Overview of FFXIV Patch 7.16 Job Changes
The anticipated 7.16 patch for Final Fantasy XIV has been released, bringing a wealth of updates, particularly concerning PvP Actions across various classes. Notably, the Viper and White Mage classes are among those that have undergone the most significant adjustments. More than 50 actions will now trigger effects quicker, with the Monk, Samurai, and Warrior experiencing substantial enhancements.
Key Enhancements in PvP Actions
The majority of the updates consist of buffs designed to enhance the potency of multiple skills. For instance, the Viper class has received a noticeable increase in the effectiveness of four actions. Similarly, White Mage skills have also been improved, although some text adjustments were made in two instances. The Summoner class saw two modifications, where one action’s potency was boosted, and an added Slipstream buff now benefits both the user and their allies.
Detailed Job Changes in FFXIV Patch 7.16
Here is a comprehensive overview of the job changes introduced in patch 7.16 for PvP actions:
Astrologian
| Microcosm | 
HP recovery decreased from a potency of 5,000 plus 25% of compiled damage to 4,000 plus 20%. | 
Black Mage
| Burst | 
Increased potency from 12,000 to 15,000. Barrier strength has been raised from a heal potency of 12,000 to 15,000. | 
Dark Knight
| Eventide | 
Enhanced potency from a range of 8,000-16,000 to a new range of 10,000-20,000. | 
Machinist
| Full Metal Field | 
Potency increased from 8,000 to 10,000, with recast time reduced from 32 seconds to 30 seconds. | 
Ninja
| Dowry | 
Damage reduction decreased from 25% to 20%. | 
Scholar
| Summon Seraph | 
Healing recovery reduced from 20% to 10% for actions granted by Seraphic Illumination. | 
Summoner
| Mountain Buster | 
Potency increased from 10,000 to 12,000. | 
| Slipstream | 
Movement speed increase effect now applies to the caster as well as allies, previously limited to allies only. | 
Viper
| First Generation | 
Increased potency from 6,000 to 8,000. | 
| Second Generation | 
Increased potency from 6,000 to 8,000. | 
| Third Generation | 
Increased potency from 6,000 to 8,000. | 
| Fourth Generation | 
Increased potency from 6,000 to 8,000. | 
White Mage
| Affiatus Purgation | 
Healing over time potency of Temperance reduced from 6,000 to 4,000. | 
| Glare III | 
New text added: “Action changes to Glare IV when under the effect of Sacred Sight.” | 
| Glare IV | 
Increased potency from 8,000 to 9,000. | 
| Seraph Strike | 
Removed text: “Action changes to Glare IV upon execution.” | 
PvP Actions Breakdown by Job
Square Enix has categorized the PvP actions in their 7.16 patch notes, indicating that faster effect activation applies to all classes involved. Notable actions changed for each job include:
Paladin
Warrior
- Primal Rend
 
- Onslaught
 
- Orogeny
 
- Chaotic Cyclone
 
- Primal Wrath
 
- Primal Scream
 
Dark Knight
Gunbreaker
- Fated Circle
 
- Fated Brand
 
- Terminal Trigger
 
Monk
- Dragon Kick
 
- Demolish
 
- Leaping Opo
 
- Phantom Rush
 
- Wind’s Reply
 
- Rising Phoenix
 
- Earth’s Reply
 
Dragoon
- Wyrmwind Thrust
 
- Sky Shatter
 
Ninja
- Dokumori
 
- Forked Raiju
 
- Fleeting Raiju
 
Samurai
- Mineuchi
 
- Hyosetsu
 
- Mangetsu
 
- Reason
 
- Temporary residence:
 
- The next set of
 
- The final ceremony
 
- Zantetsuken
 
Reaper
- Lemure’s Scythe
 
- Darkness of Lemurs
 
Viper
Bard
- Silent Nocturne
 
- Repelling Shot
 
Machinist
Black Mage
Summoner
Red Mage
Pictomancer
- Clawed Muse
 
- Retribution of the Madeen
 
White Mage
Astrologian
Sage
Notable Changes for Cloud of Darkness (Chaotic)
Additionally, changes impacting the Cloud of Darkness (Chaotic) are included in the 7.16 FFXIV patch, providing players with further opportunities to enhance their gameplay experience.
Availability
Final Fantasy XIV is accessible on platforms including PS4, PS5, Xbox Series X, and PC, with patch 7.16 increasingly rolling out for players.
Source & Images
				
				
				
				
				
				
					
	
					
			
		
		
	
	
 
Leave a Reply