Civilization VII Review: The Age System Appears Unnecessary

Civilization VII Review: The Age System Appears Unnecessary

Exploring the Intricacies of Civilization VII: A Preview

My introduction to the Civilization series began relatively recently, with my first encounters stemming from the mobile version of Civilization V, followed by Civilization: Beyond Earth. However, it was Civilization VI that truly captivated my family and me during countless multiplayer sessions. Thus, my excitement for the preview build of Civilization VII was palpable, even if I encountered some frustrations with the new Age system.

A First Look at Civilization VII

At first glance, Civilization VII appears to be a visually stunning title, even on the Steam Deck. While the build I reviewed wasn’t optimized for the Steam Deck yet, my playtime revealed that it operated remarkably well. I did experience a minor crash, but overall, the performance was smooth and visually impressive. As the game is still in the review stage, future updates may enhance compatibility on this platform, yet my initial experience has been enjoyable without major issues.

Enhanced Detail and Immersion

The level of detail in Civilization VII marks a significant step forward from its predecessor. Each tile is rich with visual elements, from the soldiers positioned on farmlands to the unique architectural designs of various buildings. This intricate detail enhances the immersive experience and invites players to explore the game world more thoroughly.

Civilization VII Gameplay
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Ease of Entry for New Players

One of the standout features of the preview was its intuitive approach to strategy gameplay, catering to both veterans and newcomers. Players take on the role of historical figures, aiming to lead their chosen civilization to victory through various means, including Culture, Science, or Military conquests. The tutorials provided a solid foundation, particularly in the initial two Ages encountered during my playthrough.

Through this preview, I found my understanding of troop mechanics improved significantly, highlighting the roles of different units, such as the Army Commander. The game clearly delineates various troop functions, with army formations and tactical maneuvers becoming increasingly clear.

Civilization VII Battle
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Efficient Gameplay Mechanics

Another striking aspect of Civilization VII is its fluid pace—a rarity in tactical games of this genre. While players have the option to take their time strategizing each turn, actions are completed almost instantaneously, and the game’s guidance is effective, outlining the best route to victory based on player preferences.

A personal favorite feature is the inclusion of spontaneous narrative moments, where decisions regarding fallen scouts can lead to various rewards and outcomes, ensuring that each playthrough remains unique.

The Age System: A Potential Pitfall

However, amidst these positives, there is a significant concern regarding the newly introduced Age system. My early experiences suggested potential drawbacks; the segmented nature of the Ages felt disjointed in comparison to previous installments. During my preview, I explored both the Age of Antiquity and the Age of Exploration, each defined by distinct gameplay mechanics.

Players now navigate through each Age until its conclusion, continuing with the same leader into the next. While the option to change civilizations based on chosen leaders introduces fresh strategies, the disconnect between Ages can be confusing. For example, my capital city abruptly relocated without my input, raising questions about continuity and player agency.

Civilization VII Age System
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Reflections on Civilization VII

As I continue to delve into Civilization VII, the Age system remains an unresolved concern that requires further investigation. At this point, it appears to complicate what could otherwise be a seamless transition between phases of gameplay. I remain hopeful that with additional playtime, I may uncover greater clarity within this new feature.

If players can overlook the potential hiccups, Civilization VII has the potential to emerge as one of the fastest, most visually enticing, and beginner-friendly entries in the franchise.

Mark your calendar: Sid Meier’s Civilization VII is set to launch for Nintendo Switch, PS4, PS5, Xbox One, and Xbox Series X/S on February 11, 2025.

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