The 2024 Dungeons & Dragons Player’s Handbook introduces an extensive overhaul of existing classes and species, enhancing the gameplay experience for fans. While all class and species combinations are viable due to the elimination of racial stat bonuses introduced in Tasha’s Cauldron of Everything, certain combinations stand out as particularly synergistic, offering distinctive advantages.
It’s essential to note that, despite the adjustments, no class and species combination is inherently bad. Players should feel empowered to choose what resonates with them. Nonetheless, specific classes align more harmoniously with the species choices made by players, enhancing both gameplay and storytelling opportunities.
10 Aasimar – Paladin
Angel Of Destruction
Species Power |
Level |
---|---|
Resistance to Necrotic and Radiant Damage |
1 |
Darkvision 60ft |
1 |
Heal 1d4 x Proficiency Bonus with Healing Hands |
1 |
Light Cantrip |
1 |
Wings and Burning Radiant Light or Necrotic Shroud at Level 3 |
3 |
Aasimars, with their celestial lineage, naturally gravitate towards the Paladin class, proving to be exceptional holy knights. Their ability to resist Necrotic damage enhances their combat effectiveness against undead foes, while Darkvision assists in illuminating dark dungeons.
The Aasimar’s Healing Hands ability complements the Paladin’s Lay on Hands, providing essential healing resources. Additionally, the class options available at Level 3, particularly those granting flight, augment their versatility in perilous situations.
9 Dragonborn – Sorcerer
Magic From The Bloodline
Species Power |
Level |
---|---|
Element Selection from Draconic Ancestry |
1 |
Breath Weapon Attack |
1 |
Damage Resistance from Draconic Ancestry |
1 |
Darkvision 60ft |
1 |
Draconic Flight at Level 5 |
5 |
Dragonborn excel as Sorcerers, drawing upon their draconic heritage. The unique Breath Weapon serves as an additional attack method, while their resistance to elemental damage from their ancestry enhances their survivability.
With the ability to temporarily gain wings through Draconic Flight, Dragonborn Sorcerers enhance their mobility, enabling them to navigate challenging combat scenarios with ease.
8 Dwarf – Fighter
Gimli Some Action
Species Power |
Level |
---|---|
Darkvision 120ft |
1 |
Poison Resistance and Advantage on Poison Checks |
1 |
Extra Hit Point per Level |
1 |
Tremorsense for 10 minutes |
1 |
Dwarves have long been iconic in fantasy narratives, and they are exceptional Fighters in D&D. With an astonishing 120ft of Darkvision, Dwarves gain a significant advantage in dungeon encounters.
Their resistance to poison and the ability to gain an extra hit point per level translate to remarkable resilience. The Dwarven Fighter can utilize Action Surge to maintain their competitive edge against Barbarians, making them formidable warriors.
7 Elf – Druid, Wizard, & Rogue
Going Feywild
Species Power |
Level |
---|---|
Darkvision 60ft |
1 |
Advantage on Saving Throws against being Charmed |
1 |
Proficiency in Perception or Survival |
1 |
Trance instead of sleep |
1 |
Within the 2024 Player’s Handbook, three distinct types of Elves emerge: the majestic High Elves, the nature-bound Wood Elves, and the cunning Drow Elves. Each variant comes equipped with unique spells and abilities tailored for different classes.
High Elves gain exceptional versatility through Cantrips like Detect Magic and Misty Step. This adaptability makes them natural Wizards, in addition to enhancing their spellcasting for other classes.
Drow Elves thrive as Rogues, utilizing spells like Faerie Fire for strategic advantages in combat, thus maximizing their Sneak Attack potential. On the other hand, Wood Elves are perfect for Druids and Rangers thanks to their enhanced speed and stealth abilities.
6 Gnome – Ranger & Rogue
Big Ambitions For The Forgotten Folk
Species Power |
Level |
---|---|
Darkvision 60ft |
1 |
Advantage on Intelligence, Wisdom, & Charisma Saving Throws |
1 |
Forest Gnome – Minor Illusion Cantrip & Speak With Animals |
1 |
Rock Gnome – Mending & Prestidigitation Cantrips |
1 |
Gnomes possess innate mental advantages that make them adaptable across various classes, influenced by their chosen lineage. Forest Gnomes, with access to the Minor Illusion Cantrip and the ability to Speak With Animals, seamlessly slot into the Ranger class.
On the other hand, Rock Gnomes shine as Rogues due to their unique Construct-creation abilities, providing clever distractions during stealth operations. Their skill set makes them equally appealing to Bards and Rangers who can benefit from their crafty creations.
5 Goliath – Monk
Punch Your Way Off The Street
Species Power |
Level |
---|---|
Giant Ancestry – 30ft Teleport as a Bonus Action |
1 |
Deal 1d10 Fire Damage on Attack |
1 |
Knock Target Prone and Reduce Speed by 10ft |
1 |
Damage Reduction Reaction |
1 |
The Goliath race, with their robust combat abilities, showcases immense potential as Monks. Their quick mobility and devastating attacks enhance their effectiveness in the battlefield, making them formidable opponents.
With the ability to transform into a Large-sized being and advantages in grappling, Goliaths further optimize their melee prowess, allowing Monks to dominate in close-quarter fights.
4 Halfling – Rogue
Being A Shire Stereotype
Species Power |
Level |
---|---|
Advantage on Saving Throws against Frightened Condition |
1 |
Reroll 1 on D20 Checks |
1 |
Move through Larger Creatures’ Space |
1 |
Embodying the quintessential fantasy archetype, the Halfling aligns perfectly with the Rogue class. Their agility and cleverness give them unique advantages in stealth operations.
Halflings can navigate through spaces occupied by larger creatures and execute the Hide action effectively with a built-in reroll ability on their checks. This tactical advantage ensures they excel in ambush situations and trap disarmament.
3 Human – Bard
A Song For Humanity
Species Power |
Level |
---|---|
Gains Heroic Inspiration on Long Rest |
1 |
Choose an Extra Skill Proficiency |
1 |
Gain an Extra Origin Feat |
1 |
Humans are recognized as the versatile backbone of D&D, particularly thriving as Bards. Their unique ability to gain additional Origin Feats and Skill Proficiencies enables them to adapt to various roles with ease.
Utilizing the Musician feat, Bards can enhance their spellcasting and provide Heroic Inspiration to allies, while options like Skilled or Lucky augment their survivability and utility in any given situation.
2 Orc – Barbarian
For The Horde!
Species Power |
Level |
---|---|
Bonus Action Dash x Proficiency Bonus |
1 |
Darkvision 120ft |
1 |
Survive being dropped to 0 Hit Points once per Long Rest |
1 |
The legacy of Orcs continues with a strong connection to the Barbarian class in this latest edition. Their Adrenaline Rush ability grants the option to dash as a bonus action, propelling them into combat rapidly.
In addition, the Relentless Endurance mechanic allows them to bypass death once per Long Rest, enhancing their survivability—a critical window for a Barbarian adrift in battle.
1 Tiefling – Warlock
Making Deals With Daddy Devils
Species Power |
Level |
---|---|
Darkvision 60ft |
1 |
Thaumaturgy Cantrip |
1 |
Abyssal Tiefling – Poison Resistance and Poison Spray Cantrip |
1 |
Infernal Tiefling – Fire Resistance and Fire Bolt Cantrip |
1 |
Tieflings seamlessly embody the essence of the Warlock. Their inherent capabilities to cast the Thaumaturgy Cantrip, coupled with their dark lineage, equips them to forge potent pacts with otherworldly beings.
Each Tiefling variant—be it Abyssal, Chthonic, or Infernal—grants specific spells and resistances that complement the Warlock’s limited spell slots, solidifying their role as dabblers in dark magic.
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