Civilization 7: Unlocking All Civilizations Across Different Ages

Civilization 7: Unlocking All Civilizations Across Different Ages

In Civilization 7, players have the flexibility to select any civilization to play in later Ages by accomplishing specific tasks or challenges. This feature is accessible through the Player Unlocks screen during gameplay, which outlines the requirements necessary for each civilization to be unlocked. These conditions vary widely, from constructing specific buildings or upgrades to managing a certain number of Army commanders within a particular Age. Notably, all players can unlock civilizations regardless of their chosen leader, allowing for a personalized gaming experience that embraces diverse strategies.

Automatic Unlocks for Each Civilization in Civ 7

Civ Selections: Geographic and Historical Implications

Civ 7 - Han Civilization
Civ 7 - Ming Civilization
Civ 7 - Egypt Civilization

At the beginning of the game, the civilizations and leaders you choose will automatically unlock certain Exploration and Modern Age features. These unlocks are typically interconnected through historical or geographical themes, establishing a coherent experience as you progress through the Ages. However, all civilizations remain accessible to any leader, expanding strategic possibilities and enabling players to adapt their tactics as they play.

Here’s an overview of the unlocks provided by each civilization from the Antiquity Age for Exploration and Modern Ages:

Antiquity Civ Exploration Unlocks Modern Unlocks
Aksum Songhai None
Egypt Abbasid, Songhai None
Greece Norman, Spain Russia
He Ming, Mongolia Qing
Khmer Chola, Majapahit Make
Maurya Chola, Majapahit None
Maya Hawaii, Inca Mexico
Mississippian Shawnee, Hawai’i, Inca None
Persia Abbasid, Mongolia Mughal
Rome Norman, Spain America, French Empire, Prussia

Upon reaching the Exploration Age, your civilization choice will further influence the unlockable options for the Modern Age, which also follow historical and geographical connections:

Exploration Civ Modern Unlocks
Abbasid Buganda, Mughal
Chola Mughals, Siamese
Hawaii Meiji Japan
Still Mexico
Majapahit Meiji Japan
Ming Qing
Mongolia Qing, Russia
Norman America, French Empire
Shawnee America, Mexico
Songhai Buganda
Spain Mexico

Automatic Unlocks for Each Leader in Civ 7

Historical Connections Enable Leader-Based Unlocks

Civ 7 - Harriet Tubman
Civ 7 - Augustus of Rome
Civ 7 - Majapahit

Choosing a leader in the game will provide automatic unlocks for civilizations across different Ages, often based on their historical and geographical relevance. While leaders like Benjamin Franklin and Harriet Tubman connect seamlessly to America, strategic choices may dictate alternate paths. For instance, Franklin might gain more from pursuing the Cultural Scientific strengths of Russia if aiming for a Science Victory.

However, not every leader will yield immediate civilization unlocks. For instance, Augustus or Charlemagne might lack options due to their civilizations being positioned in the Antiquity Age. Here’s how each leader’s options manifest in the Exploration and Modern Ages:

Leader Exploration Unlocks Modern Unlocks
Amen Songhai Buganda
Ashoka Chola None
Augustus None None
Benjamin Franklin None America
Catherine the Great None Russia
Charlemagne Norman None
Confucius Ming Qing
Friedrich None Prussia
Harriet Tubman None America
Hatshepsut None None
Himiko None Meiji Japan
Ibn Battuta Abbasid None
Isabella Spain Mexico
Jose Rizal Hawaii None
Lafayette None French Empire
Machiavelli None None
Napoleon None French Empire
Pachacuti Still None
Tecumseh Shawnee America, Mexico
Trung Trac Majapahit None
Xerxes None None

Unlocking Every Civilization Throughout Gameplay

Strategic Gameplay Decisions Lead to Unlocks

Civ 7 Rome Art

Beyond initial selections, players can meet various in-game requirements to unlock future civilizations. These conditions can vary significantly in complexity; some are straightforward and are often achieved incidentally, while others demand more strategic planning and foresight as part of your overall game strategy. This flexibility allows players to explore unconventional paths in Civ progression that transcend historical narratives.

For example, when playing as Tecumseh, one could start with Maurya in the Antiquity Age and eventually seek victory as Russia, despite a lack of apparent or automatic transition. This approach necessitates careful planning, such as unlocking Mongolia in the Exploration Age through either acquiring three siege units or improving three horse resource tiles, or achieving the unlock for Russia by establishing three settlements on Tundra terrain. Such challenges enhance the sense that player decisions significantly impact available strategies.

Below is a list detailing the requirements to unlock each Exploration Age civilization:

Exploration Civ Unlock Requirement
Abbasid Improve three Camels.
Chola Have three Settlements with City Centers adjacent to a Coastal tile. Lakes do not count.
Hawaii Establish two Settlements on an Island (maximum of 15 tiles).
Still Possess three Settlements with at least three Mountains each.
Majapahit Improve three Pearls.
Ming Improve three Silk OR have eight Resources slotted in one Settlement.
Mongolia Have three Siege units OR improve three Horses.
Norman Improve three Iron OR construct five Walls.
Songhai Maintain three Settlements with at least three Navigable River tiles each.
Spain Reconquer a lost Settlement.
Shawnee Improve three Hides OR become Suzerain of two City-States.

Furthermore, some civilizations from the Modern Age can be unlocked during either the Antiquity or Exploration Ages, while others, such as America and Mexico, have specific gameplay requirements centered around Distant Lands in Civ 7. Players should be aware that unlocking options during the Exploration Age can be advantageous for those who wish to alter their strategies post-Antiquity, paving the way for a Modern Age civilization that aligns more closely with their gameplay objectives.

For instance, if pursuing a military approach while controlling Spain in the Exploration Age, Prussia might serve as a superior strategic choice, necessitating unlocking this civilization by having three Army Commanders or improving three Niter tiles. Such strategic pivots may prove essential, especially on higher difficulty levels, where rigid plans are frequently disrupted.

However, these strategic transitions come with challenges, such as potential resource shortages or unfavorable terrains. Each game turn carries heightened significance at higher difficulty levels, meaning valuable resources spent on unlock requirements can significantly impact overall strategy. Players seeking to unlock each Modern Age civilization during the Exploration Age should consider the following:

Modern Civ Unlock Requirement
America Have three Distant Land Settlements in Plains or Grasslands.
Buganda Have two Settlements adjacent to a Lake.
French Empire Improve three Wine.
Meiji Japan Improve three Tea.
Mexico Have three Distant Land Settlements in Desert or Tropical terrain.
Mughal Improve three Salt OR establish at least four Trade Routes with unique civilizations.
Prussia Have three Army Commanders OR improve three Niter.
Qing Improve three Jade.
Russia Have three Settlements on Tundra.
Make Have four Temples OR improve three Ivory.

In summary, Civilization 7 provides players with a rich array of civilization choices to explore across the Ages. Although some effort is required to achieve certain unlocks based on your strategic selection, the game’s mechanics allow for engaging and variant gameplay approaches. The outlined tables can assist in navigating each civilization’s requirements, enabling strategic experimentation as players familiarize themselves with the unique strengths and weaknesses inherent to each choice.

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