Complete Guide to Synthesis Abilities in Metaphor ReFantazio

Complete Guide to Synthesis Abilities in Metaphor ReFantazio

Synthesis Skills in Metaphor ReFantazio can unleash tremendous damage or apply various effects to foes or allies. Each lineage features specific Synthesis skills, and to deploy them in combat, they rely on the presence of allies from designated lineages.

This article outlines all available Synthesis skills in Metaphor ReFantazio for the initial Archetype of each lineage.

Complete List of Synthesis Abilities in Metaphor ReFantazio

Synthesis abilities can be devastating if used right (Image via Atlus)
Strategically deployed Synthesis skills can yield catastrophic results (Image via Atlus)

Below you’ll find the Synthesis abilities featured in Metaphor ReFantazio:

Seeker

Seeker's abilities (Image via Atlus)
Seeker’s abilities (Image via Atlus)

The Seeker class is known for its adaptability, excelling in slashing maneuvers and wind spells. While they can bolster team efforts with support spells, they have a vulnerability to fire—a common threat among spellcasting adversaries.

Ability Name Description Cost Turn Icons Required Skill Allies
Rider of the Blade Delivers Heavy Physical Light damage to a single target, showcasing the agility and blade mastery of the Seeker. 5 mp 2 N/A Knight, Healer, or Commander lineages
Horse-Drawn Carnage Inflicts significant Strike damage to a single foe, delivering a crushing blow. 5 mp 2 N/A Warrior, Brawler, or Berserker lineages
Gacyc Causes minor Wind damage to all foes, invoking gusts to disorient adversaries. 6 mp 2 Cyc Seeker, Mage, or Healer lineages
Matarukaja Boosts all allies’ Attack for 3 turns, enhancing their offensive capabilities. 18 mp 2 Meetings Seeker, Knight, or Commander lineages
Adventurer’s Curiosity Increases Critical Hit Rate for all allies for 3 turns, improving their chances of landing critical strikes. 8 mp 2 N/A Gunner, Masked Dancer, or Berserker lineages
Gacyclo Deals medium Wind damage to all enemies, empowering the forces of nature. 10 mp 2 Cyclo Seeker, Mage, or Healer lineages
Tetrabreak Counteracts one enemy’s Repel Physical skill, allowing physical attacks to hit without restriction. 18 mp 2 N/A Thief, Faker, or Merchant lineages
Fire Blade Rider Delivers extreme Physical Fire damage to a single enemy, merging fire magic and blade techniques for catastrophic effect. 24 mp 2 N/A Knight, Healer, or Commander lineages
Heat Riser Boosts Attack, Defense, Hit, and Evasion for a single ally for 3 turns, enhancing resilience and strike capabilities. 24 mp 2 N/A Seeker, Knight, Commander lineages
Soulblade Rider Causes severe Physical Almighty damage to an enemy while absorbing MP from them, providing energy replenishment. 16 mp 2 N/A Knight, Healer, or Commander lineages
Winning Horse Inflicts severe Strike damage to a single enemy, delivering a ground-shaking impact. 16 mp 2 N/A Warrior, Brawler, or Berserker lineages
Cyclone Slasher Delivers severe Wind damage to an individual foe with storm-like accuracy. 22 mp 3 N/A Seeker, Mage, Healer / Knight, Healer, Commander lineages
Trial of the Seeker Deals extreme Almighty damage to all enemies, with MP recovery for every hit landed, ensuring sustained magical efficacy. 20 mp 2 N/A Warrior, Thief, or Masked Dancer lineages

Warrior

The Warrior Tree (Image via Atlus)
Illustration of the Warrior Tree (Image via Atlus)

Renowned for their offensive capabilities, Warriors favor slashing techniques, particularly showcasing the Slicer skill. Their primary weakness lies in susceptibility to wind attacks, which are uncommon in the early phases of gameplay.

Ability Name Description Cost Turn Icons Required Skill Allies
Round Slash Inflicts weak Slash damage to all foes, executing a sweeping strike. 14 mp 2 N/A Knight, Healer, or Commander lineages
Bamboo Splitter Delivers heavy Slash damage to a single adversary, receiving an additional Turn Icon if the enemy is defeated. 6 mp 2 N/A Warrior, Brawler, or Berserker lineages
Peerless Stonecleaver Severe Slash damage to a single enemy, earning a Turn Icon upon decisively defeating the target. 22 mp 3 N/A Warrior, Thief, or Masked Dancer lineages / Warrior, Brawler, Berserker lineages
Vorpal Blade Extremely powerful Slash damage to all enemies while reducing their Attack for 3 turns. 18 mp 2 N/A Gunner, Faker, or Summoner lineages
Phantom Swordswarm Medium Slash damage inflicted 4-6 times against a single foe; gains a Turn Icon if the attack results in a kill. 16 mp 2 N/A Brawler, Merchant, or Summoner lineages
Crimson Moon Sword Art Severe Slash damage to all enemies, potentially charming them and disrupting their effectiveness. 22 mp 2 N/A Warrior, Brawler, or Berserker lineages
Wind Blade Extreme Physical Wind damage delivered to all enemies, harnessing the ferocity of the storm. 16 mp 2 N/A Seeker, Knight, or Commander lineages

Mage

The Mage's abilities (Image via Atlus)
Abilities of the Mage class (Image via Atlus)

Mages possess mastery over various potent spells, designed to exploit weaknesses in foes. Their high MP costs make them pivotal in Metaphor, though they remain vulnerable to piercing damage.

Ability Name Description Cost Turn Icons Required Skill Allies
indiscriminate uprooting Weak Fire damage to all foes. 6 MP 2 Bot Mage, Masked Dancer, Summoner
Godfather Medium Fire damage directed at a single target. 10 MP 2 Bot Mage, Masked Dancer, Summoner
Gablizz Weak Ice damage to all enemies. 6 MP 2 Blizz Seeker, Mage, Healer
Blizza Medium Ice damage to a single enemy. 10 MP 2 Blizz Mage, Masked Dancer, Summoner
Gakande Weak Electric damage to all enemies. 6 MP 2 Kande Seeker, Mage, Healer
Candara Medium Electric damage to a single enemy. 10 MP 2 Kande Mage, Masked Dancer, Summoner
Metaphor Severe Fire damage to a single target. 22 MP 2 N/A Seeker, Mage, Healer, Masked Dancer
Gaborta Medium Fire damage directed at all enemies. 10 MP 2 Godfather Seeker, Mage, Healer
boatona Heavy Fire damage targeting a single enemy. 18 MP 2 Godfather Mage, Masked Dancer, Summoner
Gablizza Medium Ice damage to all foes. 10 MP 2 Blizza Seeker, Mage, Healer
Blitzaton Heavy Ice damage directed at a single target. 18 MP 2 Blizza Mage, Masked Dancer, Summoner
The Unknown Medium Electric damage to all enemies. 10 MP 2 Candara Seeker, Mage, Healer
Candeon Heavy Electric damage designated at one foe. 18 MP 2 Candara Mage, Masked Dancer, Summoner
Skyfall Bolt Severe Electric damage inflicted on one enemy. 22 MP 3 N/A Mage, Masked Dancer, Summoner
macabre Counters one enemy’s Repel Magic skill. 18 MP 2 N/A Thief, Faker, Merchant
Gabouat Heavy Fire damage affecting all foes. 14 MP 2 boatona Seeker, Mage, Healer
Gablizzaton Heavy Ice damage to all foes. 14 MP 2 Blitzaton Seeker, Mage, Healer
Gakandon Heavy Electric damage targeting all enemies. 14 MP 2 Candeon Seeker, Mage, Healer
Precipice of the Abyss Causes severe Almighty damage to all enemies. 35 MP 3 N/A Seeker, Mage, Healer, Masked Dancer
Mamudodyne Delivers heavy Dark damage to multiple foes. 14 MP 2 Mudodyne Seeker, Mage, Healer
Netherworld Tree Deals extreme Dark damage affecting all enemies. 18 MP 2 N/A Mage, Masked Dancer, Summoner
Lost Wall Assigns a temporary weakness to a single enemy for Fire/Ice/Electric/Wind/Light/Dark damage. 26 MP 2 N/A Gunner, Masked Dancer, Berserker
Child of Death Extreme Dark damage targeting one enemy. 14 MP 2 N/A Warrior, Thief, Masked Dancer

Knight

The knight's abilities (Image via Atlus)
The knight’s abilities (Image via Atlus)

Knights specialize in defense, providing support with their robust protective measures. They exhibit high resistance against slashing attacks but are particularly vulnerable to electric damage.

Ability Name Description Cost Turn Icons Required Skill Allies
Jump Thrust (Knight) Medium Pierce damage to a single foe and reduces the target’s Defense for 3 turns. 6 mp 2 N/A Warrior, Brawler, or Berserker lineages
Protect Guard (Knight, Magic Knight) Negates one Slash/Pierce/Strike attack targeted at one ally. 10 mp 2 N/A Knight, Healer, or Commander lineages
Magic Guard (Knight, Magic Knight, Paladin) Counters one elemental attack for all allies in the caster’s row. 28 mp 2 N/A Seeker, Mage, or Healer lineages
Hammer of Justice Heavy Pierce damage against one target while inflicting a temporary weakness to Pierce. 18 mp 2 N/A Brawler, Merchant, or Summoner lineages
Marakukaja Boosts all allies’ Defense for 3 turns. 18 mp 2 Rakukaja Seeker, Knight, or Commander lineages
Leap Thrust Heavy Pierce damage to an enemy, also reducing the target’s Defense for 3 turns. 10 mp 2 N/A Warrior, Brawler, or Berserker lineages
Magic Knight’s Hammer (Magic Knight, Paladin) Extreme Physical Electric damage to an enemy, inflicting a temporary weakness to Electric. 18 mp 2 N/A Gunner, Masked Dancer, or Berserker lineages
Flying Guard Thrust (Dark Knight, Paladin) Extreme Pierce damage against one target; also reduces the target’s Defense for 3 turns. 14 mp 2 N/A Warrior, Brawler, or Berserker lineages
Blackguard’s Hammer (Dark Knight) Severe Physical Dark damage delivered to one enemy, imposing a temporary weakness to Dark. 20 mp 2 N/A Brawler, Merchant, or Summoner lineages
Peerless Shadow (Dark Knight, Royal Knight) Inflicts severe Physical Dark damage to as many enemies as possible, reducing their Attack, Defense, Hit, and Evasion for 3 turns. 25 mp 3 N/A Warrior, Thief, or Masked Dancer / Knight, Healer, Commander lineages
Crusader’s Hammer (Paladin) Severe Physical Light damage to a single target, entailing a temporary weakness to Light. 20 mp 2 N/A Warrior, Thief, or Masked Dancer lineages
Hammer of Justice (Paladin) Heavy Pierce damage targeted at one enemy; also inflicts a temporary weakness to Pierce. 18 mp 2 N/A Brawler, Merchant, or Summoner lineages
Line Guard (Paladin) Counteracts one physical attack directed at all allies in the caster’s row. 28 mp 2 N/A Knight, Healer, or Commander lineages
Ultimate Guard (Royal Knight) Negates one non-Almighty attack affecting all allies. 100 mp 2 N/A Knight, Healer, or Commander lineages
Peerless Sanctity (Royal Knight) Causes severe Physical Light damage to all enemies while reducing their Attack, Defense, Hit, and Evasion for 3 turns. 25 mp 3 N/A Seeker, Knight, or Commander lineage

Healer

The Healer's abilities (Image via Atlus)
The Healer’s abilities (Image via Atlus)

Healers are vital personnel responsible for keeping the party afloat with their healing and support spells. They are vulnerable to dark and strike damage, yet their contributions in tough encounters are invaluable.

Ability Name Description Cost Turn Icons Required Skill Allies
Mahama (Healer) Weak Light damage to all enemies. 6 MP 2 Brother Seeker, Mage, Healer
Medica (Healer) Medium HP recovery for all allies. 20 MP 2 Medi Knight, Healer, Commander
Magical Injection Nullifies one attack for all allies that could inflict a negative status. 12 MP 2 N/A Brawler, Merchant, Summoner
Medicall (Cleric) Generates heavy HP recovery for all members. 40 MP 2 Medica Knight, Healer, Commander
Mahamaon (Cleric) Medium Light damage to all adversaries. 10 MP 2 Hamaon Seeker, Mage, Healer
Godly Blessing (Cleric, Savior) Revives all incapacitated allies with full health. 18 MP 2 N/A Mage, Masked Dancer, Summoner
Mahamadyne (Savior) Heavy Light damage to all enemies. 14 MP 2 Hamadyne Seeker, Mage, Healer
Divine Punishments (Savior) Severe Light damage to all foes; also imposes a temporary weakness to Light. 20 MP 2 N/A Gunner, Masked Dancer, Berserker

Brawler

The Brawler's abilities (Image via Atlus)
The abilities of the Brawler class (Image via Atlus)

Brawlers specialize in strike damage, leveraging their HP to empower abilities. They can also cause foes to forget their skills, but they struggle against ice attacks, necessitating careful HP management.

Ability Name Description Cost Turn Icons Required Skill Allies
Meteoric Fist (Brawler) Weak Strike damage against all enemies, yielding 1-3 hits. 185 HP 2 N/A Warrior, Brawler, Berserker
Energy Ray (Brawler) Severe Physical Light damage to a single enemy, power based on current HP. 140 HP 2 N/A Seeker, Mage, Healer
Tiger Eruption Fist (Pugilist) Weak Strike damage to all foes, inflicting 2-4 attacks. 220 HP 2 N/A Warrior, Brawler, Berserker
Super Energy Ray (Pugilist) Extreme Physical Light damage to a single foe, determined by HP level. 175 HP 2 N/A Seeker, Mage, Healer
Boltburst Fist (Martial Artist) Medium Physical Electric damage to all enemies, hitting 2-4 times. 255 HP 2 N/A Warrior, Brawler, Berserker
Ultimate Energy Ray (Martial Artist) Severe Physical Light damage to one enemy, scaling with HP. 210 HP 2 N/A Seeker, Mage, Healer
Bodhisattva’s Palm (Martial Artist) Severe Strike damage to a single target, empowered by HP and applying a weakness to Strike. 245 HP 2 N/A Gunner, Faker, Summoner

Gunner

The Gunner's abilities (Image via Atlus)
The abilities of the Gunner class (Image via Atlus)

As ranged support specialists, Gunners excel in applying status effects from a distance. While lacking in slash techniques, they offer critical assistance during group confrontations.

Ability Name Description Cost Turn Icons Required Skill Allies
Wild Barrage (Gunner) Medium Pierce damage to all foes, 2-3 hits (BACK ROW ONLY). 14 MP 2 N/A Gunner, Faker, Summoner lineages
Gunner Enhances all allies’ Hit/Evasion for 3 turns. 18 MP 2 N/A Seeker, Knight, Commander lineages
Mania Bullet Heavy Pierce damage to one opponent, inflicts a one-time weakness to Slash/Pierce/Strike (BACK ROW ONLY). 22 MP 2 N/A Thief, Faker, Merchant lineages
Myriad Shots (Sniper) Medium Pierce damage to all enemies, 3-5 hits (BACK ROW ONLY). 22 MP 2 N/A Gunner, Faker, Summoner lineages
Bullet Barrage (Sniper, Dragoon) Severe Pierce damage to a single enemy, bypassing resistances (BACK ROW ONLY). 22 MP 2 N/A Knight, Healer, Commander lineages
Dragoroa (Dragoon) Extreme Fire damage to one enemy, possibly inflicting Burn (BACK ROW ONLY). 14 MP 2 N/A Mage, Masked Dancer, Summoner lineages
Coldragora (Dragoon) Extreme Ice damage to one enemy, potentially inducing Frostbite (BACK ROW ONLY). 14 MP 2 N/A Seeker, Mage, Healer lineages
Draco Ray (Dragoon) Severe Light damage inflicted on a single enemy, ignoring resistances (BACK ROW ONLY). 28 MP 2 N/A Gunner, Faker, Summoner lineages
Thunder Fang (Dragoon) Extreme Electric damage delivered to all enemies. 18 MP 2 N/A Gunner, Masked Dancer, Berserker lineages

Merchant

The Merchant's abilities (Image via Atlus)
The abilities of the Merchant class (Image via Atlus)

Merchants engage in almighty damage via the currency system rather than using MP or HP. Their skills primarily grant passive benefits, yet they remain weaker against fire and light attacks.

Ability Name Description Cost Turn Icons Required Skill Allies
All Reset Removes nearly all positive effects from all foes. 36 MP 2 N/A Thief, Faker, Merchant
Fortune Slots Physical Almighty damage rendered at a low hit rate, yet all hits result in critical damage. $777 2 N/A Brawler, Merchant, Summoner
Money Power (Tycoon) Increases all stats for a single ally by 3 ranks. $9999 2 N/A Gunner, Masked Dancer, Berserker
Golden Soldier (Tycoon) Extreme Physical Almighty damage affecting all foes. $3333 2 N/A Warrior, Brawler, Berserker

Thief

The Thief's abilities (Image via Atlus)
Thief’s class abilities (Image via Atlus)

Thieves excel in speed and evasion, utilizing dark magic along with skills to recover HP and MP. Their impressive agility makes them elusive targets, although they remain vulnerable to lightning strikes.

Ability Name Description Cost Turn Icons Required Skill Allies
Mamudo Weak Dark damage inflicted on all enemies, useful against foes weak to Dark. 6 mp 2 Period Seeker, Mage, Healer lineages
Phantom Tracer Extreme Slash damage delivered to one enemy; removes buffs from the target, effectively neutralizing advantages. 12 mp 2 N/A Warrior, Thief, Masked Dancer lineages
Mamudoon Medium Dark damage spread across all foes, proving impactful in diverse confrontations. 10 mp 2 Good morning Seeker, Mage, Healer lineages
Godkiller Extreme Physical Dark damage to one enemy, with a high probability of instakilling the target. 14 mp 2 N/A Gunner, Masked Dancer, Berserker lineages
Fire Art Extreme Fire damage aimed at one foe, possibly causing Burn. 14 mp 2 N/A Mage, Masked Dancer, Summoner lineages
Ice Art Extreme Ice damage targeting one enemy, potentially inflicting Frostbite. 14 mp 2 N/A Seeker, Mage, Healer lineages
Bloodrain Twin Ninpo Severe Slash damage to one enemy while also cleansing status effects, Repel, and buffs, providing a tactical edge. 20 mp 2 N/A Thief, Faker, Merchant lineages

Commander

The Commander's abilities (Image via Atlus)
The abilities of the Commander class (Image via Atlus)

Commanders embody a hybrid role, balancing support skills with moderate fire output. They can augment their team’s capabilities while inflicting damage, although they are susceptible to strike attacks.

Ability Name Description Cost Turn Icons Required Skill Allies
Blusterblast Maneuver Extreme Fire damage to all enemies while reducing their Hit/Evasion for 3 turns. 18 MP 2 N/A Mage, Masked Dancer, Summoner
Assault Beacon (Commander) Enhances allies’ Attack/Defense/Hit/Evasion for 3 turns. 26 MP 2 N/A Seeker, Knight, Commander
Megiddo (Commander) Medium Almighty damage against all enemies. 15 MP 2 N/A Gunner, Faker, Summoner
Icewolf Offensive (General, Warlord) Extreme Ice damage against a single target. 14 MP 2 N/A Seeker, Mage, Healer
Healing Shelter Formation (General, Warlord) Recovers 10% HP for all allies each turn for 3 turns. 8 MP 2 N/A Knight, Healer, Commander
Megidola (General, Warlord) Heavy Almighty damage affecting all enemies. 20 MP

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