
The landscape of modern RPGs reveals a fascinating array of combat styles, with standout titles like The Witcher 3: Wild Hunt, Baldur’s Gate 3, and Skyrim offering diverse experiences. Among the most immersive forms of combat are those found in first-person RPGs such as Avowed and Kingdom Come: Deliverance 2. Both games invite players to step into the protagonist’s perspective, yet they present vastly different combat mechanics. This divergence illustrates how even games within the same genre can deliver uniquely contrasting experiences.
While Avowed and Kingdom Come: Deliverance 2 share the commonality of first-person gameplay, the combat design sets them apart. Obsidian’s Avowed transports players into a fantasy realm called Eora, featuring segmented zones ripe for exploration. Conversely, Warhorse Studios’ Kingdom Come: Deliverance 2 immerses players in an open-world environment inspired by authentic medieval Bohemia. Although both titles enable players to relish their virtual environments from a first-person viewpoint, the combat philosophies compel players to adopt distinct strategic mindsets.
Contrasting Combat Approaches in Avowed and Kingdom Come: Deliverance 2


Avowed: Fast-Paced, Arcade-Style RPG Combat
Avowed’s combat mechanics evoke the sensation of an arcade shooter rather than a traditional first-person RPG. The absence of ammunition constraints for ranged attacks combined with the ability to swiftly evade strikes significantly accelerates combat—echoing the frenetic pace of titles such as Doom. Despite the rapid gameplay, players are offered build diversity through its various weapons and skill trees, preserving the RPG essence amidst the fast-paced combat dynamics.
Weapon types in Avowed and Kingdom Come: Deliverance 2 overlap, featuring swords, axes, maces, bows, and basic firearms. However, Avowed’s fantastical setting introduces the element of magic, which drastically alters combat encounters. Players, even those not deeply immersed in the Wizard skill tree, are likely to utilize magical elements during clashes, enhancing the chaotic gameplay. This magical inclusion is pivotal for establishing Avowed’s arcade-like atmosphere, empowering players to tackle multiple adversaries seamlessly.
Both games exhibit a similar skill-check mechanism for dialogue and role-playing, granting players the freedom to navigate situations through various methodologies. This shared element enhances immersion and player agency in both worlds.
Kingdom Come: Deliverance 2: A Methodical, Precise Combat Style
Given their simultaneous releases, players transitioning between Avowed and Kingdom Come: Deliverance 2 may find themselves grappling with the stark differences in combat pace. Kingdom Come: Deliverance 2 demands a much more measured approach, requiring players to think strategically during encounters. This methodical pace contrasts sharply with Avowed’s dynamic action and does not diminish the richness of KCD2’s combat experience.
Unlike Avowed, which offers a third-person perspective, Kingdom Come: Deliverance 2 remains exclusively first-person. This limitation emphasizes the necessity for strategic timing and weapon direction during engagements, where players must carefully consider their movements to align with their opponent’s stance. The high stakes of combat call for thorough preparation, as an uncalculated approach could swiftly lead to defeat, making each encounter a challenge of skill and strategy.
Diverse Combat Options in Avowed and Kingdom Come: Deliverance 2
Neither Avowed nor Kingdom Come: Deliverance 2 can definitively claim superiority over the other; instead, their contrasting combat systems exemplify the extensive range that first-person RPG combat can encompass. While many enthusiasts regard The Elder Scrolls series as the benchmark, these two titles reveal a significant spectrum of gameplay possibilities in the first-person RPG niche. Their divergence as opposites creates a fertile ground for future RPGs to explore and innovate upon this combat style.
As the genre continues to evolve, players can anticipate the emergence of fresh frameworks and approaches, ensuring that the realm of first-person RPGs remains as dynamic and varied as the worlds they inhabit.
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