Complete Guide to All Civilization 7 Technologies and Tech Trees

Complete Guide to All Civilization 7 Technologies and Tech Trees

Choosing the right technologies to prioritize is crucial in Civilization VII. This decision affects both legacy requirements and the establishment of successful towns and cities. To master the game and tackle the more difficult victory conditions, a comprehensive understanding of the Civ 7 Tech Trees is essential.

Each age within Civilization VII features its distinct Tech Tree, necessitating players to unlock specific technologies to access others. As time management can be challenging, plotting a strategic path to important technologies is vital, especially for players aiming for a Culture, Economic, Military, or Science Victory.

civ-7-view-tree-button-location

Players can access the Tech Trees in-game by selecting the “View Tree”button while in the “Choose a Technology”menu. This feature provides valuable insights into available technologies.

Antiquity Age Technologies

civ-7-antiquity-age-tech-tree
Tech Rewards Unlock Method
Agriculture

Granary (Building)

+1 Food on Farms

N/A
Sailing

Fishing Quay (Building)

Galley (Unit)

Allows Embarkation of Land Units

+1 Food on Fishing Boats

N/A
Pottery

Brickyard (Building)

+1 Food on Plantations

+1 Production on Clay Pits

N/A
Animal Husbandry

Saw Pit (Building)

Slinger (Unit)

+1 Production on Camps and Woodcutters

+1 Food on Pastures

N/A
Writing

Library (Building)

Great Stele (Wonder)

Research Initiative (Project)

Research Sailing and Pottery

Irrigation

Garden (Building)

+1 Settlement Limit

Hanging Gardens (Wonder)

Research Pottery and Animal Husbandry

Masonry

Ancient Walls (Building)

Monument (Building)

Pyramids (Wonder)

+1 Production on Mines and Quarries

Research Animal Husbandry

Currency

Bath (Building)

Market (Building)

+1 Specialist Limit in all Cities

Research Sailing and Writing

Bronze Working

Barracks (Building)

Spearman (Unit)

Archer (Unit)

Tier 2 Civ-Specific Unit

Research Writing and Irrigation

The Wheel

Villa (Building)

Ballista (Unit)

Chariot (Unit)

Military Infiltration (Espionage)

Research Irrigation and Masonry

Navigation

Lighthouse (Building)

Ha’amonga ‘a Maui (Wonder)

Quadrireme (Unit)

Research Currency

Engineering

Amphitheater (Building)

Blacksmith (Building)

Research Currency and Bronze Working

Military Training

Arena (Building)

Unlocks Unit Flanking

Research Military Training and The Wheel

Mathematics

Academy (Building)

Pyramid of the Sun (Wonder)

Research Engineering

Iron Working

Horseman (Unit)

Phalanx (Unit)

Tier 3 Civ-Specific Unit

Research Military Training

Future Tech

+1 Wildcard Attribute Point

Boost for next Age’s starting Tech

+10 Age Progress

Research Mathematics and Iron Working

Players who start their campaign in the Exploration Age can unlock the Cartography, Machinery, and Astronomy technologies immediately through Legacies available in the Advanced Start initiative.

Exploration Age Technologies

civ-7-exploration-age-tech-tree
Tech Rewards Unlock Method
Machinery

Gristmill (Building)

Sawmill (Building)

Catapult (Unit)

N/A
Astronomy

Serpent Mound (Wonder)

Observatory (Building)

Fleet Commander (Unit)

N/A
Cartography

Wharf (Building)

Enables Civilian and Support Units to enter deep Ocean Terrain

N/A
Castles

Dungeon (Building)

Medieval Walls (Building)

Crossbowman (Unit)

Research Machinery

Heraldry

Knight (Unit)

Man-At-Arms (Unit)

Tier 2 Civ-Specific Unit

Research Machinery and Astronomy

Feudalism

Inn (Building)

+1 Settlement Limit

Research Astronomy and Cartography

Guilds

Guildhall (Building)

Kiln (Building)

Research Cartography

Metallurgy

Armorer (Building)

Trebuchet (Unit)

Research Castles and Heraldry

Shipbuilding

Shipyard (Building)

Carrack (Unit)

All Naval Units can traverse deep Ocean Terrain without damage

No movement penalties for deep Ocean Terrain

Research Heraldry and Shipbuilding

Education

University (Building)

Shwedagon Zedi Daw (Wonder)

+1 Specialist Limit in all Cities

Research Feudalism and Guilds

Metal Casting

Launch (Unit)

Pikeman (Unit)

Tier 3 Civ-Specific Unit

Research Metallurgy and Shipbuilding

Architecture

Menagerie (Building)

Pavilion (Building)

Research Shipbuilding and Education

Gunpowder

Arquebusier (Unit)

Bombard (Unit)

Galleon (Unit)

Research Metal Casting

Urban Planning

Bank (Building)

Hospital (Building)

Machu Pichu (Wonder)

+1 Specialist Limit in all Cities

Research Architecture

Future Tech

+1 Wildcard Attribute Point

Boost for next Age’s starting Tech

+10 Age Progress

Research Gunpowder and Urban Planning

Modern Age Technologies

civ-7-modern-age-tech-tree
Tech Rewards Unlock Method
Academics

Schoolhouse (Building)

Oxford University (Wonder)

N/A
Steam Engine

Ironworks (Building)

Port (Building)

Merchant (Unit)

Ironclad (Unit)

N/A
Military Science

Defensive Fortifications (Building)

Military Academy (Building)

Red Fort (Wonder)

N/A
Electricity

Laboratory (Building)

Stock Exchange (Building)

+1 Specialist Limit in all Cities

Research Academics

Urbanization

Department Store (Building)

Opera House (Building)

+1 Settlement Limit

Research Academics and Steam Engine

Combustion

Cruiser (Unit)

Dreadnaught (Unit)

Landship (Unit)

Research Steam Engine and Military Science

Industrialization

Rail Station (Building)

Field Gun (Unit)

Howitzer (Unit)

Rifle Infantry (Unit)

Tier 2 Civ-Specific Unit

Research Military Science

Radio

Radio Station (Building)

Tenement (Building)

Eiffel Tower (Wonder)

Research Electricity and Urbanization

Flight

Aerodrome (Building)

Squadron Commander (Unit)

Biplane (Unit)

Trench Fighter (Unit)

Bomber (Unit)

Trans-Oceanic Flight (Project)

Research Urbanization and Combustion

Mass Production

Cannery (Building)

Factory (Building)

+1 Settlement Limit

Research Combustion and Industrialization

Mobilization

Aircraft Carrier (Unit)

Battleship (Unit)

Destroyer (Unit)

Submarine (Unit)

Research Radio and Flight

Armor

AT Gun (Unit)

Assault Gun (Unit)

Infantry Company (Unit)

Tank (Unit)

Tier 3 Civ-Specific Unit

Research Flight and Mass Production

Aerodynamics

Fighter (Unit)

Dive Bomber (Unit)

Heavy Bomber (Unit)

Break the Sound Barrier (Project)

Research Mobilization and Armor

Rocketry

Launch Pad (Building)

Sabotage Space Program (Espionage)

Launch Satellite (Project)

Staffed Space Flight (Project)

Research Aerodynamics

Future Tech

+1 Wildcard Attribute Point

+10 Age Progress

Research Rocketry

Players who select to begin in the Modern Age can instantly unlock Academics, Steam Engine, and Military Science technologies using Legacies as part of the Advanced Start feature.

Frequently Asked Questions

Q: How can I research Flight in Civ 7?

To unlock Flight technology in Civ 7, players must first research Academics, Steam Engine, Military Science, Urbanization, and Combustion.

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