
The Elder Scrolls series is renowned for its intricate lore, and The Elder Scrolls IV: Oblivion Remastered continues this tradition with rich storytelling and depictions of divine entities, including the Daedric Princes.
In the vast tapestry of the game, Daedric Gods oversee the various Planes of Oblivion, always on the lookout for champions to fulfill their ambitions within Cyrodiil. Among these champions, the Hero of Kvatch stands out as an exemplary candidate.
Understanding Daedric Artifacts

Daedric Artifacts serve as powerful items bestowed upon the Hero of Kvatch by the various Daedric Princes scattered across Cyrodiil. As players navigate the significant narrative of the Oblivion Crisis, they will inevitably encounter these influential figures.
Each Artifact is uniquely tied to its corresponding Daedric Prince and comes with an intriguing backstory that sheds light on its origin and enduring presence in the game world.
While the broader Elder Scrolls franchise features multiple Artifacts associated with each Daedric Prince, Oblivion Remastered allows players to acquire only one Artifact from each of these dark deities.
Comprehensive List of Daedric Princes
The following is a list of Daedric Princes with whom players can interact and receive Artifacts in Oblivion Remastered. Many of these names may be familiar to fans of Skyrim.
- Azura
- Boethia
- Clavicus Vile
- Hermaeus Mora
- Hircine
- Malacath
- Mehrune
- Mephala
- Meridian
- Molag Bal
- Stick
- Nocturnal
- Peryite
- Sanguine
- Sheograth
- Ermine
Daedric Artifacts: Overview and Acquisition
The table below outlines each Daedric Artifact, detailing its function, type, and the Daedric Prince responsible for its granting. While some Artifacts may appear in both Oblivion and Skyrim, their attributes may differ.
Daedric Artifact | Item Type | Effects | Daedric Prince & Location |
---|---|---|---|
Azura’s Star | Soul Gem | Enables enchanting of items. | Azura – North of Cheydinhal |
Mephala’s Longsword |
Longsword | Each strike silences opponents and absorbs health. | Mephala – North of the Imperial City |
Boethia’s Longsword |
Longsword | Inflicts fire damage on hit. | Boethia – Blackwood |
Molag Bal’s Mace |
Woman | Absorbs strength and magicka with strikes. | Molag Bal – Northeast of Skingrad |
Clavicus Vile’s Helmet | Heavy Armor Helmet | Enhances personality. | Clavicus Vile – Northeast of Skingrad |
Mehrunes Razor | Dagger | Has a chance to instantly kill an enemy. | Hermaeus Mora – West of Bryma |
Oghma Infinium | Book | Grants +10 to two attributes and +10 to three skills. | Hermaeus Mora – West of Bryma |
Ring of Khajiiti | Ring | Bestows chameleon effect and boosts speed. | Meridia – Between Kvatch and Skingrad |
Ring of Namira | Ring | Reflects damage and spells. | Namira – Southeast of Bruma |
Sanguine’s Staff | Staff | Casts Sanguine Rose on the target. | Sanguine – North of Skingrad |
Hircine’s Cuirass | Light Armor Cuirass | Provides magic resistance. | Hircine – South of the Imperial City |
Skeleton Key | Key | An unbreakable lockpick. | Nocturnal – North of Leyawiin |
Vaermina’s Staff | Staff | Casts Corruption on the target. | Vaermina – The Shores of Lake Poppad |
Peryite’s Shield | Shield | Reflects spells. | Peryite – East of Bravil |
Complete change | Warhammer | Paralyzes on strike and drains health. | Malacath – North of Anvil |
Sheograth’s Staff | Staff | Uses Wabbajack on the target. | Sheograth – Blackwood (also encompasses The Shivering Isles DLC) |
Leave a Reply