Complete Guide to the Materia Prima Quest in Kingdom Come Deliverance 2

Complete Guide to the Materia Prima Quest in Kingdom Come Deliverance 2

The quest titled Wedding Crashers in Kingdom Come: Deliverance 2 revolves around Henry’s ambition to attend an esteemed wedding, as he hopes to meet Lord Von Bergow. However, gaining access to the event requires him to secure a job first, which introduces an engaging layer to the gameplay.

Henry has the option to work under two individuals: the blacksmith Radovan or the miller Kreyzl. Conversations with Bara will reveal two marker locations on the map, guiding players to these job opportunities. Both roles promise valuable skill development for Henry.

Upon meeting Kreyzl, expect him to assign basics tasks at first, particularly at the start of the Materia Prima quest. Nevertheless, the complexity escalates when he instructs Henry to retrieve a letter from Troskowitz. For those needing guidance during this mission, this detailed walkthrough serves to assist you.

How to Initiate the Materia Prima Side Quest

Speak With Miller Kreyzl To Start Materia Prima

To kick off the Materia Prima quest, head to Lower Semine Mill and converse with Miller Kreyzl. Your journey begins by traveling southwest from Troskowitz, navigating through Semine until you reach the Mill, as marked on your map.

At the mill, find Kreyzl by his house; he might be seen working on machinery or resting on a nearby bench. Engage him in conversation and select the dialogue option stating you heard he needs help. This will lead to him offering you a task involving carrying sacks of flour—a success will also unlock a bed for saving in the mill.

If Henry has at least 10 points in Thievery, an alternate dialogue option becomes available. You can assert that you’ve “picked pockets, ”prompting a shift to more thrilling aspects of the quest.

Transporting Flour Sacks for Miller Kreyzl

Locate the storage room just northwest of the miller’s residence; the flour sacks are situated there. Start transferring the sacks to a cart, noting that as the task continues, Henry will comment on their surprising weight.

This repetition will trigger a cutscene where Henry discovers metal ball bearings within the sacks, leading to an important dialogue with Kreyzl. Here, you’ll learn about a critical document hidden in a chest at Rathus in Troskowitz.

Exploring Kreyzl’s dialogues fully will unlock four additional optional tasks. Unlike the side missions associated with The Hermit Quest, it’s advisable to complete all of these for a better game experience.

Learning Pickpocketing and Takedown Techniques with Hensel

Navigate to the marker G on your compass to find Hensel. Initiate a conversation and express your wish to train in pickpocketing, after which he will lead you to a secluded spot, ideally back to the sack storage location.

Hensel will instruct you on the fundamentals of pickpocketing before allowing you to practice. Position yourself behind him and choose the “Rob”option to start a mini-game.

During this segment, hold the rob button while the timer stays blue; be cautious not to linger too long, as the timer will change to red, causing you to fail. Once initiated, a dial appears; move the cursor to the question mark circle, collect the key, and transition back to the door icon to secure the item.

Upon mastering pickpocketing, Hensel will allow you to practice takedowns. Positioning yourself behind him, crouch and advance slowly before opting for the Knockout action. When prompted, use the defend button at the right time to successfully perform the takedown.

Lockpicking Practice

Practice Lockpicking The Chest Near The Flour Sacks

Return to the barn where you practiced carrying sacks to find a practice chest. This chest is easy to unlock, allowing you to hone your lockpicking skills by maneuvering the cursor until it expands and turns golden. Then, rotate the lock until it clicks open.

Continue practicing on this chest to elevate your Thievery skills; reaching level 5 is achievable if you haven’t stolen anything prior to this mission. Once you’ve practiced sufficiently, Henry will comment that he has mastered all he can at level 9.

Acquiring Thieves’ Clothing

Stealing Thieving Clothes From The Chest In Upper Room Of Zhelejov Baths

Your next destination is Zhelejov Baths. Fast travel to Semine and follow the E marker north. You might also unlock Zhelejov’s fast travel point on your way there, bringing you to Zhelejov Wagoners’ Inn.

Upon arrival, you’ll meet bathhouse owner Dorothy outside, although your conversation options are limited to “Trade.”The thieves’ clothing is stored in an easy-to-lock chest located in an upper room.

Once you’ve successfully opened the chest, Henry will remark about the quality of the garments, but don’t forget to collect essential items: a simple hood, simple hose, simple shoes, worn gambeson, and a vagrant’s hat. Once transferred, use fast travel back to the miller’s house to store your new attire.

Locating Zinek for Crucial Intelligence

Talk To Zinek To Find The Chest With The Document

Fast travel to Semine and head west toward the D marker on your compass. Zinek can be found along the road leading toward Lower Semine. Engage him with the question regarding Kreyzl’s document.

Zinek will inform you that it’s securely locked away in a chest within the Rathus jail, alongside other stolen goods. He will provide directions and details on obtaining the key necessary for accessing the document.

Stealing Miller’s Document from Troskowitz

Next, fast travel to Troskowitz under the cover of night. Move northwest past the barn doors until encountering a guard. Utilize a Saviour Schnapps to save progress, providing a fallback should complications arise.

Crouch and sneak behind the guard to incapacitate him. Once down, steal his “Door and chest keys.”Proceed to the stairs he was guarding, and search for a chest on the right. Open it with the stolen keys to retrieve the “Offer of Hermes Trismegistus, ”or take whatever else is inside.

Be aware that Henry may get obstructed on the stairs, so resort to jumping if necessary. After collecting your loot, return to the miller’s home in Lower Semine to stow away the stolen items. Rest at the mill to save progress and pass the time until morning.

Completing the Materia Prima Quest

How To Complete Materia Prima Side Quest In Kingdom Come Deliverance 2

To finalize the Materia Prima quest, find Miller Kreyzl at his stone wheel workstation and present him with the acquired letter. He will unveil his ambitious plans for the document, notably revealing that the letter contains the formula for creating a Golem.

This intriguing discovery leads to the next quest, Forbidden Fruit, thus concluding the Materia Prima side quest.

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