Divinity: Original Sin 2 Guide – Solving the Trial For All Seasons Puzzle

Divinity: Original Sin 2 Guide – Solving the Trial For All Seasons Puzzle

The “Trial of All Seasons”quest can be found in the picturesque meadows of Reaper’s Coast. Engaging in this quest requires solving a riddle presented by an NPC known as the Tongue of Flames, who outlines the goals of the trial. Players must decipher clues related to four totems surrounding a central brazier and perform specific actions to successfully complete the challenge.

Though the totems represent each of the four seasons, players may find the clues rather cryptic due to the intricate systems in Divinity: Original Sin 2. If you’re grappling with this trial, follow this guide for activating each totem and overcoming the challenge.

Deciphering The “A Trial For All Seasons”Puzzle In Divinity: Original Sin 2

Showcasing the totems of seasons in Divinity - Original Sin 2

The riddle associated with the “Trial for All Seasons”is as follows:

Winter shudders with ice and snow

Autumn rumbles, the sky lit aglow

Summer burns, air fiery as a hearth

Spring quenches, with bloody rebirth

Each line of this riddle corresponds to a specific season while hinting at necessary actions to activate the totems.

  • The winter totem is activated by creating a frozen surface.
  • The autumn totem requires you to generate electrified clouds.
  • Summer’s totem is ignited by sustaining flames.
  • Finally, the spring totem depends on the presence of a bloody surface.

How To Activate The Winter Totem In Divinity: Original Sin 2

Showcasing the Winter Hero totem in Divinity - Original Sin 2

To activate the winter totem, you’ll need to freeze a surface. This can be accomplished by casting spells such as Hail Strike or Ice Fan, or by using freezing arrows to create the required ice.

You can also combine two hydrosophist spells—like Rain followed by Global Cooling—to generate a frozen surface. When the totem lights up with swirling streaks of light, it indicates activation. Players can further interact with activated totems for special dialogues.

How To Activate The Autumn Totem In Divinity: Original Sin 2

The Autumn Hero totem in Divinity - Original Sin 2

The activation of the autumn totem calls for the creation of electrified clouds. One straightforward method is to produce rain first and then cast a fire spell, such as Fireball, to generate steam. Following that, you can electrify the steam using electric spells like Electric Discharge or by shooting a shock arrow into it.

Rangers can achieve this by initially firing a Static Cloud arrow, then a shocking arrow to create the desired electrical effect.

How To Activate The Summer Totem In Divinity: Original Sin 2

Showcasing the summer totem in Divinity - Original Sin 2

Activating the summer totem also requires the creation of fire clouds, which can be quite complex within the game’s combat system. Generally, fire clouds form when a fire surface is condensed using Aerotheurge spells like Vaporize. Certain fire spells, like Laser Eyes, can also create these clouds independently, making them essential for your strategy.

Before attempting to activate this last totem, ensure to create a quick save, as the activation will lead to a challenging battle.

How To Activate The Spring Totem In Divinity: Original Sin 2

Showcasing the Spring totem in Divinity - Original Sin 2

The spring totem is the simplest to activate. A necromancer can easily do this by casting the Rain Blood spell to trigger the totem.

If your party lacks a necromancer, you can activate the totem by inflicting bleeding damage on a non-undead ally. Elven characters can also feed on a body part or utilize the Flesh Sacrifice action near the totem.

After successfully activating the spring totem, your party will face off against four challengers, each representing a different totem. Be advised, these adversaries can be tough if your team isn’t above level 14.

Upon defeating the challengers, the rewards for completing this trial will include:

  • 10,400 XP for defeating the challengers.
  • 15,775 XP for successfully completing the trial.
  • A treasure chest containing gold and random gear.
  • A Phoenix Heart, which allows an elf to acquire the Flaming Tongues skill.

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