
As anticipation builds for the public launch of the Half-Life 2 RTX demo, NVIDIA has given us an exclusive preview of this eagerly awaited remaster. Before diving into the demo’s details, let’s revisit the journey leading to this innovative project.
The idea of revamping Valve’s renowned 2004 first-person shooter using NVIDIA’s RTX Remix platform has captivated modders for quite some time. Even prior to the official release of RTX Remix, enthusiasts successfully incorporated elements from Portal RTX, the initial showcase of this technology, into Half-Life 2, producing promising results as early as December 2022.
The project gained significant momentum in early 2023 when NVIDIA made the RTX Remix Runtime available as open source. Modder Igor Zdrowowicz showcased remarkable enhancements to the game utilizing path tracing. Fast forward to Gamescom 2023, where a group of talented modders formed Orbifold Studios with NVIDIA’s and Valve’s endorsement to fully realize Half-Life 2 RTX. This initiative aims to meticulously remaster every asset within the game, leveraging NVIDIA’s technology to its utmost potential, including RTX IO, DLSS 3, and ray tracing. The continuous updates from NVIDIA further enriched the project, enhancing its quality.
What to Expect in the Half-Life 2 RTX Demo
The Half-Life 2 RTX demo introduces a suite of cutting-edge features:
- Advanced Path Tracer – Utilizing NVIDIA’s leading path tracing technology, which boasts up to four times more bounce lights than seen in Minecraft RTX.
- RTX Direct Illumination – This feature permits millions of dynamic light sources within the environment without compromising performance. Geometry can emit light, casting shadows that are both dynamic and reactive.
- RTX Neural Radiance Cache (NRC) – The first game application of neural shading, where AI neural networks analyze real-time game data to enhance indirect lighting quality while improving frame rates by up to 15%.
- RTX Volumetrics and RTX Skin Effects – RTX Volumetrics adopts a ReSTIR-based algorithm for realistic light scattering in air, fog, and smoke, creating physically accurate atmospheric effects. RTX Skin Effects offer advanced subsurface scattering, mimicking realistic light interaction with skin.
- Remastered Assets – Each asset has been upgraded with physically based rendering properties.
- New Particle Effects – Enhancements to particle systems to enrich the visual experience.
- NVIDIA DLSS 4 Multi Frame Generation – Support for enhanced frame generation technologies.
Performance Insights
During testing on a setup equipped with the AMD Ryzen 7 9800X3D and NVIDIA GeForce RTX 5090 Founder’s Edition, all features were activated. I manually adjusted the NVIDIA DLSS Super Resolution to Quality mode and set Multi Frame Generation to 4x, deviating from the default settings. The performance results were highly impressive.
The system consistently averaged 190 frames per second during the Ravenholm benchmark, experiencing minimal stutter—only 3.59% of frame times registered in the red zone, as monitored by the Frame Latency Analytics Tool.

In the Nova Prospekt level, the average frame rate climbed slightly to 193 FPS, though the minimum dropped to 60 FPS, resulting in increased stuttering. This disparity likely stems from more demanding combat scenarios within that level, suggesting room for further optimization.
Despite the occasional stutter, I found myself immersed in the remarkable visuals. Orbifold Studios has done a commendable job remastering assets with exceptional fidelity, providing an engaging visual experience. The integration of path tracing, RTXDI, and NRC has genuinely revitalized the game, filling environments with realistic bounce and indirect lighting.
Artistic Considerations
However, there are artistic observations worth mentioning. Some lighting elements may appear overly bright compared to the original game’s more subdued atmosphere, which could be adjusted in final developments. Feedback like this could assist Orbifold in fine-tuning the visual style for a well-rounded finish.
Although the RTX Remix platform offers deep customization options, many players may prefer a straightforward remaster experience without delving into extensive settings. A preset that aligns closely with the original game’s aesthetic might enhance accessibility.
Additionally, while the overall animations have seen improvements, they remain the weakest aspect of the demo, contrasting with the high visual standards established. Players will likely hope for enhancements in this area in the final release.
Conclusion
Overall, the Half-Life 2 RTX demo stands as a testament to the remarkable potential of the RTX Remix tool and NVIDIA’s latest technologies. While such a meticulous remaster may not be typical for other classics, the combination of a dedicated team and a game well-suited for modernization yields impressive results. The RTX Remix tool could pave the way for revamping several classic PC titles, ultimately benefiting the entire gaming community.
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