Dragon Age: The Veilguard Patch Day Update
Today marks a significant patch day for Dragon Age: The Veilguard, as BioWare addresses numerous bugs that players have encountered since the game’s launch. In a special celebration for N7 Day, fans of the Mass Effect series are in for a treat with a new addition specifically for them.
Celebrating N7 Day
“It’s hard to believe that a week has passed since the launch of Dragon Age: The Veilguard,” the studio remarked in a statement. “Whether you’re diving into the game for the first time or are a veteran player, today we’re rolling out our inaugural patch, which includes essential quality of life enhancements and bug corrections.”
New Armor for Mass Effect Fans
Players who are enthusiastic about Mass Effect can look forward to finding a new armor set after completing the mission titled “The Singing Blade.” Located in the Lighthouse area, this new armor features a cosmetic design, meaning players should not expect any additional defensive capabilities or weapon-holding options.
Happy #N7Day! Don’t forget to download the latest patch for #DragonAge: The Veilguard – there’s a gift waiting for you 💫
Instructions:
– After patching, check the chest beside the Workshop
– Chest appears following the completion of the Harding mission “The Singing Blade”
– If “The… pic.twitter.com/hREYbTdnqi— Dragon Age (@dragonage) November 7, 2024
Changelog Overview
Here’s a summary of the key updates included in the latest patch:
N7 Day Content:
- Introduction of a new N7 Day armor available in the Lighthouse (cosmetic-only).
Bug Fixes:
- Resolved an issue with grayed-out DLSS options on 40-series Nvidia GPUs (PC only).
- Fixed a variety of crashes affecting a small number of players (PC only).
- Updated XeSS to version 1.3.1 (PC only).
- Corrected issues with customization not applying to the Inquisitor in ending scenes.
- Eliminated bugs causing Companion Skill Points to reset unexpectedly.
- Improved Companion Approval notifications, increasing their on-screen duration.
- Harding is now equipped with arrows in her quiver for enhanced readiness.
- Global banter activation adjusted to prevent premature triggering.
- Fixed indefinite repetition of banter between Harding and Taash.
- Addressed potential issues arising from fast traveling during quests.
- Changing party members on specific quests no longer disrupts camera behavior.
- Enhanced visual performance by updating various game assets for better long-distance rendering.
- Fixed issues related to distance “pop-ins” within level art.
- Added collision to several previously uncollided assets.
- Addressed minor texture issues within codex art.
- Integrating haptic feedback in several interactive events.
- Corrected lip sync discrepancies in ambient scenes.
- Balanced audio across multiple game assets.
- Fixed disabling helmet voice processing when changing equipment.
- Tweaked improper spawning of several objective markers.
- Streamlined interactions between abilities for expected behavior.
- Apparitions created by Iron Veil now properly engage Razikale.
- Entropic Spheres have improved functionality on vertical surfaces.
- Corrected instances where Taunt was incorrectly removed early.
- Resolved a rare bug with Rogues not holding their bow while aiming.
- Enhanced readability of the detailed-stats screen.
- Adjusted combat balance in several encounters to align with design intent.
- Improved the balance of several player skills.
- Fixed leashing exploits present in major encounters.
- Ensured the Rage Demon’s Ring of Fire is appropriately dodgeable in all circumstances.
- Slowed down the speed of the raven in Hossberg.
- Revised animations for corpse movements during cutscenes.
- Ensured the Dalish elf in the Unwanted Guests quest is accurately depicted as an elf.
- Fixed a rare blocking issue encountered during the Sea of Blood quest.
- Prevented Halla from floating during the In Entropy’s Grasp quest.
- Rectified a blocking issue in the Pinnacle of Its Kind quest.
- Adjusted timing for epilogue text cards.
- Ensured NPC necks don’t deform unexpectedly.
- Corrected head-tracking for NPCs looking at each other and Rook.
- Long hair mesh now aligns correctly with certain armor styles.
- Addressed multiple issues with character creation makeup options.
- Fixed the vanishing issue of Venatori crystal visual effects.
- Added scroll wheel support on the sell screen.
- Prevented journal menu scrolling when accessed from the map.
- Clarified the process for earning Faction Achievements upon reaching max Faction Strength.
Looking Ahead
BioWare has expressed its commitment to ongoing support for Dragon Age: The Veilguard, promising additional patches to enhance player experience further. However, the studio has confirmed that no new story content is currently in development, as the team redirects its efforts toward the next installment of the Mass Effect franchise. Notably, a television adaptation of Mass Effect has also recently been announced.
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