Civilization 7: Complete Guide to Each Civilization’s Starting Bias

Civilization 7: Complete Guide to Each Civilization’s Starting Bias

In the realm of Civilization games, the significance of a player’s initial position cannot be overstated.Civilization 7 remains consistent with this principle. A player’s starting location sets the stage for their strategic choices in the early hours of gameplay, profoundly impacting their trajectory—especially pertinent for those tackling higher difficulty levels.

Understanding the starting bias of each civilization equips players with a strategic edge, enhancing their preparation for competitive gameplay. This comprehensive guide is designed to illuminate the key aspects of starting bias, enabling players to leverage this knowledge effectively against their adversaries.

What Is a Starting Bias in Civilization 7?

starting game civ 7

Within Civilization 7, each civilization features a specific starting bias, which significantly shapes the location of the Founder upon commencing a new campaign.This starting bias strategically influences the proximity of vital tiles and resources relative to the unique traits of the civilization.

For instance, players controlling Egypt will find it crucial to settle near Navigable Rivers and Desert tiles, as these terrains offer unique benefits to their civilization. Consequently, the starting bias designed for Egypt increases the likelihood of spawning near these advantageous features, providing a substantial boon during the early phases of the Antiquity Age.

Every Civ’s Starting Bias in Civilization 7

Civ 7 Starter City Tips Starting Founding Settlement Guide Founder

The following lists detail the various resources and types of tiles expected to be found near the starting positions of each civilization in Civ 7:

Antiquity Age Civs’ Starting Bias

Civ Resources Tiles
Aksum N/A
  • Coastal
  • Rough
Egypt N/A
  • Navigable Rivers
  • Desert
Greece N/A
  • Rough
  • Grassland
Han China N/A
  • Grassland
Khmer N/A
  • Floodplains
  • Tropical
Indian Mauryans N/A
  • Vegetated
Maya N/A
  • Vegetated
  • Tropical
Mississippian N/A
  • Rivers
  • Flat
Persia N/A
  • Desert
  • Plains
Rome N/A
  • Grassland

Exploration Age Civs’ Starting Bias

Civ Resources Tiles
Chola N/A
  • Coastal
  • Tropical
Abbasid
  • Camels
  • Coastal
Hawaii
  • Marine
  • Coastal
Still N/A
  • Mountains
  • Desert
  • Plains
  • Coastal
Majapahit
  • Spices
  • Coastal
Ming China
  • Silk
  • Coastal
Mongolia
  • Horses
N/A
Norman
  • Iron
  • Coastal
Shawnee N/A
  • Rivers
  • Grassland
  • Plains
  • Coastal
Songhai N/A
  • Navigable Rivers
  • Desert
  • Plains
  • Coastal
Spain N/A
  • Coastal

Modern Age Civs’ Starting Bias

Civ Resources Tiles
America N/A
  • Rough
  • Rivers
Buganda N/A
  • Lake
  • Tropical
French Empire
  • Wine
N/A
Meiji Japan N/A
  • Coastal
  • Grassland
Mexico N/A
  • Desert
  • Plains
Indian Mughals N/A
  • Flat
Prussia
  • Shine
N/A
Qing China N/A
  • Tundra
Russia
  • Furs
  • Tundra
Make
  • Ivory
N/A

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