
Civilization 7 presents players with a rich tapestry of gameplay elements, encouraging exploration and strategic depth. While some mechanics may be obscured by a complex user interface, others are designed as hidden gems that reveal themselves through further engagement with the game. This layering adds a level of intrigue and excitement to each game session.
One particularly engaging feature of Civilization 7 is the inclusion of Narrative Choices. These are text-driven events where players must decide between two options, each leading to different outcomes. Typically, both choices might yield positive results, though there are instances where one option is definitively correct. This is reminiscent of the intriguing “Papyrus problem”players might encounter. Among these events is the compelling Writhing Insides narrative, which players can experience during the ancient era.
Solution to the Writhing Insides Event
Which Will You Choose: Pomegranate or Willow?

To trigger the Writhing Insides narrative event, players can simply click the respective icon located at the bottom-right corner of the game screen. Upon doing so, a text box will appear, displaying this ominous message:
Several soldiers have become infected with a writhing disease, claiming nests of snakes wriggle in knots inside their bodies.
At this juncture, players face a crucial decision—whether to support “The cure is willow“or “The treatment is pomegranate.”Rather puzzlingly, the text offers no direct hints to guide players toward the right choice, nor does it reflect historical precedence. However, the optimal answer in this scenario is “The treatment is pomegranate.“
Outcome: Rewards and Consequences
The Joy of Correct Choices


Selecting the correct option yields a gratifying prompt in the following turn, with players earning a reward of +50 Happiness towards their next Celebration. The resulting screen announces the delightful message titled “Fruit Powers, ”elaborating on the outcome:
The pomegranate juice has rid the soldiers of their intestinal snakes. After a dark and exhausting night, the soldiers begin to feel their vigor returning and quickly move on, so as not to be possessed by the same snakes again.
On the flip side, choosing the incorrect option incurs a penalty of -50% happiness for 3 turns. The subsequent turn introduces a narrative event titled “Where There’s a Willow, ”which reads:
The willow seems to do little for the snake-ridden soldiers, who coil upon themselves as death seems to draw near. However, one of the sick has come cheer at last, claiming the willow has cured his toothache. The others weakly congratulate him.
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