
Overview
- David Brevik, the creator of Diablo, voices concerns regarding the fast-paced gameplay in contemporary action RPGs, suggesting it undermines key attributes of the genre.
- Despite Diablo 4’s significant commercial success, player dissatisfaction underscores the risk of prioritizing instant rewards over meaningful progression.
David Brevik, renowned as the creator of the Diablo franchise, recently criticized the prevailing trend of instant gratification in modern action RPGs (ARPGs).His insights provoke a reexamination of the genre’s foundational elements, emphasizing how hastened gameplay can erode the rich experiences that originally captivated audiences.
The Diablo series, which began with the release of its first title in January 1997, has established itself as a titan in the dark fantasy action genre. With four primary installments and numerous spin-offs, the franchise enchants players with its immersive storytelling and engaging combat. Brevik’s substantial contributions as the lead programmer and senior designer of the original game—and his role as the project lead for Diablo 2—have left an indelible mark on gaming history. After parting ways with Blizzard in 2003, he continued to shape the industry, most notably as the creator of Marvel Heroes and as the co-founder and executive producer of Skystone Games, established in 2020.
While Brevik appreciates the excitement of rapid gameplay in ARPGs, he critiques the current trend towards breakneck pacing. According to a report by VideoGamer, during an interview conducted for an upcoming podcast episode, Brevik articulated his concerns that swift progressions in modern titles diminish the complexity and enjoyment of character development. Reflecting on the more measured pace of Diablo 2, he conveyed his opinion, stating, “I think that RPGs in general have started to lean into this: kill swaths of enemies all over the place extremely quickly. Your build is killing all sorts of stuff so you could get more drops; you can level up […] and the screen is littered with stuff you don’t care about.”
Brevik’s Critique of Modern ARPGs’ Focus on Instant Rewards





Though not all of Brevik’s insights have been revealed prior to the podcast’s airing, available commentary suggests he has additional critiques about how modern ARPGs manage rewards and progression. He implies that the frequent leveling up and loot drops in the latest games diminish the significance of milestones and achievements. Unlike older titles that limited loot distribution, creating a more impactful sense of accomplishment, contemporary designs have seemingly encouraged a more transient and less meaningful gaming experience.
In light of Brevik’s perspective, modern game developers should consider his observations carefully. Despite its remarkable debut—shattering sales records and logging over 93 million hours of gameplay during its early access launch—Diablo 4 has faced substantial backlash from its player base, earning a user score of just 2.5/10 on Metacritic, starkly contrasting with the 8.8/10 rating of its predecessor, Diablo 2. This dichotomy suggests that players are increasingly seeking depth and meaningful engagement over mere speed and instant rewards in their gaming experiences.
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