
While Deltarune’s Chapter 3 boasts an array of minigames and Zelda-inspired challenges, completing it to 100% is relatively straightforward, with a few noteworthy exceptions. This is largely due to its unique structure, which reduces the importance of any missed elements on permanent game events, allowing players to focus on key gameplay aspects.
However, certain objectives need attention, particularly achieving high scores in minigames and completing challenges related to the Zelda boards, as these are crucial for uncovering the chapter’s biggest secret. This guide will outline the optimal strategies for maximizing your performance.
Our mission is to collect every piece of armor, weapon, and unique item that isn’t easily accessible elsewhere, as well as engaging in every battle and unique interaction available, ensuring a thorough exploration without the complications of exclusive routes.
Board 1

The initial board may lack critical elements, so there’s no need to worry if you miss anything. Instead, let’s focus on maximizing your points to secure an S rank.
Keys
There are five keys hidden throughout this board. Although just three are necessary to proceed, collecting all five grants a substantial points bonus.
The first key can be purchased at the shop, yielding a positive score. Head to the lake, drink from it, then move down to clear the green cactus for another key. To find the third key, collect two Q’s and present them to the Sphinx. Lancer also needs your help to unearth the L key located underneath him, and the final key is found in the lower left corner after dodging Susie’s barrage of bombs.
Battles

Most battles are manageable, but it’s important to conserve healing items rather than using Ralsei’s or Susie’s magic, as maintaining your TP will significantly boost your score. Prioritize defense to minimize damage taken during encounters.
Quizzes

While most quiz questions are straightforward, some may stump you. A few tricky answers include the Ralsei plush price at either “$32″or “Higher, ” the tagline “Marvelous Mystery Board, ”the Awful Guy’s name, “Pippins, ”and Asriel’s “Sword Magician”as his Smash Bros main.
You can also earn additional points by allowing Susie to pull weeds, but achieving at least an S rank is sufficient, so don’t worry about aiming for T rank as you enjoy the minigames.
Cooking

During the cooking minigame, the best strategy is to jump for food dishes while monitoring the fire and serve delectable plates to your patrons. Save up at least three plates for special customers to maximize your score, contributing to the likelihood of achieving an S rank.
Green Room Visit #1
Upon securing an S or T rank from Board 1, you can proceed; if not, you will need to restart the chapter and replay the entire board. Assuming you’ve passed, make sure to save your game here.
Vending Machine

We are stopping by to purchase a LodeStone and GingerGuard. Although LodeStone offers poor defense, it provides ample TP, while the GingerGuard serves as a decent standard defense item.
Ramb

After each board, Ramb will reward you based on your performance; reaching S or T rank grants you a Pink Ribbon, while any lower score rewards you with a ReviveMint, which, although handy, isn’t as exciting.
Water Cooler

Defeat the Water Cooler, an early glimpse of a future enemy from Chapter 4, for some decent rewards and earn an extra 200 points for inspecting the hole it leaves behind.
Gacha Machine
The Gacha machine located behind Door B offers a chance for you to gamble your points for various rewards, including a special stuffed bear resembling Lancer. To expedite the process and secure gold prizes, make substantial 100-point rolls until your chances reach 100%.
Eventually, you’ll receive perks like a TensionMax, ReviveMint, ExecBuffet, TennaTie, and BlueRibbon — all valuable items and armor unique to this chapter. Be strategic about your gambling, as you can return as needed. But be cautious: inserting exactly 1225 points will transport you to a bizarre dimension, effectively removing the Gacha machine.
S-Rank Door
The A-Rank door simply allows you to replay minigames, while the S-Rank door unlocks access to the chapter’s secret boss. Ensure you complete this quest before moving on to Round 2.
In the S-Rank room, engage in a fun game reminiscent of Link’s Awakening. Acquire a sword, defeat your enemies, and break through blockages to uncover more EXP. Additionally, pursuit culminates in finding the Ice Key, crucial for progressing.
Board 2
The second board follows a similar pattern: while not particularly consequential, here’s how to maximize your scores and grab some moss.
Moss

Upon acquiring your camera, venture right onto a bridge leading to a cave. Before it collapses, be sure to collect moss within for your Bryophyta Buffet bonus.
Photos
Although only three photos are needed, aim for four. Explore left from the start, completing a mini-quest where Ralsei will automatically take a photo for you.
Once Susie takes control, maintain her until switching back to Robert. Engage in pulling weeds and flowers to accumulate additional points. Discover a bomb-filled cave with Susie’s control shift while photographing red Antlions nearby. Later, snag a cactus shot before heading left to purchase a $9 Lancer gift card. Then, backtrack to the hot springs for the final photo while capitalizing on Lancer’s tunnel for extra cash.
Bonuses

Optionally, navigate up the river on the left to find a mini-lawnmowing game for bonus points. If you explore after Tenna leaves, you’ll witness an area typically restricted to players. Proceed carefully; it’s time to gear up for the next challenges.
Rhythm Game

While I can’t provide tricks for this straightforward rhythm game, I recommend using both hands for smoother input with Z and the right arrow on your keyboard. Failing here? That’s a skill gap that requires practice.
Upon completion, you should have earned another S or T rank. If not, it’s time to restart from the board’s beginning.
Green Room Visit #2
Visit the green room where you can check on Gacha items if you haven’t already, but our primary focus remains on progressing towards the S-rank quest.
Ramb

Return to Ramb to obtain a shiny new White Ribbon, a repeat item from achieving a 100% completion in the previous chapter. You’ll create another TwinRibbon in Chapter 4, though it may not feel ideal.
S-Rank Room
The other rooms haven’t undergone changes other than the addition of the rhythm game to the A-rank room. It’s time to delve back into the S-Rank room filled with familiar challenges.
Match past objectives by defeating every foe you encounter. Once you ascend to level two, board the raft to your right, progressing up the waterfall to a cave previously inaccessible.
Proceed to the ice palace, assault any hiding foes, and remain committed to battling with every enemy present. Once your level is maxed, navigate through a tree-blocked path to meet a white-cloaked character, resembling Noelle. This serves as an introduction to a Weird Route, but it won’t affect a pacifist run.
Demonstrate prowess with Ice Magic against several puzzles, freeze an obstructing blue bird, and take the path leading to a maze. Progress either through trial and error or by following the Up, Up, Left, Right, Right, Down, Right pattern to acquire the Bunker Key.
TV World
At last, escape Tenna’s grasp after navigating basic puzzles. After an intriguing sequence involving Toriel, now stuck in a Gacha Ball, and a frustrating game show, you’re finally free to explore secrets. Ensure not to eliminate any Zappers, as they hold future significance.
Lancer Controller

Explore the initial Shadow Man’s area, moving right where you’ll encounter Lancer controllers. These devices will assist in digging holes for additional points; at least one will be required later.
Bonus Block
In the room beyond Lancer’s nest, descend left to face another puzzle requiring his aid, rewarding you with a ReviveMint. However, we seek a different goal here: Retrieve a block using Susie, placing it between two bushes for future use.
Water Cooler, Again

To recruit a quirky companion into your castle town, flirt during the Water Cooler encounter, then push past the faux spikes to unlock another Water Cooler for various, inexplicable reasons.
Pee
While not crucial, this scene is quite entertaining. In the subsequent room, brace for a series of quizzes. Head to the lower left corner and interact with the green Tenna face; you’ll stumble upon a bonus room with points.
On reaching the right, you can witness a delightful scene featuring Spamton if you have the DealMaker with you. For an additional absurd encounter, visit the lower right to engage with another green screen exhibiting prominent lips, allowing you to choose between Love or Hate.
Egg
After observing Tenna’s meltdown, advance right into a peculiar room spotlighted within. Step into the light and answer “Cheater”followed by “Nowhere, ”guiding you toward a space featuring the block you moved earlier.
Complete the straightforward puzzle, then proceed to meet a Chapter 4 enemy. Converse repetitively, inspect the wardrobe thoroughly, and with luck, you’ll procure the elusive ticket.
Now, retrace your steps to a room with trash cans, leading to a battle with a Ribbick. You’ll note that CroakOnX now bears a red X; press left while selected and witness the odd transition to a peculiar space.

You’ll encounter Kris donning their light world attire. Investigable objects abound, and upon moving upwards, the Egg man awaits. Speak to him behind a tree to acquire the Egg; provide the answers “No, ””No, ””Yes, ””Yes, ””Yes, ””Yes”for your treasured acquisition, be reminded of egg placements, and don your Dark World outfit once more.
Green Room Final Visit
As we reach the chapter’s conclusion, cross through the rightmost door to face the boss. Ensure all preliminary items are gathered, especially from the Gacha, if uncompleted.
Although optional, you can replay minigames or confront the Water Cooler, but be aware: once you proceed, these opportunities to engage will be lost, necessitating a replay of the chapter for access.
S-Rank Room Finale/Shadow Mantle
Refresh your item inventory before concluding your S-Rank journey. Spot Ramb half-frozen near the door, a small hurdle before more excitement. You’ll find yourself in a Cyber City duplicate accompanied by Susie and Ralsei.
Discover a sword in the lower right corner, then proceed to vanquish enemies for EXP, despite Kris’s apparent discontent. Decimate the rope barrier beside you and descend into a manhole to a dungeon filled with formidable foes.
Exercise caution as you navigate this gauntlet, selecting easier battles for health restoration. Upon maxing out your level, head right, slice through trees, encounter Tenna, and arrive at the Bunker. Kris will attempt to resist entering where you initiate a formidable battle against a challenging flying enemy.
Patience is crucial; strike consistently while maintaining distance until you’re allowed some healing from nearby shadow cats. The winning strategy revolves around recognizing attack patterns, so learn each and gain familiarity.
Following your victory, note that the chest in the next room is positioned too high initially. Move right to collaborate with Pixel Kris, gaining access to the chest as the main Kris approaches from the screen’s left side. For an intriguing scene, hold left while Susie engages with you.
The Knight
On defeating Tenna, save your game immediately and prepare for an intense challenge against The Knight, the core Secret Boss. Equip Susie with the Shadow Mantle and ensure Kris and Ralsei are well-defended for this fight.
Stockpile ReviveMints and healing items, as this is a bruising encounter designed to be challenging. Approach cautiously; while the Knight’s narrative may allow for assumed failure, perseverance can lead to success instead.
After each defeat, the mysterious narrator guiding you lets you retry the fight instantly, though you won’t alter your loadout on retrying. This encounter demands adaptability; focus on smooth movements to navigate attacks without overcommitting and practice consistently.
Ultimately, by gathering the Shadow Crystal and obtaining a formidable weapon for Kris, you will efficiently achieve 100% completion for the chapter, as there is no Light World segment to navigate.
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