
Unveiling FBC: Firebreak – A New Chapter in the Remedy Connected Universe
Game Director Mike Kayatta recently provided an in-depth overview of the highly anticipated FBC: Firebreak, a title set within the Remedy Connected Universe, which also encompasses the acclaimed Control and Alan Wake games. This new cooperative first-person shooter is spearheaded by a dedicated team of around 50 developers at Remedy Entertainment.
Game Details and Release Timeline
FBC: Firebreak is designed for teams of three players, aiming for a mid-range price point that aligns with an ‘AA’ genre classification. Excitingly, it will be available on launch day for subscribers of Game Pass and PlayStation Plus. The game is scheduled for release in the Summer of 2025, signaling that fans won’t have to wait too long to delve into this new experience.
Plot Overview: A Struggle for Control
For newcomers unfamiliar with Control, the plot unfolds in the enigmatic Federal Bureau of Control (FBC) headquarters, known as the Oldest House, which has been besieged by an infectious entity called The Hiss. As the threat escalated, the FBC opted to seal its doors, trapping its staff within as they grapple with dwindling supplies and the relentless power of The Hiss. This sets the stage for Firebreak, where players will confront the question: what transpires when the FBC truly loses its grip on reality?
The Firebreak Initiative: Heroes Arise
In response to these supernatural challenges, the Firebreak initiative was established. This team consists of volunteers from various backgrounds within the Bureau, from combat-ready Rangers to administrative staff. Equipped with specialized tools and minimal training, they are propelled into perilous scenarios, hoping to emerge victorious.
Core Gameplay Pillars
Kayatta laid out the game’s four foundational pillars, which will shape the overall player experience:
- Only in Control: Remedy emphasizes unique, bizarre experiences that reflect the essence of the Control universe, making players continuously question the uniqueness of their encounters.
- Pick Up and Play: Striving to eliminate engagement pressures common in many live-service games, Firebreak enables players to jump straight into action without laborious cutscenes or extensive tutorials.
- Better Together: The game encourages teamwork by ensuring that individual actions contribute to team success even without extensive communication, making collaboration intuitive.
- Fun on Repeat: Recognizing the challenge of creating replayable content, the developers prioritize delivering thrilling gameplay moments to ensure that each session feels fresh and engaging.

Mission Details and Job Complexity
During missions, players assume specific Jobs characterized by unique environments and objectives. Players can set the Threat Level to adjust combat intensity—higher levels entail greater challenges but reward better loot. In addition, the Clearance Level influences how many zones players will explore within a Job, unveiling various rewards, including rare items at elevated Clearance Levels.
Crisis Kits: Customization and Strategy
Players will have three tailored loadouts, known as Crisis Kits, designed to suit specific gameplay styles. Each kit features a unique tool and can be switched mid-battle, adapting to the evolving threats on the ground.
Crisis Kit Details
- Jump Kit: Focused on electricity, this kit excels in battlefield positioning.
- Tool: Electro-Kinetic Charge Impactor – Delivers high-voltage attacks.
- Item: BOOMbox – Attracts foes before detonating.
- Fix Kit: Emphasizes brute force for problem-solving.
- Tool: Wrench – Effective for repairs and crowd control.
- Item: Swivel turret – An auto-targeting device that attacks enemies.
- Splash Kit: Designed for manipulating water to extinguish fires and aid teammates.
- Tool: Fluidic Ejector – Shoots large water jets.
- Item: Humidifier – Heals allies in proximity.
Progression and Risk Management
Completing a Job earns players experience points, regardless of survival. However, to obtain coveted resources for gear upgrades and cosmetics, players must escape successfully with them. The game emphasizes efficiency; while objectives can be tackled indefinitely, taking too long invites increased threats from The Hiss, heightening risk during missions.
Post-Launch Content and Developer Insights
Remedy has plans for free post-launch content, financed by paid cosmetic items, ensuring ongoing support for players. They also confirmed that Firebreak will be leveraging comprehensive technology, including ray tracing and NVIDIA DLSS, appealing to a wide range of hardware.
Developer Q&A Highlights
During the presentation, Kayatta addressed several player concerns:
- While players can solo or duo-play, the game is optimized for three-player squads to enhance the overall experience.
- FBC: Firebreak will maintain a distinct narrative style, allowing for organic player interactions while embracing the Control universe’s rich lore.
- Players will be able to achieve maximum upgrades over time without necessitating tough choices or limited paths.
Conclusion: A New Dawn for the Control Universe
As a new IP within an established world, FBC: Firebreak is set to offer a refreshing experience while staying true to the themes of Control. With innovation, cooperation, and engaging gameplay at its core, fans and newcomers alike are eagerly anticipating its release.
Leave a Reply ▼