boosts your damage by 16% and allies by 8%, applicable within a 15-meter range.

Goddess Boost

Channels weather powers to enhance Storm: Tornado enables a movement boost while slowing enemies; Thunder inflicts damage and augments attack power. Tornado boosts movement by 40% for self and 20% for allies, while Thunder raises damage by 30% for self and 12% for allies. This ability has a 15-second cooldown.

Bolt Rush

Fires a direct lightning bolt that inflicts 70 damage. Cooldown: 8 seconds.

Charged Gale

Team-Up Ability that deals 50 damage with potential for 3 bounces. Cooldown: 20 seconds.

Offensive Strategies for Storm

Marvel Rivals storm attacking

Mastering weather control is essential for Storm’s success. The ability to oscillate between Tornado and Thunder is crucial. While you may not top the leaderboard in kill counts, your contributions to the team’s success through assists can prove invaluable.

Here are some tactical tips for leveraging Storm’s abilities effectively:

  • Utilize vertical space to gain advantageous positions, allowing you to attack foes while simultaneously boosting your allies.
  • Maximize your Team-Up Ability for substantial burst damage, surprising opponents and securing quick eliminations, especially when augmenting your own damage.
  • Embrace the absence of kill stealing mechanics—utilize this to your advantage when targeting retreating foes.

Defensive Strategies for Storm

Marvel Rivals storm in game

As a support character, maintaining your survivability is crucial to keep the pressure on the opposing team. Remember, without you in the fight, your team’s effectiveness diminishes.

Here are strategies to enhance your longevity during battles:

  • Flying high offers advantages, but can also make you an easy target for enemy Duelists—balance your altitude wisely.
  • Monitor your HUD to track the number of allies receiving buffs, as being close to them enhances your utility even when not directly engaging in combat.
  • Be mindful of your movement rate; without the benefits of the Tornado buff, you will be slower than anticipated. Activate it judiciously to evade danger effectively.

Team-Up Abilities with Storm

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Team-Up

Heroes Needed

Description

Charged Gale

Thor

Utilizes the Team-Up Ability to deal 50 damage with up to 3 bounces. Cooldown: 20 seconds.

This ability may not appear significant at first glance, but it provides another instant cast option that can bounce to nearby enemies. It’s particularly effective for finishing off low-health targets or setting them up for your allies’ strikes.

Storm Counters & How to Handle Them

Marvel Rivals storm defending

As you maneuver in the sky, be aware that notorious shooters like Hawkeye, Black Widow, The Punisher, and Hela will seek to target you.

Your damage output can also be a concern when facing characters like Iron Fist or Psylocke, who can easily overpower you.

However, utilizing your ability to fly strategically allows you a degree of protection from powerful Vanguards.

Optimal Team Compositions Featuring Storm

Marvel Rivals Storm ultimate

Thor is a highly recommended choice to enhance your Team-Up Ability.

Strategic allies like Psylocke or other assassins can effectively neutralize enemy snipers, granting you the freedom to maneuver without threat.

Moreover, powerful Vanguards such as Venom or Hulk serve as excellent initiators who can draw enemy fire, while healers like Mantis can provide valuable support from below.

By buffing team damage, you become an indispensable ally, making characters like Psylocke effective long-range threats. However, be cautious about teaming with assassins like Black Panther or Iron Fist, as their positioning may often place them outside your buff radius.

Preferred partners include Hela, The Punisher, Hawkeye, Black Widow, or virtually any character specializing in ranged damage.

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