
Overview of the Fallout 3 Conveyor Belt Oddity
- Fans of Fallout 3 are humorously discussing a strange occurrence in Super Duper Mart where a conveyor belt seemingly bleeds.
- This peculiar phenomenon is likely due to a bug in the game, which leads to the creation of blood-like effects on an inanimate object when shot.
- Community speculation points towards this bleeding conveyor belt being an oversight overlooked during the game’s development.
Recently, a Fallout 3 fan unearthed a bizarre phenomenon in the game that has left the community both amused and bewildered. In a location known as Super Duper Mart, it appears that a conveyor belt exhibits blood when shot—a discovery that has sparked laughter among players.
The Fallout series is notorious for its graphic violence, combining intense combat scenarios with vivid depictions of gore. While the franchise, as showcased in the Fallout TV series, embraces jarring imagery like dismemberment and explosive fatalities, one would not expect such features to apply to inanimate objects.
The discovery was made by a user on Reddit, known as doomboy6969420. Their findings included a screenshot displaying visible bullet holes on the conveyor belt, each accompanied by a bloody effect. Intriguingly, the phenomena were not limited to the conveyor belt; it was also reported that the cash register and the countertop shared this unusual trait. While it would be quirky if a robot character like Mister Handy bled, it is outright bizarre for a non-living object to do so.
Anyone notice how the belts in the super duper mart from fallout 3 have bloody bullet holes? by u/doomboy6969420 in Fallout
Community Reactions to the Fallout 3 Glitch
The Fallout community has responded to this anomaly with a mix of enthusiasm and humor. Many users have drawn amusing parallels to another quirky find in the game: the fact that a train from the Broken Steel DLC is programmed to be worn on a character’s head as a hat, further showcasing Bethesda’s creative development choices. Jokes have circulated suggesting that the conveyor belt must likewise be worn by an NPC, and the blood is attributed to that character.
In addition, players have engaged in discussions about various unique development tricks employed by Bethesda over the years. This includes NPCs acting as decorative pieces or statues and clever coding that links dragons from Skyrim to vehicles like Vertibirds in Fallout.





Although the train hat remains a documented shortcut from development, the case of the bleeding conveyor belt is more likely a product of a programming error. Instead of displaying a non-bloody texture when shot, the game defaults to a generic bloody bullet hole texture, leading to this unexpected visual. Since such a glitch is minor and doesn’t significantly impact gameplay, Bethesda may not have prioritized its correction. While it could be addressed through a mod, the community seems to be enjoying the quirk for now, making widespread alterations unnecessary.
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