
The world of Red Dead Redemption 2 offers players various satchels, each with its unique upgrade benefits. These enhancements can be acquired either by crafting them at Pearson’s camp or purchasing them from a Fence during the Epilogue. Knowing how to obtain and maximize the potential of each satchel is crucial for players who aspire to become true Legends of the East.
Below is a comprehensive overview of the seven craftable satchels available in Red Dead Redemption 2, including their benefits, crafting requirements, and strategic advantages to enhance your overall gameplay experience.
7 Tonics Satchel
Provides Double Carry Capacity for Tonics, XP Drinks, Chewing Tobacco, and Gum

Perfect Animal Pelt |
Weapon Needed |
Location |
Deer |
Rifle/Bow |
The Heartlands, New Hanover |
Elk |
Rifle/Bow (Improved Arrows) |
North East of Roanoke Ridge, New Hanover |
Buck |
Rifle/Bow |
East area of Lemoyne |
- Fence Price: $18
- How to Craft: Upgrade the Medicine Wagon x2
- Increases the carrying capacity for all types of Tonics, from shop-bought to crafted versions.
Tonics play an essential role in Arthur’s survival, enhancing his life significantly. They not only boost XP gains for Health, Stamina, and Dead Eye but also provide gold cores, allowing Arthur to withstand more damage, run longer distances, and maintain nearly indefinite Dead Eye capabilities during combat.
6 Ingredients Satchel
Provides Double Carry Capacity for Edible Ingredients Like Plants and Herbs

Perfect Animal Pelt |
Weapon Needed |
Location |
Deer |
Rifle/Bow |
The Heartlands, New Hanover |
Badger |
Varmint Rifle |
South West of Lemoyne, near Rhodes |
Squirrel |
Bow (Small Game Arrow) |
Woodland areas of Lemoyne and New Hanover |
- Fence Price: $23.85
- How to Craft: Donate 5 animal carcasses
- Increases carrying capacity for all types of edible ingredients, useful for crafting Provisions and Tonics.
Navigating through the wilderness to gather plants and herbs can be tedious. The Ingredients Satchel alleviates this challenge by effectively doubling the capacity for edible ingredients, enabling players to amass a more extensive inventory that is pivotal for crafting Provisions, Tonics, or completing Herbalist challenges.
5 Kit Satchel
Provides Double Carry Capacity for Tools Like Baits, Oils, Scents, and Hair

Perfect Animal Pelt |
Weapon Needed |
Location |
Deer |
Rifle/Bow |
The Heartlands, New Hanover |
Elk |
Rifle/Bow (Improved Arrows) |
North East of Roanoke Ridge, New Hanover |
Panther |
Rifle (High Velocity/Express) or Bow (Improved Arrows) |
Near Old Harry Fen, Scarlett Meadows, Lemoyne |
- Fence Price: $13.50
- How to Craft: Donate 3 valuables
- Increases carrying capacity for all types of Kit equipment used regularly.
While the Kit Satchel might be viewed as less critical compared to others, it still adds value to your collection. It notably enhances the capacity for Kit tools, chiefly benefiting items like Gun Oil, essential for maintaining weapon performance, and hunting supplies—though perhaps not crucial unless Arthur’s hair needs grooming in the wilderness!
4 Provisions Satchel
Provides Double Carry Capacity for Provisions, Food, Cigarettes, and More

Perfect Animal Pelt |
Weapon Needed |
Location |
Deer |
Rifle/Bow |
The Heartlands, New Hanover |
Bison |
Rifle (Express) |
The Heartlands, New Hanover |
Raccoon |
Varmint Rifle |
Forests of New Hanover near Annesburg |
- Fence Price: $23.85
- How to Craft: Upgrade the Provisions Wagon x2
- Increases carrying capacity for all types of Provisions, from store-bought snacks to home-cooked meals.
The Provisions Satchel allows players to carry an excess of Provisions, thereby ensuring Arthur has access to plenty of food, alcohol, and cigarettes. This expanded capacity is essential for sustaining core levels, feeding Arthur’s appetite for indulgences, or simply preparing for long outdoor excursions.
3 Materials Satchel
Provides Double Carry Capacity for Materials Useful for Crafting

Perfect Animal Pelt |
Weapon Needed |
Location |
Deer |
Rifle/Bow |
The Heartlands, New Hanover |
Boar |
Rifle/Bow (Poison Arrow) |
Bayou Drink, Lemoyne |
Iguana |
Varmint Rifle |
East of Flat Iron Lake |
- Fence Price: $26.10
- How to Craft: Craft 3 recipes at the Scout Fire
- Increases carrying capacity for various crafting materials, primarily inedible.
The Materials Satchel is indispensable for players focusing on hunting. It doubles the carrying capacity for crafting materials, allowing players to store essential items like flight feathers for arrows and animal fat for explosive ammunition, ensuring they are always prepared for their next hunting expedition.
2 Valuables Satchel
Provides Double Carry Capacity for Valuables for Easy Money Gain

Perfect Animal Pelt |
Weapon Needed |
Location |
Deer |
Rifle/Bow |
The Heartlands, New Hanover |
Beaver |
Varmint Rifle |
Huron Glen, Roanoke Ridge |
Rabbit |
Varmint Rifle |
South of Lemoyne |
- Fence Price: $22
- How to Craft: Donate $50
- Increases carrying capacity for all types of Valuables that can be sold for cash.
The Valuables Satchel is essential for anyone interested in looting. By maximizing the space for valuables, players can carry significantly more loot, from cash to jewelry, ensuring they can sell all collectibles to a Fence without leaving treasures behind.
1 Legend of the East Satchel
Increases the Carry Capacity for All Items to 99

Perfect Animal Pelt |
Weapon Needed |
Location |
Deer |
Rifle/Bow |
The Heartlands, New Hanover |
Cougar |
Rifle/Bow (Poison Arrow) |
Near Owanjila, Big Valley, West Elizabeth |
Wolf |
Rifle/Bow |
Aurora Basin, Tall Trees, West Elizabeth (Commonly at night) |
- Fence Price: $150
- How to Craft: Craft all other satchels.
- Greatly expands the carrying capacity for all item types.
Crafting all other satchels culminates in the ultimate accessory—the Legend of the East Satchel. This remarkable item dramatically expands Arthur’s carrying capacity for every type of item, facilitating better inventory management and exploration.
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