Complete Guide to All Readables Locations in South Of Midnight
South of Midnight, an immersive third-person action-adventure platformer, captivates players with its dynamic characters and enchanting settings, drawing inspiration from the rich tapestry of southern gothic folklore. This title marks the debut of Compulsion Games, the studio behind acclaimed titles such as We Happy Few and Contrast, under the banner of Xbox Game Studios.
Renowned for its unique artistic style and detailed vision, South of Midnight showcases the immense talent and creativity of its developers. The game is rich with lore and character backstories, which players can explore through collectible items known as readables.
Chapter 1
The linear structure of the game facilitates an engaging narrative in Hazel’s journey, as players uncover lore-aligned glyphs, notes, and pages throughout the world of Prospero. In total, there are 103 collectible readables that enhance the understanding of the game’s characters and settings.
Players can revisit any chapter by selecting Load Game from the Main Menu and choosing Chapter Replay. The game comprises 14 distinct chapters, which unlock sequentially as the narrative unfolds.
Sequence
Name
Location
1/3
Bunny’s Note to Lily
In Hazel’s Dream next to the bookshelf before exiting outside.
2/3
Bunny’s Desk Entry
On the desk in Bunny’s office.
3/3
Bunny’s Lounge Chair Entry
On the chair in Bunny’s office.
Chapter 2
In addition to physical notes, the game features blue constellation-like glyphs that provide another layer of collectible lore.
Sequence
Name
Location
1/4
The Weaver’s Call
Inside the first cabin on the wall.
2/4
Spirits, Speak to Me!
On the barrel inside the barn after learning the spell strand pull.
3/4
Please Speak to Me..
On a stump beyond the breakable entry following the ghosts.
4/4
Stigma and Sorrow
On the cave wall after sliding down the hill.
Chapter 3
Sequence
Name
Location
1/7
The Happiest Day
On the cliff wall after acquiring the double jump ability.
2/7
The St. Sylvain Bulletin
Posted on the wall beside the door of Rhubarb’s hut.
3/7
Follow The Lights
On the dock of the hut behind Rhubarb’s.
4/7
Ain’t Wanted Here
Inside the two-story hut on a table.
5/7
A Gift for Corrine
On a dock chair after clearing the stigma with your bottle for the first time.
6/7
Beggin’ your pardon, Mayor
On the kitchen table after learning to wall run.
7/7
Come One, Come All!
On a wooden post above the kitchen.
Chapter 4
Sequence
Name
Location
1/3
Grocery List
On a barrel at the dock beside the cabin after using the grapple ability.
2/3
Lay Off Buddy
On the bed inside the cabin post first stigma clearing.
3/3
Burrower’s – Lord’s Day
In the hollow tree at the church graveyard corner.
Chapter 5
Sequence
Name
Location
1/11
Burrower’s – Pieces of the Self
In the hollow tree next to where Crouton is located.
2/11
Statue Flyer
On the fence post in front of Auntie Belle’s sign.
3/11
Burrower’s – Iron
On a wooden crate in front of the church yard.
4/11
Hollow Dreamer
On the porch couch of the boarded-up house.
5/11
Kid’s Need A Hand
On the dining table in the house post second Stigma clearing.
6/11
Jo’s Penance
On the bedroom desk upstairs in the house.
7/11
Yard Sale Notice
On a porch chair after using the ghost box to ascend the windmill.
8/11
Honor thy Father and Mother
On the coffee table in the unsettling house’s living room.
9/11
A Bashful Farmhand in the Setting Sun
On a large desk in the unsettling house’s upper floor.
10/11
The Pigs are a Loss
On the slaughterhouse table post-opening the door using Crouton.
11/11
Sutter’s Will and Testament
Inside Two-Toed Tom on the walkway after navigating the raft.
Chapter 6
Sequence
Name
Location
1/10
Keep Out Sign Materials
On a crate after jumping from the ghost ship.
2/10
Abernathy’s Lament
Next to the health filament crate inside the barn’s upper level.
3/10
Burn After Reading
Beside large rocks on the path to clear the stigma at the gate.
4/10
Correction Requested
On top of a bee box outside the cottage.
5/10
Notes on the Rougarou
On a coffee table in the cottage’s living room.
6/10
Bunny’s Journal – On Weavers
On the left nightstand upstairs in Bunny’s room.
7/10
Notes on Dream and Fog
On the right nightstand upstairs in Bunny’s room.
8/10
Missing Children List
In a secret room with three windows next to the sewing machine.
9/10
Burrower’s Hate A Liar
On the path after the cutscene with Bunny in the hollow tree.
10/10
Huggin’ Molly Sightings
On a crate after clearing the stigma across the bridge.
Chapter 7
Sequence
Name
Location
1/15
The Lost Boy
On a crate after wall running before crossing the river.
2/15
Lost Liquor
On a crate visible post-clearing the stigma across the river.
3/15
Lieutenant Laurent
On colored dressers beyond the giant rock face.
4/15
The Babblin’ Boy
On a crate in a small cave after platforming across the stream.
5/15
Baby Face Laurent
On a large rock beyond the river crossed with ghost pieces.
6/15
Burrower’s – Lil Drunkards
In a hollow tree found along the main path.
7/15
End Of Prohibition
On a stone next to tree roots after clearing stigma with Crouton.
8/15
Boy Out Of Time
On a crate in the overgrown shelter.
9/15
Heart of Lace
On a crate near a picture frame in Laurent’s bar.
10/15
Treatment
On a table in the overgrown house.
11/15
A Mother’s Last Words
On the wooden bed frame in the overgrown house.
12/15
Everything Helps
On a crate in an abandoned building beside a billboard.
13/15
A Father’s Job
In a sheltered area after clearing stigma.
14/15
A Penny Saved
On a table beyond two breakable barriers after speaking with Catfish.
15/15
Maintaining Productivity
On a table in a ruined office space.
Chapter 8
Sequence
Name
Location
1/4
Delta-346 – Missing Child
On the tree stump after the first wind tunnel.
2/4
Delta-346 – Weird Happenings
On the ground after the second wind tunnel.
3/4
Delta-346 – Red Yarn
On a tree stump on the small hill with the lone tree.
4/4
Delta-346 – Search Called Off
On a rock after grappling up the mountain pass.
Chapter 9
Sequence
Name
Location
1/12
Burrower’s – Feline Intuition
In the hollow tree on the hill with the white and yellow flowers.
2/12
Cross My Heart…
On the couch in the house after sliding through the rocks.
3/12
Dear Santa
On the kitchen table inside the house after sliding through the rocks.
4/12
Please Keep In Mind
On a cabinet in the house at the far end after clearing the stigma.
5/12
You’ll Be Sorry
On a red-clothed table in the house at the far end after stigma clearing.
6/12
Molly Gives A Fight
On a picnic table up the hill.
7/12
Mandatory Overtime
On the desk in the office after using Crouton to access upstairs.
8/12
She Did It
On the table beside paper windmills after clearing stigma in front of Molly’s house.
9/12
Why Not Me?
On the coffee table inside Molly’s house.
10/12
Dear Miss Molly
On the kitchen table inside Molly’s house.
11/12
Decision Of Transfer
On the table beside the fireplace upstairs in Molly’s house.
12/12
Is It True?
On the bed in the house accessed after sliding through the cave.
Chapter 10
Sequence
Name
Location
1/5
Hope’s Crossing Homecoming
On the wall inside the shelter after initial stigma clearing.
2/5
Sleep And Smoke
On the wall inside the shelter after regaining spindles along the path.
3/5
A Close Call
On the wall inside the shelter with ghost stairs after Hazel discusses bonfires.
4/5
A Grand Wedding
On a wall accessible from a grapple point inside the shelter.
5/5
The Flower Child
On the wall in the cozy cave beside the fireplace.
Chapter 11
Sequence
Name
Location
1/8
An Anguished City
On the rock face at the base of the giant tree on the main path.
2/8
Stowaway’s Tin Box
On the rectangular table in the houseboat after using Crouton to clear stigma.
3/8
Bill Of Fare
On a circular table on the third floor of the houseboat.
4/8
Old Pain, New Life
On a giant twisted tree root on the main path.
5/8
A Bittersweet Reunion
On a rock face after clearing the third stigma.
6/8
False Knowledge
On a boarded wall at the back of the boathouse after looping back on the main path.
7/8
Captain’s Log
On a mossy table after taking the elevator up.
8/8
A Final Message
On a tree trunk through the second archway post cutscene with Honey and Ayotunde.
Chapter 12
Sequence
Name
Location
1/19
Should I Leave?
On the stump beside the giant signpost.
2/19
Should I Stay?
The same stump as before after tracking the right direction into the fog.
3/19
The Record Keeps Skipping
On the old record player in the wagon.
4/19
Milk and Sugar, Love?
On the table with a lamp and tea set in the wagon.
5/19
Ring, Ring
On the tricycle located in the wagon.
6/19
Roux’s Limerance
On the table with the giant tortoise up the stairs in the wagon.
7/19
The Hungry Maw
On the wood-varnished fridge up the stairs in the wagon.
8/19
Still Stars Don’t Remember
On a small table after clearing the first stigma beside the moveable crate.
9/19
Joe Goodfellow, 74
On the fancy door after platforming across the gap into the wind tunnel along the main path.
10/19
The Many Little Things
On a foldable chair after traversing the wind tunnel.
11/19
Hollowed Love
On a small table next to the building balcony.
12/19
Spit It Out
On a small table with two seats near the balcony after traveling the wind tunnel on the main path.
13/19
Ella May, 7
On the fancy door along the street beneath the balcony.
14/19
I miss, I miss, I miss
On a small table post jumping down using a ghost platform, traveling through the alleyway.
15/19
Would be Beautiful
On a wooden chair after using the roux sign to reach an upper area.
16/19
Tempest Hamlin, 42
On the fancy door at the top of the stairs on the main path.
17/19
Passage
On the table beside the gear box inside the clock tower.
18/19
I’m trying
On a stool beside a large gear partway up the clock tower.
19/19
You Gotta Release It
On a crate with a lamp after exiting the clock tower.
Notably, “Would be Beautiful”(15/19) is somewhat isolated compared to other collectibles. Players can utilize the pull spell to make the roux sign fall, creating an accessible ledge while navigating the main path.
Chapter 13
Sequence
Name
Location
1/3
Run, Rabbit, Run
On the workbench within a small room beside a mural post-first chase sequence.
2/3
Eternally She Waits
On the desk in the center of the room following the second chase sequence.
The 14th chapter concludes the journey, lacking any additional notes or glyphs to contribute to your collectible inventory. With this accomplishment, you have successfully discovered all the readables in South of Midnight!
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