Deadlock has rolled out a significant update, introducing the thrilling Ranked mode, designed to enhance the competitive experience for players seeking a more intense match environment. This exciting addition allows talented players to enter high-stakes battles and improve their standings on the leaderboard through a ranking system. Moreover, this update includes a variety of adjustments to characters and items, introduces the fresh Quick Cast mechanic, and expands casting modes to include Instant Cast and Confirm Cast.
Initially, the Ranked playlist will be somewhat limited as Deadlock continues its development journey and gathers crucial player data. This competitive mode will enforce time limits and meet certain criteria to facilitate balanced matchmaking. This way, players will engage in matches that feature similarly skilled opponents and can earn rank medals as they progress.
Deadlock’s October 10 update unveils Ranked mode and hero balances
With these updates, Deadlock is set to undergo several changes that may significantly impact the hero meta, distinguishing casual players from those eager to participate in challenging matches and showcase their skills.
Below is a concise summary of the latest updates introduced in Deadlock:
Ranked mode
We are trialing a new methodology for Ranked mode during this early stage of its development, with plans for future iterations. This mode emphasizes concentrating players into specific time frames, allowing them to join games primarily focused on quality.
To access this mode, players must have completed at least 50 games. Additionally, players facing behavior-related restrictions such as voice or text bans will not be able to queue for Ranked.
The Ranked queue will only be available for solo players and will operate daily from 1 PM to 4 PM and 7 PM to 10 PM in local time. In each region, players can choose from several time zone options that suit their schedules (with the ability to change this selection just once a week). The system will automatically connect players to the server that provides the best ping in their region.
While participating in Ranked mode, players will exclusively match with others of the same medal rank. There are a total of 11 medals, each with six levels. During ranked matches, all players’ medals and levels will be visible.
Every Tuesday at 8 PM GMT, an algorithm will evaluate player performance uniformly based on game statistics, including the outcomes of opponents’ matches. Consequently, medals will be updated weekly to enable a comprehensive analysis of gameplay performance rather than continuous numerical adjustments per game.
To qualify for a rank, players must have completed a minimum of seven games in the previous week. If a player fails to reach this threshold, their medal will be marked as undefined until they play enough matches to earn a new medal on the following Tuesday.
The Ranked queue is scheduled to open for the first time on Tuesday, October 15, 2024, at 8 PM GMT, with the initial medals issued globally the subsequent Tuesday, October 22, 2024, at 8 PM GMT. Players will have access to a history panel where they can view their previous medals.
General changes
- Introduced a new casting mode, Quick Cast, which displays range indicators on key press and functions like Instant Cast on key release. The three available casting modes are Instant Cast, Quick Cast, and Confirm Cast.
- Implemented input buffering for ability usage, allowing players to queue another ability during the casting process of a prior ability without losing that input.
- Every build in the build browser now has a unique ID, which players can easily copy and share with friends.
- Inputting a Build ID in the browser’s search feature will display all builds associated with the selected hero created by that author.
- In private lobbies, players can now swap team members with a click, and shuffling them randomly across teams is also possible; lane assignments can be shuffled within teams, too.
- Added an option in Private Lobbies to “Allow Duplicate Heroes.”
- Some heroes, like Ivy and Dynamo, have been given priority for dual lane placements.
- A per-player voice volume control has been introduced, which can be accessed by clicking on a player’s profile in the ESC menu.
- Pausing during the first three minutes of gameplay is now prohibited.
- Added support for Thai and Indonesian languages.
- Retained the temporary Yamato voice-over with a new translation spoken by a native actress.
- Introduced area-of-effect range indicators for the Walker’s Stomp ability.
- Updated how status effects are visually indicated above health bars.
- Corrected inconsistencies that made troopers unreliable in shooting while on ziplines.
- Fixed the Unsecured Souls bug that improperly awarded excess bounty to the dying hero holding unsecured souls.
- Resolved issues with AFK kick detection.
- Added a detailed tooltip for Crit Bonus Scale in weapon stats inside the shop.
- Fixed the ESC key failing to work correctly on the private lobbies interface.
- Adjusted sound cues to play correctly when players respawn and while spectating others.
- Corrected a bug where the nearest bot was not always chosen to pick up the Urn.
- Ensured Streamer mode functions correctly across game relaunches.
- Keybind settings now automatically select the hero you’re currently playing when navigating to the Keybinds tab.
- The rescue beam now displays a healing indicator when used.
- Fixed a bug where the Debuff Reducer was unintentionally increasing the speed of teleporters.
- Relocated Steam notification pop-ups to the top left to prevent overlap with the minimap.
- Mouse look remains active when M3 is pressed before the ping wheel is displayed.
- Enabled Middle Mouse button functionality for pinging the minimap.
- Permitted middle mouse clicks on player names in the top bar for interaction.
- Fixed an issue where Shiv’s Killing Blow would occasionally send him flying unexpectedly.
- Corrected Shiv’s Killing Blow to stop damaging enemies when he is teleported by the Quantum Entanglement ability.
- Smoothened the animation for camera movements during Quantum Entanglement.
- Yamato’s Flying Strike will now also deactivate if the target moves out of the game world (as per Quantum Entanglement mechanics).
- Fixed issues where pausing was ineffective when using hero-specific keybinds.
- Lash’s Death Slam ability now has more distinct visual cues for successful locking of opponents.
- Addressed several instances where Grey Talon’s traps could become stuck in the game world.
- Improved the ground strike preview cone to provide clearer indication on shape and boundaries.
- The Abandon Match option is only available after disconnection from the game server; the menu now offers a Disconnect option instead of abandoning matches immediately.
- Resolved problems with Bots utilizing ziplines.
- Introduced audio effects for Return Fire and Metal Skin procs.
- Updated sound effects for McGinnis’s Heavy Barrage.
- Added death notification sounds for Guardian and Walker for all players.
- Enhanced the details of bullet whizby sound effects, shorting maximum audible distance to the local player.
- Fixed inconsistencies with hero death UI sounds.
- Added sound effects for bullet evasion.
- Revamped audio for Kelvin and Infernus weapon fires for better clarity.
- Improved understanding of voice-over prompts during hero roster selection.
- Slight adjustments made to Walker laser animations, more clearly indicating weak points for ground players.
- Restored weapon-specific reload animations.
- Abrams’ Life Siphon now fades to 50% opacity after initial activation for better visibility.
- Added new sounds for various healing and ability casts.
- Modified visuals for many abilities to improve clarity and interaction.
- Additional bugs were resolved affecting voice-over playback within matches, ensuring clarity during allied interaction.
- Patrons will now alert players when their Walkers are under siege more reliably.
- The patron will now provide encouragement upon level-ups instead of exclusively during Guardian or Walker destruction.
- The timeframe for carrying the urn before receiving prompts about its delivery has been increased.
- Rectified instances of incorrect hero names being utilized during gameplay.
- If players are Dynamo or Krill, they can ping during their ultimate abilities to notify teammates.
- Mirage’s obsession with Djinn remains, albeit with less frequent shout-outs.
- Unique animations for Bebop’s charge, light melee, and parry actions have been introduced.
- Various enhancements made to melee actions during Siphon Life, providing better visual feedback.
- Grey Talon’s root effect has undergone visual updates for traps.
- Revamped visual and impact effects for the Rain of Arrows skill.
- New heavy melee animations have been added for Mo & Krill and Ivy.
- Trooper tracer effects and muzzle flare adjustments aim to synchronize appearance and reduce unwanted visual clutter.
- Lady Geist’s Life Drain effect has been refined for improved visibility during interaction.
- Inferno Catalyst effects now provide clearer indication of range.
- Trooper death effects have been optimized for quicker resolutions.
- Mirage Djinn’s Mark effects have been modified for better visibility on targets.
- Updated the visual effects for Soul jar carry and dropoff to enhance clarity for the carrier.
- New Import and Taxi Stand buildings have been implemented into the game.
- Old retaining walls and park bridges have been replaced with new designs.
Gameplay adjustments
- Reduced the Trooper’s attack range against Lane Guardians from 13.5m to 12m, encouraging closer engagement.
- Players now need to be within 19m of the ramp to strike a Lane Guardian.
- Guardians will now absorb 70% less damage from troopers at the game’s start, decrementing by 10% each minute (max gain of +30% damage at 10 minutes).
- Increased Guardian damage dealt to players by 20% to balance gameplay dynamics.
- Medium Camps have had their spawn timer revised from 7 minutes to 5 minutes.
- Hard Camps now respawn after 8 minutes instead of 7.
- Teleporters will unlock after 8 minutes instead of 10.
- Trooper spawn/bounty lane end timings have been shortened from 10 minutes to 8.
- Vaults will now spawn with a new timeline of 8 minutes and an interval of 4 minutes.
- Golden Statues and Breakables will spawn faster at 2 minutes instead of 3.
- Golden Statues have an upgraded bonus timeline reduced from 15 minutes to 10.
- Health buffs for Golden Statues have been raised from 15/20 to 20/30.
- Golden Statues will now feature a third-tier upgrade available at 25 minutes (+2.5% Fire Rate, +8% Ammo, 1.5% CD Reduction, +7% Weapon Damage, 40 Health, +5 Spirit Power).
- Mid bosses now regenerate health at a rate of 15.
- Mid Boss creep buffs have been rescaled from 70% to 50/70/90% for the first, second, and third deaths respectively (no further increases thereafter).
- Mid Boss rejuvenation respawn rates have been adjusted from 50% to 40/50/60% across each of their deaths.
- When runners carry the urn, their location is now revealed on the minimap.
- Heavy Melee hits against the urn runner will cause them to drop it.
- Delivering the urn rewards all team members with a permanent Golden Statue buff.
- Urn bounty values have been raised by 15%.
- The urn now descends from the sky more quickly.
- The comeback logic has been tweaked to weigh less on team net worth and more on the dying hero’s strength, regardless of team standings.
- The percentage of denyable orbs from objectives has been reduced from 54.55/66.67/100/0% to 35% for Guardians, Walkers, Patrons, and Shrines respectively.
- Shields no longer absorb damage or become depleted by NPC units like Troopers or Bosses, yet still take damage from player-summoned units.
- Heroes’ base movement speed has been increased by 0.3, with Enduring Speed reduced by the same amount.
- Bullet and Spirit Lifesteal now have diminishing returns.
- Teleporters provide +3 m/s for 5 seconds after arriving at their destination.
- Updated teleportation locations have been implemented.
- Adjusted teleporters to facilitate travel between outer lane Walkers.
- New underground tunnel teleporters have been added.
- Underground teleporters now connect between the Subway and Tunnel within the same side of the map.
- Adjusted staircases transitioning from Shrines back to the player spawn area for better accessibility.
- Added ledges to assist players in returning to the spawn area from the pit.
- Introduced bridges and stairs for easier navigation to the upper level of the Subway Entrance building from the outer lane Walker arenas.
- Added a connection to the upper levels through the Subway Entrance building.
- Guardians have been re-positioned slightly further back from the stairs leading down to the canal.
- Mid Temple channel widths have been slightly enlarged to improve maneuverability.
- The archways between Mid Temple channels have been expanded for improved navigation.
- In Garage and Night Club, adjusted ropes connect to the second floor while stairs are reinstated for roof access.
Weapon balance changes
- Monster Rounds: Damage against NPCs reduced from 35% to 30%.
- Restorative Shot: Weapon Damage has decreased from 8% to 7%.
- Basic Magazine: Ammo provision increased from 24% to 26%.
- Melee Charge: Cooldown extended from 10.5s to 16s.
- Long Range: Ammo capacity improved from 20% to 25%.
- Tesla Bullets: Spirit scaling has been increased from 0.13 to 0.16.
- Alchemical Fire: Adjusted to behave like other grenades, no longer bouncing off walls.
- Alchemical Fire: Base DPS boosted from 45 to 55.
- Toxic Bullets: Accumulation rate is now 15% slower.
- Frenzy: Low health activation threshold shifted from 40% to 50%.
- Ricochet: Range shortened from 14m to 11m.
- Silencer: Spirit Power contribution raised from 12 to 18.
- Vampiric Burst: Active ammunition increase raised from +50% to +75%.
- Vampiric Burst: Cooldown has been adjusted down from 37s to 34s.
- Spiritual Overflow: No longer provides a +20% Fire Rate bonus.
- Spiritual Overflow: Upon full charge, now offers a +35% Fire Rate boost.
- Spiritual Overflow: Spirit Power increase upon full charge raised from +45 to +50.
Vitality item revisions
- Healing Rite: Duration of regeneration increased from 17s to 19s while maintaining total healing amount.
- Extra Regen: Regeneration boost increased from 2.8 to 3.
- Extra Regen: Ammo capacity elevated from 8% to 10%.
- Extra Stamina: Stamina recovery rate improved from 14% to 16%.
- Extra Stamina: Fire rate adjustment decreased from 7% to 6%.
- Extra Stamina: Now offers an additional +25 Health.
- Extra Health: Weapon Damage has increased from 5% to 6%.
- Enduring Speed: Movement speed bonus has decreased from 1.4 to 1.1, compensating for overall heroes’ speed increase by 0.3.
- Enduring Speed: Slow resistance has decreased from 40% to 35%.
- Restorative Locket: Spirit Resistance enhancement raised from 8% to 10%.
- Restorative Locket: Now adds +1 to Sprint capabilities.
- Return Fire: Cooldown extended from 25s to 30s.
- Return Fire: Active bullet resistance reduced from 25% to 20%.
- Health Nova: Spirit Power has been increased from +4 to +6.
- Combat Barrier: Weapon Damage reduced from 25% to 22%.
- Fortitude: Total health has increased from +300 to +325.
- Lifestrike: Healing percentage from melee damage amplified from 55% to 65%.
- Superior Stamina: Stamina recovery increased from 20% to 25%.
- Veil Walker: Speed improvement raised from 3 to 4.
- Majestic Leap: Cooldown extended from 23s to 26s.
- Rescue Beam: Casting range reduced from 36m to 32m.
- Leech: Weapon Damage enhancement raised from +15% to +20%.
- Leech: Spirit Power increased from +12 to +18.
- Siphon Bullets: HP Steal Per Bullet raised from 45 to 50.
Spirit item updates
- Extra Spirit: Spirit Power improved from 9 to 10.
- Ammo Scavenger: Spirit Power per soul diminished from 2 to 1.
- Ammo Scavenger: Maximum stacks increased from 10 to 20.
- Withering Whip: No longer imparts +50 Health.
- Withering Whip: Now confers +100 Bullet Shield.
- Withering Whip: Cooldown has been reduced from 26s to 22s.
- Cold Front: Cooldown cut from 34s to 28s.
- Mystic Vulnerability: Fixed stacking issues with Escalating Exposure.
- Slowing Hex: Slow effect diminished from 30% to 25%.
- Improved Spirit: Spirit Power increase from +23 to +28.
- Improved Burst: Maximum damage reduction lowered from 9% to 7%.
- Knockdown: Cooldown reduced from 48s to 40s.
- Ethereal Shift: Players can no longer terminate the ability early.
- Torment Pulse: Pulse intervals are now fixed, unaffected by cooldown reductions.
- Superior Cooldown: Now offers +100 Spirit Shield.
- Escalating Exposure: Damage Spirit Resist reduced from -15% to -12%.
- Escalating Exposure: Amp per stack decreased to 6% from 5%.
- Escalating Exposure: Duration streamlined from 15s to 12s.
- Refresher: Cooldown increased from 212s to 230s.
- Mystic Reverb: Slow rate reduced from 50% to 40%.
Hero adjustments
- Abrams: Base health reduced from 600 to 570, while health per boon has increased from 32 to 34 (1048 vs 1046 total).
- Abrams: Fixed sensitivity bugs with shoulder charge allowing unintended maneuvers.
- Abrams: Seismic Impact now enables very slight movements to facilitate navigation around small obstacles.
- Bebop: Increased Sticky Bomb growth from 2.5% to 4% for each stack.
- Bebop: Sticky Bombs will now lose 2 stacks upon death.
- Bebop: Maximum stack count for Sticky Bombs raised to 15.
- Bebop: Hook range expanded from 25m to 30m.
- Bebop: Hook now also instantly eliminates enemy troopers.
- Bebop: Fixed issues where the Hook would pull players through walls.
- Bebop: Hyper Beam movement slow has been lessened from 30% to 25%.
- Bebop: The Hyper Beam duration no longer scales with Spirit Power.
- Bebop: The duration of Hyper Beam has been increased from 8s to 10s.
- Bebop: The Uppercut move now imparts a 15% Fire Rate slow upon landing for 5 seconds, which scales with Spirit Power (0.2).
- Dynamo: Increased cooldown for Quantum Entanglement from 12.5s to 15s.
- Dynamo: Quantum Entanglement T3 now additionally reduces cooldown by 4s.
- Dynamo: Tooltip for Kinetic Pulse T2 has been updated to clearly state it affects bullets only and not melee damage.
- Grey Talon: Arrow cycle time altered from 0.45s to 0.55s, keeping overall DPS unchanged.
- Grey Talon: Bugs fixed around Rain of Arrows causing collisions with the ground shortly after casting.
- Grey Talon: Fixed Guided Owl occasionally colliding with adjacent objects while casting.
- Grey Talon: Fire Rate no longer scales with Spirit Power.
- Grey Talon: Base bullet damage now scales with Spirit Power (0.1).
- Grey Talon: Extended the grace period for the Guided Owl’s kill from 3s to 4s.
- Grey Talon: Corrected the mechanics of the Guided Owl grace period to require the target’s death rather than Grey Talon’s involvement.
- Grey Talon: Movement speed is no longer influenced by Spirit Power.
- Grey Talon: Base stamina increased from 3 to 4 to enhance survivability.
- Haze: Increased the maximum stacks for Fixation from 30 to 40.
- Haze: Reduced T3 Fixation from +0.2 to +0.15.
- Haze: Bullet Dance no longer offers a +15% Fire Rate boost.
- Haze: The base ability of Bullet Dance now permits 2 Targets Hit Per Shot.
- Haze: The base ability no longer furnishes a +25% Evasion boost.
- Haze: T3 Bullet Dance now grants +40% Evasion and +2 Speed for Bullet Dance.
- Infernus: Damage amplification from Catalyst reduced from 25% to 20%.
- Infernus: Catalyst T3 Damage Amplification has been increased from 15% to 20%.
- Ivy: Improvement to the default camera position for enhanced visibility.
- Ivy: Control inputs for Take Flight now resemble those of Vindicta.
- Ivy: Resolved control issues with Take Flight when near walls.
- Lady Geist: Fixed a bug leading to unintended excess damage with Essence Bomb when multiple targets are affected.
- Lady Geist: Life Drain can now be alternately-cast on allied heroes.
- Lady Geist: Implemented double-tap protection for Life Drain to prevent accidental cancellations.
- Lady Geist: Reduced Malice’s slow effect duration from 6s to 4s.
- Lady Geist: The duration for Malice’s amplification is now lessened from 16s to 13s.
- Lady Geist: Opponents can now track how many Malice stacks they possess.
- Lash: Base bullet damage has decreased from 10 to 9.
- Lash: Flog Heal against heroes has reduced from 80% to 70%.
- Lash: Flog Heal against creeps has dropped from 30% to 25%.
- McGinnis: Has removed the +25% Spirit Resistance attribute.
- McGinnis: Added +15% Bullet Resistance to the hero.
- McGinnis: Mini Turrets T1 no longer incorporates a +1 charge benefit.
- McGinnis: The duration for Mini Turrets has been reduced from 30s to 24s.
- McGinnis: Cooldown for Mini Turrets has been adjusted from 30s to 24s.
- McGinnis: Health scaling for Mini Turrets has been reduced from 30% to 20%.
- McGinnis: Recharge time for Mini Turrets has been lowered from 5s to 3s.
- McGinnis: Cast range for Mini Turrets has been increased from 15m to 20m.
- McGinnis: Damage resistance during interaction with troopers/neutrals increased from -40% to -50%.
- McGinnis: Damage reduction against objectives raised from -60% to -70%.
- McGinnis: Fixed the Ricochet interaction to effectively bounce off Mini Turrets.
- McGinnis: Spawn time for Mini Turrets has been reduced from 1s to 0.25s.
- McGinnis: Attack delay of Mini Turrets adjusted from 0.35s to 0.2s.
- McGinnis: Heavy Barrage radius has expanded from 4.5m to 5m.
- Mirage: Tornado maneuver now applies a range for travel distance instead of relying on travel duration, scaling with distance increases.
- Mirage: Enemies already hit by Fire Scarabs will allow succeeding scarab projectiles to penetrate.
- Mirage: Base damage of Djinn’s Mark decreased from 16 to 12.
- Mirage: Djinn’s Mark damage scaling via spirit power increased from 0.4 to 0.55.
- Mirage: Djinn’s Mark reveal time has been increased from 2s to 3s.
- Mirage: The Traveler ability will now shift the camera viewpoint towards the target during the casting animation.
- Mirage: Traveler T1 now contributes +2 meters per second instead of a -20s cooldown.
- Mirage: Traveler T2 is adjusted to provide a -30s cooldown instead of the previous +2m/s.
- Mirage: Traveler T3 fire rate escalated from 20% to 30%.
- Mo & Krill: Combo T1 now provides +30% Bullet Resistance while Channeling, discontinuing the -28s cooldown reduction.
- Mo & Krill: Combo cooldown now takes 75s instead of 95s.
- Paradox: Bullet growth per boon has seen an increase from 0.33 to 0.45.
- Paradox: Time Wall now has a bullet duration reduced from 1s to 0.7s.
- Paradox: Fixed issues where Time Wall was not created when casting while looking down.
- Paradox: Paradoxical Swap cooldown extended from 48s to 65s.
- Paradox: Paradoxical Swap range has been reduced from 30m to 25m.
- Paradox: Paradoxical Swap T1 reduces cooldown by 15s.
- Paradox: Paradoxical Swap T3 offers an increased range of 20m.
- Paradox: Pulse Grenade effective radius shrunk from 7m to 6m.
- Paradox: Pulse Grenade Damage Amp per stack has risen from 5% to 6%.
- Paradox: The enhancements of the Pulse Grenade have been adjusted, stopping the increase of Damage Amp by 2% and now contributing to a radius increase of 1m for each pulse.
- Pocket: Shotgun damage drop-off has been revised from 22m to 16m.
- Pocket: Enchanter’s Satchel damage now acknowledges line of sight appropriately.
- Pocket: Enchanter’s Satchel now provides an AoE indicator during channeling.
- Pocket: Affliction’s DPS Spirit Power scaling has been adjusted, changing from 0.4 to 0.34.
- Pocket: Barrage radius has contracted from 6.5m to 4.5m.
- Pocket: Barrage T3 now includes an additional radius increase of 2m.
- Seven: Base regeneration has shot up from 1.5 to 3.
- Seven: Movement speed linking to Spirit Power diminishes from 0.028 to 0.02.
- Seven: Lightning Ball T3 enhancement has risen from +1m to +2m.
- Shiv: Damage scaling for Slice and Dice Spirit increased from 1.2 to 1.3.
- Shiv: Slice and Dice T1 adjustment from -3.75s to -4s.
- Shiv: Rage decay rate has moved down from 0.35 to 0.25.
- Shiv: Rage buffer time increased from 7s to 12s, delaying the start of decay period.
- Vindicta: Recent changes in damage falloff have been reverted.
- Vindicta: The default falloff threshold has expanded from 58m to 64m.
- Vindicta: Bullet damage increments per boon reduced from 0.79 to 0.55.
- Vindicta: Duration of flight no longer scales with Spirit Power.
- Vindicta: Flight T2 now produces a 6s increase to flight duration.
- Vindicta: Above-base movement speed during flight now scales at reduced effectiveness.
- Revenge: No longer attack -10% base bullet resistance.
- Vindicta: Health accumulation per boon has decreased from 20 to 15.
- Vindicta: Gun cycle times have been extended from 0.22s to 0.26s while keeping DPS constant.
- Vindicta: Stake lifespan decreased from 2s to 1.75s.
- Vindicta: Bonus souls from Assassinate are now unsecured.
- Vindicta: Shooting while airborne now has similar impacts on speed as ground-based firing.
- Vindicta: Flight air acceleration has been slightly reduced.
- Vindicta: Familiar Crow damage scaling no longer applies to Mid Bosses.
- Viscous: Goo Ball no longer activates hit effects while utilizing Ethereal Shift.
- Viscous: Resolved issues with Superior Stamina dash functionality impacting Goo Ball.
- Viscous: Goo Ball’s stun duration cut back from 1s to 0.7s.
- Viscous: Splatter’s base damage has been reduced from 100 to 90.
- Viscous: Splatter T2 reduction adjusted from +70 to +60.
- Viscous: Spirit damage growth for Splatter increased from 1.5 to 1.9.
- Viscous: Fixed issues preventing Instant Cast from functioning properly with Puddle Punch.
- Warden: Cooldown for Alchemical Flask reduced from 14s to 12s.
- Warden: Alchemical Flask’s damage increased from 55 to 65.
- Warden: Alchemical Flask T1 now decreases stamina requirements by 1.
- Warden: Alchemical Flask T2 now improves damage by +50.
- Warden: Duration for Last Stand channeling decreased from 2.2s to 2s.
- Warden: Range for Last Stand has been increased from 12m to 13m.
- Wraith: Card Trick spirit scaling reduced from 1.2 to 1.1.
- Wraith: Card Trick generation via melee has been reduced by 50%.
- Yamato: Power Slash cooldown has extended from 8.5s to 10.5s.
- Yamato: Power Slash T2 will also reduce the cooldown by 2s.
- Yamato’s Shadow Transformation no longer grants bullet and spirit resistance.
- Yamato: Duration of Shadow Transformation cut from 4.5s to 4s.
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