Synthesis Skills in Metaphor ReFantazio can unleash tremendous damage or apply various effects to foes or allies. Each lineage features specific Synthesis skills, and to deploy them in combat, they rely on the presence of allies from designated lineages.
This article outlines all available Synthesis skills in Metaphor ReFantazio for the initial Archetype of each lineage.
Complete List of Synthesis Abilities in Metaphor ReFantazio
Below you’ll find the Synthesis abilities featured in Metaphor ReFantazio:
Seeker
The Seeker class is known for its adaptability, excelling in slashing maneuvers and wind spells. While they can bolster team efforts with support spells, they have a vulnerability to fire—a common threat among spellcasting adversaries.
Ability Name | Description | Cost | Turn Icons | Required Skill | Allies |
Rider of the Blade | Delivers Heavy Physical Light damage to a single target, showcasing the agility and blade mastery of the Seeker. | 5 mp | 2 | N/A | Knight, Healer, or Commander lineages |
Horse-Drawn Carnage | Inflicts significant Strike damage to a single foe, delivering a crushing blow. | 5 mp | 2 | N/A | Warrior, Brawler, or Berserker lineages |
Gacyc | Causes minor Wind damage to all foes, invoking gusts to disorient adversaries. | 6 mp | 2 | Cyc | Seeker, Mage, or Healer lineages |
Matarukaja | Boosts all allies’ Attack for 3 turns, enhancing their offensive capabilities. | 18 mp | 2 | Meetings | Seeker, Knight, or Commander lineages |
Adventurer’s Curiosity | Increases Critical Hit Rate for all allies for 3 turns, improving their chances of landing critical strikes. | 8 mp | 2 | N/A | Gunner, Masked Dancer, or Berserker lineages |
Gacyclo | Deals medium Wind damage to all enemies, empowering the forces of nature. | 10 mp | 2 | Cyclo | Seeker, Mage, or Healer lineages |
Tetrabreak | Counteracts one enemy’s Repel Physical skill, allowing physical attacks to hit without restriction. | 18 mp | 2 | N/A | Thief, Faker, or Merchant lineages |
Fire Blade Rider | Delivers extreme Physical Fire damage to a single enemy, merging fire magic and blade techniques for catastrophic effect. | 24 mp | 2 | N/A | Knight, Healer, or Commander lineages |
Heat Riser | Boosts Attack, Defense, Hit, and Evasion for a single ally for 3 turns, enhancing resilience and strike capabilities. | 24 mp | 2 | N/A | Seeker, Knight, Commander lineages |
Soulblade Rider | Causes severe Physical Almighty damage to an enemy while absorbing MP from them, providing energy replenishment. | 16 mp | 2 | N/A | Knight, Healer, or Commander lineages |
Winning Horse | Inflicts severe Strike damage to a single enemy, delivering a ground-shaking impact. | 16 mp | 2 | N/A | Warrior, Brawler, or Berserker lineages |
Cyclone Slasher | Delivers severe Wind damage to an individual foe with storm-like accuracy. | 22 mp | 3 | N/A | Seeker, Mage, Healer / Knight, Healer, Commander lineages |
Trial of the Seeker | Deals extreme Almighty damage to all enemies, with MP recovery for every hit landed, ensuring sustained magical efficacy. | 20 mp | 2 | N/A | Warrior, Thief, or Masked Dancer lineages |
Warrior
Renowned for their offensive capabilities, Warriors favor slashing techniques, particularly showcasing the Slicer skill. Their primary weakness lies in susceptibility to wind attacks, which are uncommon in the early phases of gameplay.
Ability Name | Description | Cost | Turn Icons | Required Skill | Allies |
Round Slash | Inflicts weak Slash damage to all foes, executing a sweeping strike. | 14 mp | 2 | N/A | Knight, Healer, or Commander lineages |
Bamboo Splitter | Delivers heavy Slash damage to a single adversary, receiving an additional Turn Icon if the enemy is defeated. | 6 mp | 2 | N/A | Warrior, Brawler, or Berserker lineages |
Peerless Stonecleaver | Severe Slash damage to a single enemy, earning a Turn Icon upon decisively defeating the target. | 22 mp | 3 | N/A | Warrior, Thief, or Masked Dancer lineages / Warrior, Brawler, Berserker lineages |
Vorpal Blade | Extremely powerful Slash damage to all enemies while reducing their Attack for 3 turns. | 18 mp | 2 | N/A | Gunner, Faker, or Summoner lineages |
Phantom Swordswarm | Medium Slash damage inflicted 4-6 times against a single foe; gains a Turn Icon if the attack results in a kill. | 16 mp | 2 | N/A | Brawler, Merchant, or Summoner lineages |
Crimson Moon Sword Art | Severe Slash damage to all enemies, potentially charming them and disrupting their effectiveness. | 22 mp | 2 | N/A | Warrior, Brawler, or Berserker lineages |
Wind Blade | Extreme Physical Wind damage delivered to all enemies, harnessing the ferocity of the storm. | 16 mp | 2 | N/A | Seeker, Knight, or Commander lineages |
Mage
Mages possess mastery over various potent spells, designed to exploit weaknesses in foes. Their high MP costs make them pivotal in Metaphor, though they remain vulnerable to piercing damage.
Ability Name | Description | Cost | Turn Icons | Required Skill | Allies |
indiscriminate uprooting | Weak Fire damage to all foes. | 6 MP | 2 | Bot | Mage, Masked Dancer, Summoner |
Godfather | Medium Fire damage directed at a single target. | 10 MP | 2 | Bot | Mage, Masked Dancer, Summoner |
Gablizz | Weak Ice damage to all enemies. | 6 MP | 2 | Blizz | Seeker, Mage, Healer |
Blizza | Medium Ice damage to a single enemy. | 10 MP | 2 | Blizz | Mage, Masked Dancer, Summoner |
Gakande | Weak Electric damage to all enemies. | 6 MP | 2 | Kande | Seeker, Mage, Healer |
Candara | Medium Electric damage to a single enemy. | 10 MP | 2 | Kande | Mage, Masked Dancer, Summoner |
Metaphor | Severe Fire damage to a single target. | 22 MP | 2 | N/A | Seeker, Mage, Healer, Masked Dancer |
Gaborta | Medium Fire damage directed at all enemies. | 10 MP | 2 | Godfather | Seeker, Mage, Healer |
boatona | Heavy Fire damage targeting a single enemy. | 18 MP | 2 | Godfather | Mage, Masked Dancer, Summoner |
Gablizza | Medium Ice damage to all foes. | 10 MP | 2 | Blizza | Seeker, Mage, Healer |
Blitzaton | Heavy Ice damage directed at a single target. | 18 MP | 2 | Blizza | Mage, Masked Dancer, Summoner |
The Unknown | Medium Electric damage to all enemies. | 10 MP | 2 | Candara | Seeker, Mage, Healer |
Candeon | Heavy Electric damage designated at one foe. | 18 MP | 2 | Candara | Mage, Masked Dancer, Summoner |
Skyfall Bolt | Severe Electric damage inflicted on one enemy. | 22 MP | 3 | N/A | Mage, Masked Dancer, Summoner |
macabre | Counters one enemy’s Repel Magic skill. | 18 MP | 2 | N/A | Thief, Faker, Merchant |
Gabouat | Heavy Fire damage affecting all foes. | 14 MP | 2 | boatona | Seeker, Mage, Healer |
Gablizzaton | Heavy Ice damage to all foes. | 14 MP | 2 | Blitzaton | Seeker, Mage, Healer |
Gakandon | Heavy Electric damage targeting all enemies. | 14 MP | 2 | Candeon | Seeker, Mage, Healer |
Precipice of the Abyss | Causes severe Almighty damage to all enemies. | 35 MP | 3 | N/A | Seeker, Mage, Healer, Masked Dancer |
Mamudodyne | Delivers heavy Dark damage to multiple foes. | 14 MP | 2 | Mudodyne | Seeker, Mage, Healer |
Netherworld Tree | Deals extreme Dark damage affecting all enemies. | 18 MP | 2 | N/A | Mage, Masked Dancer, Summoner |
Lost Wall | Assigns a temporary weakness to a single enemy for Fire/Ice/Electric/Wind/Light/Dark damage. | 26 MP | 2 | N/A | Gunner, Masked Dancer, Berserker |
Child of Death | Extreme Dark damage targeting one enemy. | 14 MP | 2 | N/A | Warrior, Thief, Masked Dancer |
Knight
Knights specialize in defense, providing support with their robust protective measures. They exhibit high resistance against slashing attacks but are particularly vulnerable to electric damage.
Ability Name | Description | Cost | Turn Icons | Required Skill | Allies |
Jump Thrust (Knight) | Medium Pierce damage to a single foe and reduces the target’s Defense for 3 turns. | 6 mp | 2 | N/A | Warrior, Brawler, or Berserker lineages |
Protect Guard (Knight, Magic Knight) | Negates one Slash/Pierce/Strike attack targeted at one ally. | 10 mp | 2 | N/A | Knight, Healer, or Commander lineages |
Magic Guard (Knight, Magic Knight, Paladin) | Counters one elemental attack for all allies in the caster’s row. | 28 mp | 2 | N/A | Seeker, Mage, or Healer lineages |
Hammer of Justice | Heavy Pierce damage against one target while inflicting a temporary weakness to Pierce. | 18 mp | 2 | N/A | Brawler, Merchant, or Summoner lineages |
Marakukaja | Boosts all allies’ Defense for 3 turns. | 18 mp | 2 | Rakukaja | Seeker, Knight, or Commander lineages |
Leap Thrust | Heavy Pierce damage to an enemy, also reducing the target’s Defense for 3 turns. | 10 mp | 2 | N/A | Warrior, Brawler, or Berserker lineages |
Magic Knight’s Hammer (Magic Knight, Paladin) | Extreme Physical Electric damage to an enemy, inflicting a temporary weakness to Electric. | 18 mp | 2 | N/A | Gunner, Masked Dancer, or Berserker lineages |
Flying Guard Thrust (Dark Knight, Paladin) | Extreme Pierce damage against one target; also reduces the target’s Defense for 3 turns. | 14 mp | 2 | N/A | Warrior, Brawler, or Berserker lineages |
Blackguard’s Hammer (Dark Knight) | Severe Physical Dark damage delivered to one enemy, imposing a temporary weakness to Dark. | 20 mp | 2 | N/A | Brawler, Merchant, or Summoner lineages |
Peerless Shadow (Dark Knight, Royal Knight) | Inflicts severe Physical Dark damage to as many enemies as possible, reducing their Attack, Defense, Hit, and Evasion for 3 turns. | 25 mp | 3 | N/A | Warrior, Thief, or Masked Dancer / Knight, Healer, Commander lineages |
Crusader’s Hammer (Paladin) | Severe Physical Light damage to a single target, entailing a temporary weakness to Light. | 20 mp | 2 | N/A | Warrior, Thief, or Masked Dancer lineages |
Hammer of Justice (Paladin) | Heavy Pierce damage targeted at one enemy; also inflicts a temporary weakness to Pierce. | 18 mp | 2 | N/A | Brawler, Merchant, or Summoner lineages |
Line Guard (Paladin) | Counteracts one physical attack directed at all allies in the caster’s row. | 28 mp | 2 | N/A | Knight, Healer, or Commander lineages |
Ultimate Guard (Royal Knight) | Negates one non-Almighty attack affecting all allies. | 100 mp | 2 | N/A | Knight, Healer, or Commander lineages |
Peerless Sanctity (Royal Knight) | Causes severe Physical Light damage to all enemies while reducing their Attack, Defense, Hit, and Evasion for 3 turns. | 25 mp | 3 | N/A | Seeker, Knight, or Commander lineage |
Healer
Healers are vital personnel responsible for keeping the party afloat with their healing and support spells. They are vulnerable to dark and strike damage, yet their contributions in tough encounters are invaluable.
Ability Name | Description | Cost | Turn Icons | Required Skill | Allies |
Mahama (Healer) | Weak Light damage to all enemies. | 6 MP | 2 | Brother | Seeker, Mage, Healer |
Medica (Healer) | Medium HP recovery for all allies. | 20 MP | 2 | Medi | Knight, Healer, Commander |
Magical Injection | Nullifies one attack for all allies that could inflict a negative status. | 12 MP | 2 | N/A | Brawler, Merchant, Summoner |
Medicall (Cleric) | Generates heavy HP recovery for all members. | 40 MP | 2 | Medica | Knight, Healer, Commander |
Mahamaon (Cleric) | Medium Light damage to all adversaries. | 10 MP | 2 | Hamaon | Seeker, Mage, Healer |
Godly Blessing (Cleric, Savior) | Revives all incapacitated allies with full health. | 18 MP | 2 | N/A | Mage, Masked Dancer, Summoner |
Mahamadyne (Savior) | Heavy Light damage to all enemies. | 14 MP | 2 | Hamadyne | Seeker, Mage, Healer |
Divine Punishments (Savior) | Severe Light damage to all foes; also imposes a temporary weakness to Light. | 20 MP | 2 | N/A | Gunner, Masked Dancer, Berserker |
Brawler
Brawlers specialize in strike damage, leveraging their HP to empower abilities. They can also cause foes to forget their skills, but they struggle against ice attacks, necessitating careful HP management.
Ability Name | Description | Cost | Turn Icons | Required Skill | Allies |
Meteoric Fist (Brawler) | Weak Strike damage against all enemies, yielding 1-3 hits. | 185 HP | 2 | N/A | Warrior, Brawler, Berserker |
Energy Ray (Brawler) | Severe Physical Light damage to a single enemy, power based on current HP. | 140 HP | 2 | N/A | Seeker, Mage, Healer |
Tiger Eruption Fist (Pugilist) | Weak Strike damage to all foes, inflicting 2-4 attacks. | 220 HP | 2 | N/A | Warrior, Brawler, Berserker |
Super Energy Ray (Pugilist) | Extreme Physical Light damage to a single foe, determined by HP level. | 175 HP | 2 | N/A | Seeker, Mage, Healer |
Boltburst Fist (Martial Artist) | Medium Physical Electric damage to all enemies, hitting 2-4 times. | 255 HP | 2 | N/A | Warrior, Brawler, Berserker |
Ultimate Energy Ray (Martial Artist) | Severe Physical Light damage to one enemy, scaling with HP. | 210 HP | 2 | N/A | Seeker, Mage, Healer |
Bodhisattva’s Palm (Martial Artist) | Severe Strike damage to a single target, empowered by HP and applying a weakness to Strike. | 245 HP | 2 | N/A | Gunner, Faker, Summoner |
Gunner
As ranged support specialists, Gunners excel in applying status effects from a distance. While lacking in slash techniques, they offer critical assistance during group confrontations.
Ability Name | Description | Cost | Turn Icons | Required Skill | Allies |
Wild Barrage (Gunner) | Medium Pierce damage to all foes, 2-3 hits (BACK ROW ONLY). | 14 MP | 2 | N/A | Gunner, Faker, Summoner lineages |
Gunner | Enhances all allies’ Hit/Evasion for 3 turns. | 18 MP | 2 | N/A | Seeker, Knight, Commander lineages |
Mania Bullet | Heavy Pierce damage to one opponent, inflicts a one-time weakness to Slash/Pierce/Strike (BACK ROW ONLY). | 22 MP | 2 | N/A | Thief, Faker, Merchant lineages |
Myriad Shots (Sniper) | Medium Pierce damage to all enemies, 3-5 hits (BACK ROW ONLY). | 22 MP | 2 | N/A | Gunner, Faker, Summoner lineages |
Bullet Barrage (Sniper, Dragoon) | Severe Pierce damage to a single enemy, bypassing resistances (BACK ROW ONLY). | 22 MP | 2 | N/A | Knight, Healer, Commander lineages |
Dragoroa (Dragoon) | Extreme Fire damage to one enemy, possibly inflicting Burn (BACK ROW ONLY). | 14 MP | 2 | N/A | Mage, Masked Dancer, Summoner lineages |
Coldragora (Dragoon) | Extreme Ice damage to one enemy, potentially inducing Frostbite (BACK ROW ONLY). | 14 MP | 2 | N/A | Seeker, Mage, Healer lineages |
Draco Ray (Dragoon) | Severe Light damage inflicted on a single enemy, ignoring resistances (BACK ROW ONLY). | 28 MP | 2 | N/A | Gunner, Faker, Summoner lineages |
Thunder Fang (Dragoon) | Extreme Electric damage delivered to all enemies. | 18 MP | 2 | N/A | Gunner, Masked Dancer, Berserker lineages |
Merchant
Merchants engage in almighty damage via the currency system rather than using MP or HP. Their skills primarily grant passive benefits, yet they remain weaker against fire and light attacks.
Ability Name | Description | Cost | Turn Icons | Required Skill | Allies |
All Reset | Removes nearly all positive effects from all foes. | 36 MP | 2 | N/A | Thief, Faker, Merchant |
Fortune Slots | Physical Almighty damage rendered at a low hit rate, yet all hits result in critical damage. | $777 | 2 | N/A | Brawler, Merchant, Summoner |
Money Power (Tycoon) | Increases all stats for a single ally by 3 ranks. | $9999 | 2 | N/A | Gunner, Masked Dancer, Berserker |
Golden Soldier (Tycoon) | Extreme Physical Almighty damage affecting all foes. | $3333 | 2 | N/A | Warrior, Brawler, Berserker |
Thief
Thieves excel in speed and evasion, utilizing dark magic along with skills to recover HP and MP. Their impressive agility makes them elusive targets, although they remain vulnerable to lightning strikes.
Ability Name | Description | Cost | Turn Icons | Required Skill | Allies |
Mamudo | Weak Dark damage inflicted on all enemies, useful against foes weak to Dark. | 6 mp | 2 | Period | Seeker, Mage, Healer lineages |
Phantom Tracer | Extreme Slash damage delivered to one enemy; removes buffs from the target, effectively neutralizing advantages. | 12 mp | 2 | N/A | Warrior, Thief, Masked Dancer lineages |
Mamudoon | Medium Dark damage spread across all foes, proving impactful in diverse confrontations. | 10 mp | 2 | Good morning | Seeker, Mage, Healer lineages |
Godkiller | Extreme Physical Dark damage to one enemy, with a high probability of instakilling the target. | 14 mp | 2 | N/A | Gunner, Masked Dancer, Berserker lineages |
Fire Art | Extreme Fire damage aimed at one foe, possibly causing Burn. | 14 mp | 2 | N/A | Mage, Masked Dancer, Summoner lineages |
Ice Art | Extreme Ice damage targeting one enemy, potentially inflicting Frostbite. | 14 mp | 2 | N/A | Seeker, Mage, Healer lineages |
Bloodrain Twin Ninpo | Severe Slash damage to one enemy while also cleansing status effects, Repel, and buffs, providing a tactical edge. | 20 mp | 2 | N/A | Thief, Faker, Merchant lineages |
Commander
Commanders embody a hybrid role, balancing support skills with moderate fire output. They can augment their team’s capabilities while inflicting damage, although they are susceptible to strike attacks.
Ability Name | Description | Cost | Turn Icons | Required Skill | Allies |
Blusterblast Maneuver | Extreme Fire damage to all enemies while reducing their Hit/Evasion for 3 turns. | 18 MP | 2 | N/A | Mage, Masked Dancer, Summoner |
Assault Beacon (Commander) | Enhances allies’ Attack/Defense/Hit/Evasion for 3 turns. | 26 MP | 2 | N/A | Seeker, Knight, Commander |
Megiddo (Commander) | Medium Almighty damage against all enemies. | 15 MP | 2 | N/A | Gunner, Faker, Summoner |
Icewolf Offensive (General, Warlord) | Extreme Ice damage against a single target. | 14 MP | 2 | N/A | Seeker, Mage, Healer |
Healing Shelter Formation (General, Warlord) | Recovers 10% HP for all allies each turn for 3 turns. | 8 MP | 2 | N/A | Knight, Healer, Commander |
Megidola (General, Warlord) | Heavy Almighty damage affecting all enemies. | 20 MP |
Leave a Reply