
Overview of the Cancellation of Wild
- Shuhei Yoshida shares insights on the ambitious development hurdles that led to the cancellation of Wild.
- The expansive scope of Wild caused significant challenges during its development, ultimately resulting in its demise.
- The internal turmoil at Ubisoft, which took over Wild’s publication, compounded the difficulties faced in bringing the game to fruition.
Shuhei Yoshida, the former president of PlayStation Studios, has finally addressed the fate of the once-promising open-world title Wild. Initially announced as a flagship PlayStation 4 exclusive, the game was met with high expectations but ultimately succumbed to various development challenges. Yoshida’s recent comments provide a glimpse into the difficulties the team encountered, attributing part of the issue to the game’s ambitious scope.
Insights from Shuhei Yoshida on Wild’s Development
Announced over a decade ago, Wild was being developed by Wild Sheep Studio, led by renowned creator Michael Ancel, who is known for the Rayman series. Unfortunately, after a management shake-up, the project saw its chances of success dwindling. Initially positioned as a first-party exclusive by Sony, publication responsibilities were later handed over to Ubisoft, creating further complications in an already troubled development cycle.
In an interview with MinnMax, Yoshida elaborated on the strategic vision behind Wild. He noted that the project aspired to reach unprecedented scales, with early iterations suggesting an open-world map comparable to the size of Europe. This grand ambition was likely a double-edged sword, inciting continuous development issues that eventually led to the game’s cancellation.


Although Wild aimed to be one of PlayStation’s most significant titles, comparable to acclaimed games like Horizon Zero Dawn, Yoshida acknowledged that some of the creative concepts proposed by the Wild Sheep Studio team were too complex to execute effectively. This leaves many questions unanswered about the unique ideas that could have shaped the game’s world.
Challenges Provoked by Management Transitions
Michael Ancel, the creative force behind Wild, has previously shared his views on the project’s unfortunate cancellation. He observed that Ubisoft’s management overshadowed the development process, much like its impact on the highly anticipated Beyond Good and Evil 2, which continues to languish in developmental limbo.
When Ubisoft took over the publication of Wild, the company was embroiled in a significant media scandal related to allegations of workplace misconduct, resulting in internal restructuring. Ancel criticized this turmoil, claiming it exacerbated the existing challenges for the game’s development team. Furthermore, Ubisoft’s ongoing struggles, including disappointing sales for several titles and delays for projects like Assassin’s Creed Shadows, highlight the complexities the company has faced in recent years.



While the future of Wild remains uncertain, Yoshida’s reflections shed light on the ambitious aspirations and challenging circumstances that ultimately led to its cancellation. As the gaming landscape continues to evolve, fans are left contemplating what innovations and stories could have emerged from this abandoned project.
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