
Antiques can be acquired through various interesting methods, such as receiving them as gifts, earning them as rewards for trading with others, or by navigating through your shop and solving puzzles.
Another exciting approach involves the Clue Cards, which players receive daily beginning on Day 2. These cards offer hints about the locations of hidden antiques, utilizing riddles, partial maps, or a blend of visual and textual cues.
Players often find they can act on these clues promptly, although deciphering them typically necessitates careful thought and problem-solving skills.
Fortunately, it’s clear when a clue has been successfully solved, as the cards noticeably disintegrate upon completion.
If you require assistance with the Clue Cards, I’ve compiled a detailed guide below that outlines each card along with solutions.
Day 2: Undermere
The inaugural clue card is refreshingly straightforward, presenting a simple riddle to solve.
Key terms include ‘two houses’, ‘behind’, ‘Locke’, and ‘Key’.The name ‘Locke’—notably spelled with an extra “E”—indicates that it refers to a person rather than the common word. On the map, you can locate Locke House at position 7.
Adjacent to Locke House is Keystone Manor, marked as number 13, reinforcing the clue about ‘key’.Both locations are explicitly described as houses, thus satisfying the third hint in the riddle.
Finally, a highlighted area on the map reveals a patch of ground located behind these two houses, where your antique awaits discovery.
Day 3: Underemere
As we move to Day 3, the complexity of the riddle increases slightly—mostly due to some mapping issues prevalent in Strange Antiquities.
One major challenge is the positioning of doors in the houses, which may lead to multiple incorrect selections before identifying the correct solution.
The riddle comprises three principal clues: first, ‘an escaped prisoner’ hints at a building linked to criminal activity, specifically The Old Jail situated at number 10.
Next, the term ‘north-west’ indicates the direction to investigate. The compass located in the bottom left of the map will assist you in determining what lies above the jail and to the left.
Lastly, the phrase ‘first building he came to’ narrows your search area further, providing you with only a few possibilities.
If we interpret the notion of the prisoner literally avoiding main roads, we can conclude that the ‘first building’ directly north-west from the jail is where you’ll find your antique. Refer to the map for guidance.
Day 4: Undermere
On the fourth day of Strange Antiquities, players are introduced to a fresh puzzle type.
This day features a clue card that lacks text, consisting solely of blocks with one highlighted section. Understanding that these blocks represent buildings makes solving this clue much more manageable.
If you access the Undermere map and scrutinize the buildings closely, you’ll easily identify several that bear resemblance to the Clue Card. It helps to adjust your viewpoint as the buildings are oriented differently than depicted on the card.
Through careful analysis, you will spot a group of buildings near Prince’s Street, where the sought-after relic is located.
Day 5: Gleaston Castle
Day 5 ventures into a new location: Gleaston Castle, a charming historic castle filled with numerous rooms to explore. The Clue Card presents a segment that appears to be removed and resembles the outline of a room.
By aligning this Clue Card with the castle’s map, you can identify a room on the first floor that encompasses the cutout shape, allowing you to press and unveil your antique.
Day 6: Gleaston Castle
The second Clue Card within Gleaston Castle requires careful consideration about its directional indicators.
The initial hint instructs ‘Up the stairs’, suggesting that what you’re seeking is located on the first floor of the castle, as opposed to the ground floor.
There are several staircases on the ground level, but moving forward, the next clue states, ‘left, and then left again’, implying a navigation down the corridor before the first left turn is taken.
This clue narrows down our options, as the only set of stairs allowing for two left turns is the middle staircase located next to the master bedroom.
According to the final part of the card, ‘second on the right’ requires you to count rooms along the corridor until you reach the second one on the right, which will feature the symbol for potassium. Upon pressing it, you will uncover a bedroom that holds your treasured relic.
Day 7: Undermere
The following Clue Card returns us to Undermere, unveiling another riddle and image. This card necessitates interaction with two distinct areas, so let’s break it down.
The clue mentions ‘a maiden in the tower’ that ‘points the way’.On closer inspection of the map, ‘Galfrey’s Tower’ is highlighted, where you will find this statue of a maiden directing you ‘due east’.
Using the map’s compass, you can orient yourself eastward to locate Mossy Wood. Within this wooded area, there’s a small clearing—press this spot to discover your antique.
Day 8: Gleaston Castle
Returning once again to Gleaston Castle, this Clue Card involves another riddle, accompanied by imagery. This one also references a tower, but as we have explored the towers in Undermere, we must look within the castle.
‘I am closest to the sunset, but furthest from the sunrise’ conveys straightforward directions, assuming you understand that the sun sets in the west and rises in the east.
Thus, your task is to identify the tower positioned farthest west on the map. Note that the compass for this map indicates north in an unexpected direction, where it appears as southwest; keep this in mind while searching.
Once you’ve adjusted your perspective, find the tower positioned in the bottom right corner, marked by the symbol for fear.
Day 9: The Catacombs
The first clue card in the new map, The Catacombs, features a silhouette of a grave.
While aligning it with the graves, you’ll quickly ascertain which one it most closely resembles: the grave at the top, second from the left. After selecting this option, you’ll be rewarded, though it might lead to a title of ‘grave digger’!
Day 10: The Catacombs
The second Clue Card in The Catacombs introduces a riddle with several key phrases to analyze: ‘below moon’, ‘no mark upon my shrine’, ‘not alone’, ‘neighbour’, and ‘cross’.
Your objective is to identify a grave that lies beneath one adorned with a moon, which immediately limits your options to four graves.
The second hint regarding having no marking significantly narrows this down further, eliminating two graves, while the third clue also indicates that one of the remaining options bears a cross and can be ruled out.
If uncertainty still exists, focus on the next clue: you’re searching for a grave that is not isolated, with a neighboring grave that contains a cross. After reviewing the last options, only one remains.
This grave is positioned on the second level, second from the right, on the adjacent side of a grave featuring a cross and the date ‘1755′.
Day 11: Undermere
Day 11 presents what I consider the most challenging Clue Card, characterized by some finicky aspects.
This card illustrates three locations arranged in a triangular formation, indicating you will need to use these buildings as reference points to triangulate the antique’s position.
Upon examining the Undermere map, you’ll likely identify the top building as The Twinings, distinguished by a small block that does not align with the rest of the structure.
Mentally connect the dots among the three buildings, acknowledging that the left building lies just south of Number 9 and the right building is below Number 17.
With some experimentation, you will locate your antique inside a rather unsettling house at the intersection of King Edward Street and Guild Street.
Day 12: The Catacombs
Returning to classic riddles, the clue card for this day in The Catacombs includes two primary sections to interpret.
The phrase ‘To my left, the day’ implies there’s something associated with daytime to the left of the relic’s hiding spot—suggestive of the sun based on the card’s background.
Conversely, ‘to my right, the night’ implies an association with evening or nighttime elements; again, the backdrops hint at the moon.
Upon consulting the Catacombs map, you will identify a gravestone adjacent to a stone adorned with a sun on the left side and another featuring a moon on the right side.
Day 13: Gleaston Castle
Next, we return to Gleaston Castle for yet another clue card, this one providing minimal guidance, stating ‘I am marked by Jupiter’, accompanied by the face of the Roman god.
In your symbology references, you will see that the symbol for Jupiter corresponds to tin—depicted as a 4 with a 2 emerging from it.
As you scan the Gleaston Castle map, you will discover a room marked with this symbol situated centrally on the ground floor, revealing where your prized treasure lies.
Day 14: The Catacombs
Going back underground, the current clue card reads ‘buried with the Knight of Thorns’.
The Knight of Thorns is documented as part of the Shimmer antique entry, which offers additional context.
Although the knight wore an ornate shimmer on his chest plate to stave off the fear of battle, it ultimately did not prevent his demise at the hands of a weapon in 1356.
Upon entering The Catacombs, you will find a grave marked with thorns, associated with the year ‘1356′.Press this grave to unearth your treasure.
Day 15: Undermere
Ready for another walk through Undermere? This Clue Card will require you to tackle another riddle.
The card reads, ‘I am under the barn’, suggesting that the item is hidden amidst agricultural settings. However, when scanning the Undermere map, you may not find any references to a barn, allowing you to set that notion aside.
Instead, pay attention to the terms ‘axe’ and ‘tree’, noting their junction. Appraising the street names reveals Woodcutter Lane and Pine Road.
At the intersection of these streets, there’s an unnamed plot of land containing two buildings. Within this area, you’ll uncover both the barn and your sought-after treasure.
Day 16: The Catacombs
Once more in The Catacombs, we encounter a clue card that demands significant attention and interpretation. Initially, one might misinterpret the yarn as the main focus of the card, but it serves as a red herring and can be disregarded.
Instead, analyze the shape formed by the yarn and align it with a location within the Catacombs, revealing the grave marked with five small window-like features as your destination for the antique.
Day 17: The Catacombs
This Clue Card guides us once again in The Catacombs, showcasing the image of a grave marked with a clock. You’ll notice, however, that no grave matching this description exists within the Catacombs.
Instead, you must utilize the clock feature in Strange Antiquities, which you should have engaged with during your main quest progress.
Adjust the pendulum on the clock to reflect the time specified in the card, then switch the clock view to the moon phase tracker.
Upon observing that the moon is half-full, return to the graves listed in The Catacombs, and you will discover what you seek at the bottom, centrally located.
Day 18: Gleaston Castle
Finally, we arrive at the concluding Clue Card, set once again in the castle. It features several phrases to unpack, let’s analyze them one by one.
‘I lie below books and scrolls’ indicates a need to explore the library. So, head to this area on the first floor; within, you should find some esoteric and arcane texts ‘in a dark alcove round to the right’.
By aligning the right corner of the library with the ground floor map, you will identify the room you seek, specifically the second on the left just beyond the grand hallway.
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