
Final Fantasy Tactics – The Ivalice Chronicles stands out among tactical RPGs, particularly for its rare and potent weapons that can transform any character into a formidable force. Acquiring these powerful items isn’t straightforward; players often need to steal them from formidable foes or discover them in the challenging endgame dungeon, Midlight’s Deep. However, there is a proactive method to farm these coveted melee weapons much earlier in the game, right at the onset of Chapter 4.
Strategies for Effective Rare Weapon Farming

The farming process begins in Chapter 4 when players can trigger a unique encounter in Araguay Woods. Entering from the Merchant City of Dorter leads you to a group of Ninjas who utilize their Throw Job Command to launch various weapons at your party based on their skills and levels. Equip the Sticky Fingers Reaction Ability on your characters to catch the thrown weapons—whether they succeed depends on the ability’s activation rate influenced by the unit’s Bravery stat.
Essential Requirements for Farming
Although you can initiate rare weapon farming as early as Chapter 4, certain prerequisites must be met:
Requirement | Details |
---|---|
Level | 80+ (To ensure that enemy Ninjas throw the rarest weapons, typically Level 90+) |
Reaction Ability | Sticky Fingers (Thief Job Reaction Ability – 200 JP).Necessary for units to automatically catch and retain thrown weapons. |
Immobilization Ability | Mustadio’s Leg Shot. This method immobilizes enemies without restricting their ability to throw. |
Speed Buffs | Ramza’s Tailwind or Haste Time Magick (Optional yet recommended).Enhances the speed of enemies so they throw weapons more frequently, expediting the farming process. |
Farming Strategy: Turn-by-Turn Approach
While getting Ninjas to throw weapons is as simple as positioning your units within their throw range, applying effective strategies can yield more consistent results in your farming efforts.
Optimal Party Composition

Unit / Ability | Role | Details |
---|---|---|
High Bravery Unit with Sticky Fingers | The Catcher | Crucial for increasing activation chances of the Sticky Fingers Reaction Ability when capturing thrown weapons. |
Orlandeau or Meliadoul OR Any Knight capable of Rend Helm | The Crusher | Essential for using Crush Helm or Rend Helm to remove Thief’s Cap, which grants Immobilize immunity. |
Mustadio | The Immobilizer | Leg Shot is vital for immobilizing enemies, allowing them to retain their Throw capability. |
Ramza | The Speed Buffer | Tailwind boosts the Ninja’s speed, leading to more frequent weapon throws and thus quicker farming. |
Healer/Revival Unit | The Safety Net | Essential as backup. Ninjas can inflict significant damage quickly, necessitating a unit for healing and revival to maintain ongoing battles. |
Turn-by-Turn Farming Strategy
Phase 1 – Identifying the Target and Clearing Non-Essential Enemies

Typically, the female Ninja boasts the most versatile Throw abilities, but take note of any other foes that can throw desired weapon types. After identifying the preferred enemy, eliminate all others swiftly.
Phase 2 – Immobilization

Once you’ve dispatched non-target enemies, use Mustadio’s Leg Shot to immobilize the remaining Ninjas. Given that top-tier Ninjas may wear Thief’s Cap, apply Crush Helm through Orlandeau or Meliadoul to negate their immunity against being immobilized.
Phase 3 – Strategic Positioning

With your enemies immobilized, position your characters equipped with the Sticky Fingers Reaction Ability within range of the Ninjas’ throws. Move any units without this ability out of range to maximize your success.
Phase 4 – Capture the Weapons

By following the strategies outlined, the Ninjas will regularly throw rare weapons at your units, which can be successfully caught using Sticky Fingers. Utilize Ramza’s Tailwind to optimize overall speed and ensure enemies remain immobilized via Mustadio’s Leg Shot.
Comprehensive List of Farmable Rare Weapons

Weapon Type | Enemy Level Required | Weapon Name |
---|---|---|
Knife | Lv.95-99 | Zwill Straightblade |
Sword | Lv.95 | Nagnarok |
Lv.96-99 | Materia Blade | |
Flail | Lv.90-99 | Scorpion Tail |
Katana | Lv.95 | Masamune |
Lv.96-99 | Chirurgiaden | |
Ninja Blade | Lv.95 | Sasuke’s Blade |
Lv.96-99 | Koga Blade | |
Axe | Lv.90-99 | Slasher |
Polearm | Lv.95 | Holy Lance |
Lv.96 | Dragon Whisker | |
Lv.97-99 | Javelin (Enhanced) | |
None | Lv.95 | Ivory Pole |
Lv.96-99 | Whale Whisker | |
Knight’s Sword | Lv.92-94 | Defender |
Lv.95 | Save the Queen | |
Lv.96 | Excalibur | |
Lv.97 | Ragnarok | |
Lv.98-99 | Chaos Blade | |
Book | Lv.95-99 | Omnilex |
With these formidable weapons, you will be well-equipped to face the numerous challenges in Chapter 4, including the climactic battles against powerful foes.
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