
Cronos: The New Dawn Developer Insights Revealed
During the recent Future Games Show: Spring Showcase 2025, Bloober Team premiered the inaugural episode of their developer diary series focused on Cronos: The New Dawn. This insightful episode featured the game’s directors discussing various influences that shaped its development, including classic horror film The Thing, the acclaimed Netflix series Dark, and iconic properties like Dead Space and 12 Monkeys. Interestingly, the team also hinted at taking inspiration from the Dark Souls franchise, suggesting an intent to elevate the game’s difficulty.
Game Concept and Narrative
In Cronos: The New Dawn, players assume the role of the Travelers, sent to explore the remnants of a once-thriving human civilization. Their mission revolves around uncovering time rifts that allow them to traverse back in time and rescue those who perished during an apocalyptic event known as The Change. Notably, these Travelers are likened to divers, equipped with specialized suits that enhance their survival abilities in encounters with formidable creatures.
An Alternative Historical Setting
The game is set in an alternate history where a catastrophic event occurs in the 1980s, leading to the collapse of society. The antagonistic entities in the game are referred to as Orphans, reflective of humanity’s remnants transformed into monstrous forms. Players will encounter a variety of these shapes, each possessing unique abilities, heightening the horror experience. The developers emphasize that body horror plays a significant role in the design of these creatures, a nod to the grotesque inspiration drawn from The Thing, as they are fundamentally composed of human flesh.
Community Questions Addressed
Towards the conclusion of the video, the directors enthusiastically responded to several community inquiries, shedding light on game mechanics:
- The game will feature ladders.
- Players can expect locations with massive walls of flash.
- Potential appearances of extraterrestrial beings are hinted at.
- Players will have the ability to punch monsters in the face—if they have a face!
- Fire mechanics will play a crucial role in gameplay.
- Dismemberment will be incorporated, though it will be uniquely tailored and not directly mimicked after Dead Space.
What’s Next for Bloober Team?
Following the successful reception of the Silent Hill 2 remake, anticipation surrounding Bloober Team’s next project, Cronos: The New Dawn, continues to build among horror enthusiasts. The game is slated for release later this year on PC, PlayStation 5, and Xbox Series S|X, promising an engaging experience for fans eager for new horror adventures.
Leave a Reply ▼