No Rest for the Wicked: Moon Studios’ ARPG Surges to 1.5M Copies Sold in Just Two Weeks

No Rest for the Wicked: Moon Studios’ ARPG Surges to 1.5M Copies Sold in Just Two Weeks

Moon Studios Achieves Major Milestone with No Rest for the Wicked

Moon Studios, renowned for its work on the Ori franchise, has ventured beyond its typical 2D platforming genre with No Rest for the Wicked, an action RPG that aims to showcase new capabilities. Since launching in early access back in May 2024, the game has revealed considerable potential that was only beginning to be tapped.

Significant Updates and Recent Growth

After over a year and a half filled with notable updates—including a recently launched co-op mode—the game’s potential is finally being realized. Just two weeks after celebrating the sale of its 1 millionth copy, Moon Studios announced an exciting new milestone: No Rest for the Wicked has officially surpassed 1.5 million copies sold.

The developers shared their excitement via Steam, stating, “Hey Wicked fans, it’s been only 15 days since our previous 1 million announcement, and already we’re happy to make a small correction. Now it’s 1.5 million copies sold so far. We’re honestly so happy to see this as a small dev studio doing internal publishing. Thank you, our players, for being here with us—whether it’s through your amazing support, sharing your love for the game, giving us constructive feedback, patiently waiting for consoles, or cheering us on from the sidelines.”

Implications for Indie Game Development

This remarkable achievement follows a successful promotional period where the game enjoyed a 40% discount, and it is a strong indicator of Moon Studios’ financial health, addressing concerns about the viability of independent developers in today’s market.

Just two years ago, industry analysts expressed worries regarding the increasing concentration of the gaming industry, suggesting that smaller studios would find it increasingly challenging to compete. The success of an indie studio that also handles its own publishing serves as an encouraging precedent, one that we hope will inspire similar achievements among other developers throughout 2026.

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