Complete Guide to All Readables Locations in South Of Midnight

Complete Guide to All Readables Locations in South Of Midnight

South of Midnight, an immersive third-person action-adventure platformer, captivates players with its dynamic characters and enchanting settings, drawing inspiration from the rich tapestry of southern gothic folklore. This title marks the debut of Compulsion Games, the studio behind acclaimed titles such as We Happy Few and Contrast, under the banner of Xbox Game Studios.

Renowned for its unique artistic style and detailed vision, South of Midnight showcases the immense talent and creativity of its developers. The game is rich with lore and character backstories, which players can explore through collectible items known as readables.

Chapter 1

The linear structure of the game facilitates an engaging narrative in Hazel’s journey, as players uncover lore-aligned glyphs, notes, and pages throughout the world of Prospero. In total, there are 103 collectible readables that enhance the understanding of the game’s characters and settings.

Players can revisit any chapter by selecting Load Game from the Main Menu and choosing Chapter Replay. The game comprises 14 distinct chapters, which unlock sequentially as the narrative unfolds.

Sequence Name Location
1/3 Bunny’s Note to Lily In Hazel’s Dream next to the bookshelf before exiting outside.
2/3 Bunny’s Desk Entry On the desk in Bunny’s office.
3/3 Bunny’s Lounge Chair Entry On the chair in Bunny’s office.

Chapter 2

In addition to physical notes, the game features blue constellation-like glyphs that provide another layer of collectible lore.

Sequence Name Location
1/4 The Weaver’s Call Inside the first cabin on the wall.
2/4 Spirits, Speak to Me! On the barrel inside the barn after learning the spell strand pull.
3/4 Please Speak to Me.. On a stump beyond the breakable entry following the ghosts.
4/4 Stigma and Sorrow On the cave wall after sliding down the hill.

Chapter 3

Sequence Name Location
1/7 The Happiest Day On the cliff wall after acquiring the double jump ability.
2/7 The St. Sylvain Bulletin Posted on the wall beside the door of Rhubarb’s hut.
3/7 Follow The Lights On the dock of the hut behind Rhubarb’s.
4/7 Ain’t Wanted Here Inside the two-story hut on a table.
5/7 A Gift for Corrine On a dock chair after clearing the stigma with your bottle for the first time.
6/7 Beggin’ your pardon, Mayor On the kitchen table after learning to wall run.
7/7 Come One, Come All! On a wooden post above the kitchen.

Chapter 4

Sequence Name Location
1/3 Grocery List On a barrel at the dock beside the cabin after using the grapple ability.
2/3 Lay Off Buddy On the bed inside the cabin post first stigma clearing.
3/3 Burrower’s – Lord’s Day In the hollow tree at the church graveyard corner.

Chapter 5

Sequence Name Location
1/11 Burrower’s – Pieces of the Self In the hollow tree next to where Crouton is located.
2/11 Statue Flyer On the fence post in front of Auntie Belle’s sign.
3/11 Burrower’s – Iron On a wooden crate in front of the church yard.
4/11 Hollow Dreamer On the porch couch of the boarded-up house.
5/11 Kid’s Need A Hand On the dining table in the house post second Stigma clearing.
6/11 Jo’s Penance On the bedroom desk upstairs in the house.
7/11 Yard Sale Notice On a porch chair after using the ghost box to ascend the windmill.
8/11 Honor thy Father and Mother On the coffee table in the unsettling house’s living room.
9/11 A Bashful Farmhand in the Setting Sun On a large desk in the unsettling house’s upper floor.
10/11 The Pigs are a Loss On the slaughterhouse table post-opening the door using Crouton.
11/11 Sutter’s Will and Testament Inside Two-Toed Tom on the walkway after navigating the raft.

Chapter 6

Sequence Name Location
1/10 Keep Out Sign Materials On a crate after jumping from the ghost ship.
2/10 Abernathy’s Lament Next to the health filament crate inside the barn’s upper level.
3/10 Burn After Reading Beside large rocks on the path to clear the stigma at the gate.
4/10 Correction Requested On top of a bee box outside the cottage.
5/10 Notes on the Rougarou On a coffee table in the cottage’s living room.
6/10 Bunny’s Journal – On Weavers On the left nightstand upstairs in Bunny’s room.
7/10 Notes on Dream and Fog On the right nightstand upstairs in Bunny’s room.
8/10 Missing Children List In a secret room with three windows next to the sewing machine.
9/10 Burrower’s Hate A Liar On the path after the cutscene with Bunny in the hollow tree.
10/10 Huggin’ Molly Sightings On a crate after clearing the stigma across the bridge.

Chapter 7

Sequence Name Location
1/15 The Lost Boy On a crate after wall running before crossing the river.
2/15 Lost Liquor On a crate visible post-clearing the stigma across the river.
3/15 Lieutenant Laurent On colored dressers beyond the giant rock face.
4/15 The Babblin’ Boy On a crate in a small cave after platforming across the stream.
5/15 Baby Face Laurent On a large rock beyond the river crossed with ghost pieces.
6/15 Burrower’s – Lil Drunkards In a hollow tree found along the main path.
7/15 End Of Prohibition On a stone next to tree roots after clearing stigma with Crouton.
8/15 Boy Out Of Time On a crate in the overgrown shelter.
9/15 Heart of Lace On a crate near a picture frame in Laurent’s bar.
10/15 Treatment On a table in the overgrown house.
11/15 A Mother’s Last Words On the wooden bed frame in the overgrown house.
12/15 Everything Helps On a crate in an abandoned building beside a billboard.
13/15 A Father’s Job In a sheltered area after clearing stigma.
14/15 A Penny Saved On a table beyond two breakable barriers after speaking with Catfish.
15/15 Maintaining Productivity On a table in a ruined office space.

Chapter 8

Sequence Name Location
1/4 Delta-346 – Missing Child On the tree stump after the first wind tunnel.
2/4 Delta-346 – Weird Happenings On the ground after the second wind tunnel.
3/4 Delta-346 – Red Yarn On a tree stump on the small hill with the lone tree.
4/4 Delta-346 – Search Called Off On a rock after grappling up the mountain pass.

Chapter 9

Sequence Name Location
1/12 Burrower’s – Feline Intuition In the hollow tree on the hill with the white and yellow flowers.
2/12 Cross My Heart… On the couch in the house after sliding through the rocks.
3/12 Dear Santa On the kitchen table inside the house after sliding through the rocks.
4/12 Please Keep In Mind On a cabinet in the house at the far end after clearing the stigma.
5/12 You’ll Be Sorry On a red-clothed table in the house at the far end after stigma clearing.
6/12 Molly Gives A Fight On a picnic table up the hill.
7/12 Mandatory Overtime On the desk in the office after using Crouton to access upstairs.
8/12 She Did It On the table beside paper windmills after clearing stigma in front of Molly’s house.
9/12 Why Not Me? On the coffee table inside Molly’s house.
10/12 Dear Miss Molly On the kitchen table inside Molly’s house.
11/12 Decision Of Transfer On the table beside the fireplace upstairs in Molly’s house.
12/12 Is It True? On the bed in the house accessed after sliding through the cave.

Chapter 10

Sequence Name Location
1/5 Hope’s Crossing Homecoming On the wall inside the shelter after initial stigma clearing.
2/5 Sleep And Smoke On the wall inside the shelter after regaining spindles along the path.
3/5 A Close Call On the wall inside the shelter with ghost stairs after Hazel discusses bonfires.
4/5 A Grand Wedding On a wall accessible from a grapple point inside the shelter.
5/5 The Flower Child On the wall in the cozy cave beside the fireplace.

Chapter 11

Sequence Name Location
1/8 An Anguished City On the rock face at the base of the giant tree on the main path.
2/8 Stowaway’s Tin Box On the rectangular table in the houseboat after using Crouton to clear stigma.
3/8 Bill Of Fare On a circular table on the third floor of the houseboat.
4/8 Old Pain, New Life On a giant twisted tree root on the main path.
5/8 A Bittersweet Reunion On a rock face after clearing the third stigma.
6/8 False Knowledge On a boarded wall at the back of the boathouse after looping back on the main path.
7/8 Captain’s Log On a mossy table after taking the elevator up.
8/8 A Final Message On a tree trunk through the second archway post cutscene with Honey and Ayotunde.

Chapter 12

Sequence Name Location
1/19 Should I Leave? On the stump beside the giant signpost.
2/19 Should I Stay? The same stump as before after tracking the right direction into the fog.
3/19 The Record Keeps Skipping On the old record player in the wagon.
4/19 Milk and Sugar, Love? On the table with a lamp and tea set in the wagon.
5/19 Ring, Ring On the tricycle located in the wagon.
6/19 Roux’s Limerance On the table with the giant tortoise up the stairs in the wagon.
7/19 The Hungry Maw On the wood-varnished fridge up the stairs in the wagon.
8/19 Still Stars Don’t Remember On a small table after clearing the first stigma beside the moveable crate.
9/19 Joe Goodfellow, 74 On the fancy door after platforming across the gap into the wind tunnel along the main path.
10/19 The Many Little Things On a foldable chair after traversing the wind tunnel.
11/19 Hollowed Love On a small table next to the building balcony.
12/19 Spit It Out On a small table with two seats near the balcony after traveling the wind tunnel on the main path.
13/19 Ella May, 7 On the fancy door along the street beneath the balcony.
14/19 I miss, I miss, I miss On a small table post jumping down using a ghost platform, traveling through the alleyway.
15/19 Would be Beautiful On a wooden chair after using the roux sign to reach an upper area.
16/19 Tempest Hamlin, 42 On the fancy door at the top of the stairs on the main path.
17/19 Passage On the table beside the gear box inside the clock tower.
18/19 I’m trying On a stool beside a large gear partway up the clock tower.
19/19 You Gotta Release It On a crate with a lamp after exiting the clock tower.

Notably, “Would be Beautiful”(15/19) is somewhat isolated compared to other collectibles. Players can utilize the pull spell to make the roux sign fall, creating an accessible ledge while navigating the main path.

Chapter 13

Sequence Name Location
1/3 Run, Rabbit, Run On the workbench within a small room beside a mural post-first chase sequence.
2/3 Eternally She Waits On the desk in the center of the room following the second chase sequence.

The 14th chapter concludes the journey, lacking any additional notes or glyphs to contribute to your collectible inventory. With this accomplishment, you have successfully discovered all the readables in South of Midnight!

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