
A Game About Digging a Hole invites players to dive into a simple yet engaging experience centered around excavating in the backyard of a newly acquired home. Starting with basic tools such as a battery-operated shovel and a three-item inventory limit, players embark on a journey of exploration. As they unearth various materials, these can be sold for profit, allowing players to reinvest in better tools, enhancing their digging efficiency and discovery potential.
This game structure offers a fulfilling loop, catering to casual gamers while also providing enough depth for completionists. Players can expect to navigate a solitary side quest, unlock eight achievements after the main gameplay, and uncover a hidden secret at the very bottom of their quests.
Duration of A Game About Digging A Hole


Despite its seemingly simplistic premise, A Game About Digging A Hole provides surprising substance. The main game loop focuses on digging, upgrading tools, and continuing the cycle until players reach the backyard’s depth, ultimately discovering a cryptic tunnel. The game concludes when players fully explore this underground passage.
Completion times can vary significantly, ranging from approximately 30 minutes to 90 minutes based on how easily players become sidetracked. On average, expect to invest about an hour in the initial playthrough. For those aiming to achieve completionist status, a subsequent run may take an additional 30 minutes to over an hour, with speedrunners remarkably finishing the game in under 19 minutes.
The Ending of A Game About Digging A Hole



This section contains spoilers for the conclusion of A Game About Digging A Hole.
The game culminates in an unexpected twist, particularly evident to discerning players. The initial premise—a $10, 000 house—feels suspiciously appealing. Early in the game, players encounter a truck promoting a home with supposed treasures in the backdrop.
Upon reaching the backyard’s depth, players discover a tunnel that restricts the use of gadgets like the jetpack, dynamite, and drill. As they delve deeper, they encounter enormous moles, which, while slow, pose a threat. The adventure concludes upon finding an empty chest within a chamber encircled by the moles, leading to an anticlimactic end.
A post-game cutscene reveals the returning truck, with an occupant who tallies another sale of the $10, 000 house flyer. This suggests a conspiracy, possibly tying the realtor to the moles. The truck’s license plate features a mole image, hinting at deeper secrets that remain unanswered regarding the moles’ purpose and origin.
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