
Physint ranks among the trio of anticipated projects from Kojima Productions, and it stands out as the most enigmatic. Unlike the other titles, including the upcoming Death Stranding 2: On the Beach, no promotional material or previews have been released for Physint thus far. What is clear, however, is that this project signifies an exciting return to Hideo Kojima’s distinctive style.
Many fans have clamored for a new entry in the Metal Gear series, and Kojima has drawn inspiration from this demand in the creation of Physint. Following his separation from Konami, he lost control of the Metal Gear franchise, but there is considerable excitement surrounding the potential influences of that classic series on Physint. Furthermore, the game could also draw from Kojima Productions’ inaugural title, Death Stranding, which he describes as a “strand-type game.”Should Physint incorporate this genre, it could present both advantages and challenges.
Physint’s Risky Move Towards Strand-Type Gameplay





Understanding Strand-Type Games
A strand-type game focuses on interconnectedness while providing a primarily solitary player experience. In Death Stranding, players may encounter remnants of others, such as structures aiding navigation, shared paths that wear down over time, and abandoned cargo from fellow players. This design fosters a feeling of community amid an otherwise solitary environment, effectively unifying players in their journey. By allowing users to leave tools or items as aid for others, Kojima’s concept innovates on the groundwork laid by the Dark Souls series.
Although Death Stranding 2 is anticipated to release this year, a specific launch date is yet to be confirmed.
The Argument for Physint as a Strand-Type Game
- Maintaining player connectivity could become a defining trait for future Kojima Productions titles.
The primary advantage of Physint adopting the strand-type game framework is the continuation of the community-building effort that Death Stranding introduced. While Dark Souls pioneered aspects of this cooperative single-player experience, Death Stranding firmly entrenched the strand concept within its narrative and thematic identity. Although Physint might not be directly connected to Death Stranding, integrating strand-like elements across Kojima’s projects could establish a unique identity for the studio.
The Case Against Physint as a Strand-Type Game
- The expansive open world of Death Stranding may not lend itself well to a spy thriller format.
If Physint draws heavily from the legacy of Metal Gear, it would necessitate a more concise, linear narrative than Death Stranding provided. Successfully crafting the tension needed for a gripping espionage thriller in a sprawling open world presents challenges, as strand-type gameplay thrives on exploration. A compelling and direct narrative framework may enhance the effectiveness of stealth mechanics that are crucial to the genre.
Furthermore, envisioning a spy thriller that weaves together the themes of connectivity, much like Death Stranding, poses creative difficulties. There is always the possibility that Kojima will approach the espionage genre in an unconventional manner, but employing strand-type mechanics might distract players if they feel untenably out of context.
In addition to Physint, Kojima is also developing a horror-themed project named OD for Xbox.
Anticipated Updates on Physint This Year
While there is no definitive timeline for when Kojima will provide further insight into Physint, fans remain hopeful for an announcement soon. The casting process for Physint faced delays due to the SAG-AFTRA strike, but with its resolution, an official casting update could be on the horizon. As the year progresses and the launch of Death Stranding 2 approaches, anticipation builds for any revelations regarding Physint.
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