
Choosing the right technologies to prioritize is crucial in Civilization VII. This decision affects both legacy requirements and the establishment of successful towns and cities. To master the game and tackle the more difficult victory conditions, a comprehensive understanding of the Civ 7 Tech Trees is essential.
Each age within Civilization VII features its distinct Tech Tree, necessitating players to unlock specific technologies to access others. As time management can be challenging, plotting a strategic path to important technologies is vital, especially for players aiming for a Culture, Economic, Military, or Science Victory.

Players can access the Tech Trees in-game by selecting the “View Tree”button while in the “Choose a Technology”menu. This feature provides valuable insights into available technologies.
Antiquity Age Technologies

Tech | Rewards | Unlock Method |
---|---|---|
Agriculture |
Granary (Building) +1 Food on Farms |
N/A |
Sailing |
Fishing Quay (Building) Galley (Unit) Allows Embarkation of Land Units +1 Food on Fishing Boats |
N/A |
Pottery |
Brickyard (Building) +1 Food on Plantations +1 Production on Clay Pits |
N/A |
Animal Husbandry |
Saw Pit (Building) Slinger (Unit) +1 Production on Camps and Woodcutters +1 Food on Pastures |
N/A |
Writing |
Library (Building) Great Stele (Wonder) Research Initiative (Project) |
Research Sailing and Pottery |
Irrigation |
Garden (Building) +1 Settlement Limit Hanging Gardens (Wonder) |
Research Pottery and Animal Husbandry |
Masonry |
Ancient Walls (Building) Monument (Building) Pyramids (Wonder) +1 Production on Mines and Quarries |
Research Animal Husbandry |
Currency |
Bath (Building) Market (Building) +1 Specialist Limit in all Cities |
Research Sailing and Writing |
Bronze Working |
Barracks (Building) Spearman (Unit) Archer (Unit) Tier 2 Civ-Specific Unit |
Research Writing and Irrigation |
The Wheel |
Villa (Building) Ballista (Unit) Chariot (Unit) Military Infiltration (Espionage) |
Research Irrigation and Masonry |
Navigation |
Lighthouse (Building) Ha’amonga ‘a Maui (Wonder) Quadrireme (Unit) |
Research Currency |
Engineering |
Amphitheater (Building) Blacksmith (Building) |
Research Currency and Bronze Working |
Military Training |
Arena (Building) Unlocks Unit Flanking |
Research Military Training and The Wheel |
Mathematics |
Academy (Building) Pyramid of the Sun (Wonder) |
Research Engineering |
Iron Working |
Horseman (Unit) Phalanx (Unit) Tier 3 Civ-Specific Unit |
Research Military Training |
Future Tech |
+1 Wildcard Attribute Point Boost for next Age’s starting Tech +10 Age Progress |
Research Mathematics and Iron Working |
Players who start their campaign in the Exploration Age can unlock the Cartography, Machinery, and Astronomy technologies immediately through Legacies available in the Advanced Start initiative.
Exploration Age Technologies

Tech | Rewards | Unlock Method |
---|---|---|
Machinery |
Gristmill (Building) Sawmill (Building) Catapult (Unit) |
N/A |
Astronomy |
Serpent Mound (Wonder) Observatory (Building) Fleet Commander (Unit) |
N/A |
Cartography |
Wharf (Building) Enables Civilian and Support Units to enter deep Ocean Terrain |
N/A |
Castles |
Dungeon (Building) Medieval Walls (Building) Crossbowman (Unit) |
Research Machinery |
Heraldry |
Knight (Unit) Man-At-Arms (Unit) Tier 2 Civ-Specific Unit |
Research Machinery and Astronomy |
Feudalism |
Inn (Building) +1 Settlement Limit |
Research Astronomy and Cartography |
Guilds |
Guildhall (Building) Kiln (Building) |
Research Cartography |
Metallurgy |
Armorer (Building) Trebuchet (Unit) |
Research Castles and Heraldry |
Shipbuilding |
Shipyard (Building) Carrack (Unit) All Naval Units can traverse deep Ocean Terrain without damage No movement penalties for deep Ocean Terrain |
Research Heraldry and Shipbuilding |
Education |
University (Building) Shwedagon Zedi Daw (Wonder) +1 Specialist Limit in all Cities |
Research Feudalism and Guilds |
Metal Casting |
Launch (Unit) Pikeman (Unit) Tier 3 Civ-Specific Unit |
Research Metallurgy and Shipbuilding |
Architecture |
Menagerie (Building) Pavilion (Building) |
Research Shipbuilding and Education |
Gunpowder |
Arquebusier (Unit) Bombard (Unit) Galleon (Unit) |
Research Metal Casting |
Urban Planning |
Bank (Building) Hospital (Building) Machu Pichu (Wonder) +1 Specialist Limit in all Cities |
Research Architecture |
Future Tech |
+1 Wildcard Attribute Point Boost for next Age’s starting Tech +10 Age Progress |
Research Gunpowder and Urban Planning |
Modern Age Technologies

Tech | Rewards | Unlock Method |
---|---|---|
Academics |
Schoolhouse (Building) Oxford University (Wonder) |
N/A |
Steam Engine |
Ironworks (Building) Port (Building) Merchant (Unit) Ironclad (Unit) |
N/A |
Military Science |
Defensive Fortifications (Building) Military Academy (Building) Red Fort (Wonder) |
N/A |
Electricity |
Laboratory (Building) Stock Exchange (Building) +1 Specialist Limit in all Cities |
Research Academics |
Urbanization |
Department Store (Building) Opera House (Building) +1 Settlement Limit |
Research Academics and Steam Engine |
Combustion |
Cruiser (Unit) Dreadnaught (Unit) Landship (Unit) |
Research Steam Engine and Military Science |
Industrialization |
Rail Station (Building) Field Gun (Unit) Howitzer (Unit) Rifle Infantry (Unit) Tier 2 Civ-Specific Unit |
Research Military Science |
Radio |
Radio Station (Building) Tenement (Building) Eiffel Tower (Wonder) |
Research Electricity and Urbanization |
Flight |
Aerodrome (Building) Squadron Commander (Unit) Biplane (Unit) Trench Fighter (Unit) Bomber (Unit) Trans-Oceanic Flight (Project) |
Research Urbanization and Combustion |
Mass Production |
Cannery (Building) Factory (Building) +1 Settlement Limit |
Research Combustion and Industrialization |
Mobilization |
Aircraft Carrier (Unit) Battleship (Unit) Destroyer (Unit) Submarine (Unit) |
Research Radio and Flight |
Armor |
AT Gun (Unit) Assault Gun (Unit) Infantry Company (Unit) Tank (Unit) Tier 3 Civ-Specific Unit |
Research Flight and Mass Production |
Aerodynamics |
Fighter (Unit) Dive Bomber (Unit) Heavy Bomber (Unit) Break the Sound Barrier (Project) |
Research Mobilization and Armor |
Rocketry |
Launch Pad (Building) Sabotage Space Program (Espionage) Launch Satellite (Project) Staffed Space Flight (Project) |
Research Aerodynamics |
Future Tech |
+1 Wildcard Attribute Point +10 Age Progress |
Research Rocketry |
Players who select to begin in the Modern Age can instantly unlock Academics, Steam Engine, and Military Science technologies using Legacies as part of the Advanced Start feature.
Frequently Asked Questions
Q: How can I research Flight in Civ 7?
To unlock Flight technology in Civ 7, players must first research Academics, Steam Engine, Military Science, Urbanization, and Combustion.
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