Nvidia driver 511.23 adds support for God of War, R6 Extraction, DLDSR, etc.

As promised, Nvidia today introduced a brand new graphics driver for those on the green team, and unlike the latest 511.17 release, it’s not just for RTX 3080 owners. The latest update, GeForce Game Ready 511.23 WHQL driver, supports a wide range of games including God of War and Rainbow Six Extraction, new Deep Learning Dynamic Super Resolution technology and more.

Starting with games, Sony Santa Monica Studio’s God of War is coming to PC today, and this driver is optimized for game implementations of DLSS and Reflex to improve performance and reduce latency, respectively. Also supported with this driver are Rainbow Six Extraction (DLSS and Reflex), Hitman III, The Anacrusis (DLSS), GRIT (DLSS) and Monster Hunter Rise.

Meanwhile, Nvidia is introducing its new AI-based dynamic super resolution technology DLDSR (Deep Learning Dynamic Super Resolution) with this driver. This feature touts the ability to render games at higher resolutions before intelligently squeezing the image, improving detail, smoothing edges, and reducing edge flicker.

The option to enable this feature can be found in the Nvidia Control Panel under Manage 3D Settings > DSR Factors. “DLDSR improves on DSR by adding an AI network that requires fewer input pixels, making DLDSR 2.25X image quality comparable to DSR 4X but with better performance,” adds Nvidia.

The driver also touts support for Dynamic Refresh Rate technology in Windows 11, CUDA 11.6, and new Vulkan extensions. The full release notes can be found here.

Here are the bug fixes included in this release:

  • Text flickering/disappearing occurs when using 12-bit color. [3358884]
  • Random flickering occurs at the top of the screen when using desktop apps. [3427298]
  • In multi-monitor configurations, the screen may display an occasional black screen flicker. [3405228]
  • [Detroit Become Human]: Random stutter/freeze occurs in the game. [3389250]
  • [HDR][G-Sync]: Mouse pointer gets stuck after enabling HDR in Windows Control Panel.
  • Panel or after toggling G-Sync in the NVIDIA Control Panel. [200762998]
    • To get around this, click (right or left click). The mouse cursor will be sluggish for a few seconds before returning to normal.

Here are the known issues:

  • [Windows11][Far Cry 6]: Geometric distortion occurs in benchmark and gameplay. [3441540]
  • [NVIDIA Ampere GPU]: When connecting a GPU to an HDMI 2.1 A/V receiver, audio may cut out when playing Dolby Atmos. [3345965]
  • [Deathloop][HDR]: TDR/damage occurs in a game with Windows HDR enabled. [200767905]
    • If this issue occurs, toggle the Windows HDR setting.
  • Sonic & All-Stars Racing Transformed can crash on a track where players drive on water. [3338967]
  • [NVIDIA Advanced Optimus][NVIDIA Control Panel]: After setting the display multiplexer type to “dGPU”, this setting is not retained when rebooting or resuming from S4. [200779758]
  • [NVIDIA Image Scaling][Desktop]: The screen moves to the top left corner on cold boot when image scaling is applied to the desktop. [3424721]
    • Do not apply NVIDIA Image Scaling to the desktop. It is only for video scaling or for games that do not run at scalable resolution unless the same image scaling resolution is applied on desktop.
  • [NVIDIA Image Scaling][DirectX 11 Video Applications]: When image scaling is enabled, video playback is disrupted or causes the system to hang after an HDR transition is performed. [3431284]
    • If toggling HDR from the Microsoft Control Panel is required, be sure to switch to a different image scaling resolution.

The 511.23 Game Ready driver is available for download through the GeForce Experience app. Links for offline installation can be found below. At the time of writing, a dedicated laptop GPU driver was not available.

Desktop GPUs: Windows 11, 10 – DCH