Dragon Age: The Veilguard Version 1.0 Patch Update Notes
BioWare has rolled out the Dragon Age: The Veilguard 1.0 patch, delivering a series of enhancements and bug fixes aimed at enriching the gameplay experience in Northern Thedas. This substantial update, weighing in at approximately 1GB on each platform, coincides with BioWare’s celebration of N7 Day, offering players some exciting bonuses alongside the improvements.
In this article, we will delve into the detailed patch notes for Dragon Age: The Veilguard 1.0, outlining essential updates and changes.
Patch Notes Overview for Dragon Age: The Veilguard 1.0
The Dragon Age: The Veilguard 1.0 patch includes a wide range of adjustments and fixes, primarily targeted at improving gameplay stability and user experience. Below is a comprehensive list of the major changes:
- Fixed an issue where DLSS options would appear “grayed out” on 40-series Nvidia GPUs (PC only).
- Resolved several isolated crashing issues (PC only).
- Updated to XeSS version 1.3.1 (PC only).
- Corrected customizations for the Inquisitor in certain ending scenes.
- Fixed a bug that reset Companion Skill Points.
- Adjusted the timing of Companion Approval notifications to enhance visibility.
- Harding is now equipped with arrows, prepared for battle.
- Global banter timing has been optimized to prevent premature triggers.
- Harding and Taash’s dialogues will no longer repeat indefinitely.
- Fixed potential complications during quest fast-travel.
- Switching party members en route to quests no longer disrupts camera functionality.
- Updated various assets to enhance long-distance visual performance.
- Fixed several distance-related “pop-in”issues with level art.
- Implemented collision on previously uncollected assets.
- Corrected minor texture issues within codex art.
- Enhanced haptic feedback for multiple interactions and events.
- Resolved lip-sync inaccuracies in ambient scenes.
- Adjusted audio balance across various assets.
- Fixed an issue where changing equipment disabled helmet voice processing.
- Corrected objective markers that were improperly spawning.
- Refined interactions between Skills for improved functionality.
- Apparitions generated by Iron Veil can now properly engage Razikale.
- Entropic Spheres now react correctly on vertical surfaces.
- Fixed a bug where the Taunt could be prematurely cleared by enemies.
- Resolved a rare visual issue with Rogues not holding their bows correctly.
- Improved the readability of the detailed stats screen.
- Balance adjustments were made to various fights and player skills to align with design intent.
- Fixed exploits related to enemy engagement during major encounters.
- Rage Demon’s Ring of Fire is now designed to be appropriately dodged.
- Slowed down the rapid raven in Hossberg for better gameplay balance.
- Adjusted the animation of creepy corpses for smoother transitions.
- The Dalish elf during the Unwanted Guests quest is now correctly identified as an elf.
- Rectified rare blocking issues in the Sea of Blood quest.
- Ensured Halla no longer floats unnecessarily during the In Entropy’s Grasp quest.
- Resolved blocking issues in the Pinnacle of Its Kind quest.
- Adjustment of timing on epilogue text cards for a better narrative flow.
- Fixed unexpected growth in NPC necks during interactions.
- Corrected issues with NPCs not properly maintaining eye contact.
- Long hair now properly meshes with specific armor designs.
- Addressed several makeup issues in character creation.
- Venatori crystal VFX will now disappear as intended.
- Added scroll wheel functionality to the selling interface.
- Resolved a bug where opening the journal on the map would cause unintended scrolling.
- The Faction Achievements will now be triggered correctly upon achieving maximum Faction Strength.
The Dragon Age: The Veilguard 1.0 patch is now live across all platforms. Players can expect a delightful surprise upon updating their game!
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